- jaktree wrote:
- About escape from enemy .
is it worth?
No, I've tried it, tested it and found that the violet tier boost run was not even a tiny bit noticeably faster than red tier. The difference between red tier and violet tier is so small that it doesn't even matter that much.
Save your cost and pump more STR.
Here's the things you should be able to do with Ouka
The stats should be the following
- At least 30STR, red tier boost run, and 16TGH
- I use 36STR, red tier boost run and 12TGH because I like that extra STR to get me more damage more than the extra 4TGH, this is my personal preference.
- If you decide to get crimson veil, ignore this stat nonsense and ask Trill. Ouka is his waifu.
Cartridges should be
- All capacity carts
- Short Boost
- Stun Regain
- Boost Run
- Stealth System
- I use sway (despite people saying it's not worth it anymore in this current meta) because it keeps me close to my target and I can kill them much more easily where as short boost makes it easier to run away but it also moves you far enough away from your target that it can escape. This is my own personal preference, so you probably won't want to follow this but it's nice to keep in mind what you can do with Ouka.
Tunes on the sword are
- 3x Slow
- My personal preference is 2x slow + 1x great grappler, just so I have some extra damage and kill things more quickly and efficiently through stunlock and damage, the 2x slow is there as a nice sweet bonus. Won't inflict slow as much but it still gets inflicted enough.
When in the arena the majority of your targets should be
- Fat Artilleries
- Noobs and no name randoms
- Supports and chibis (yes, chibis are cute but you can't show no mercy to the enemy)
- Healing Medic clusters (Hit and Run, don't stay there for more than 3 seconds)
And things you should watch out for are
- Alphastrikers
- Mobile Artilleries
- AIRs
- Other melee bots
- Resha
- Anything that can stunlock you, slow you, and kill you in one go.
During battle you can do the following to survive
- Hide behind obstacles that block enemy fire
- Use Fire Pillars as a smokescreen/grenade so you can run away
- Get to medics who are willing to heal you and are in a proper position to heal people (horrible medics get the entire team killed)
- Killing enemies inside the majority of your team's covering fire
- Using the Ouraikiri for a quick landing after jumping off a cliff (quick escape method)
- When getting pursued by AIRs, run inside a Cave or Tunnel! Cave and Tunnels are your best friend.
If in anyway some or all of the above is wrong, please correct me or simply get Trill to help you.