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 [Request]: A General Guide To Tune Ups

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LS3
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LS3


Male Posts : 1034
Join date : 2011-07-16
Age : 25
Location : Yᵒᵘ Oᶰˡʸ Lᵒᵛᵉ Oᶰᶜᵉ Vancouver.

[Request]: A General Guide To Tune Ups Empty
PostSubject: [Request]: A General Guide To Tune Ups   [Request]: A General Guide To Tune Ups EmptySat May 05, 2012 3:31 pm

I think if would benefit alot of new players or players who don't know strategies on how to tune efficiently and effectively (me). I think through one of these guides (which I think should be stickied), many people like my self would have better builds and compositions for stat and weapon tunes. What I'm asking is for some kind person to create a guide for tune ups, which would bear tips and tricks, better tunes compared to the less viable etc.

For example: A locked bot should be tune without the use of items, keep junking until you find if adequate for the rest of the tunes.


I woul really really appreciate if someone made a comprehrnsive guide bearing these details.


Thanks in advance LS3~
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UncleBobbie
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PostSubject: Re: [Request]: A General Guide To Tune Ups   [Request]: A General Guide To Tune Ups EmptySat May 05, 2012 3:46 pm

Or if nobody wants to/has the time to do so, everyone posts a tip or something and OP compiles them together? °w°
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LS3
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LS3


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PostSubject: Re: [Request]: A General Guide To Tune Ups   [Request]: A General Guide To Tune Ups EmptySat May 05, 2012 3:48 pm

Gewd idea #em3
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UncleBobbie
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PostSubject: Re: [Request]: A General Guide To Tune Ups   [Request]: A General Guide To Tune Ups EmptySat May 05, 2012 4:49 pm

I guess I'll state something rather obvious. .__.;
I know, these things sound incredibly obvious-herp-a-derp-everyone-knows-that, but really, some people don't, if I make a mistake or say something stupid please don't stone me.
°A°;



STAT TUNES
"Low"/High/Great?

Great tunes are generally frowned upon because they have a lower Stat/Cost ratio. (Tjis is only the case with STAT tunes, not stuff like force tunes)

Great tunes can however be used if you have a low amount of slots and desperatly need more stats. It'll cost you a bit more, but you'll have higher stats which wouldn't be possible with "Low"/High tunes if the amount of slots you have is very low.

Example:

Run: +1WLK = 5 Cost
High Run: +2WLK = 15 Cost

Great Run:+3 WLK = 30 Cost









Regular/Alpha/Beta/Gamma?

Gamma tunes are a ripoff. #em1
Well, that's just my opinion. Gamma tunes only co-exist with great tunes.
I'll just throw the stats here so you can see what they do.

Great Run Gamma: +3WLK -1 STR -1TEC -1FLY -1TGH = 10 Cost

Find the most efficient tunes, definitely look at the Stat/Cost ratio.
I think generally people want at least +1 stat (Or +10HP) for every 10 Cost. (At least, I look at it like this)
(I'm going to give examples of High Regular/Alpha/Beta tunes, not Great Regular/Alpha/Beta tunes. Conclusion is pretty much the same for both.)

Example:

High Run: +2 WLK = 15 Cost
High Run Alpha : +2 WLK -1 FLY = 10 Cost
High Run Beta : +2 WLK -1 FLY -1 TEC = 5 Cost

At first glance regular tunes look like the best choice, considering Stat/Cost ratio. However, you obviously don't need certain stats on certain cores and can therefore sacrifice those stats without losing anything.

For example, you make a pure melee, pure walk based bot. You'll need STR and WLK, TEC and FLY are useless to you. So that means that High Run Beta (Which is technically +2 Stats -2 Stats) will now be +2 Stats +0 Stats for your core. +2 Stats for 5 cost? Yes, please. #em3






Force tune

Just a little thing to keep in mind when doing a force tune.
There is Force, High Force and Great Force.
(Also Alpha and Beta, but let's ignore that for this)

Force tunes add a percentage of force to the weapon's current force.
However, a force tune will always add at least 1 force this mean sometimes a Force and a High Force/Great Force will have the same positive effect, but High Force/Great Force will obviously have a bigger negative effect.

Example:


Handgun = 8 Force

+Force tune: +3% => 0,03 . 8 = +0,24 Force, but this will round up to 1
+High Force tune: +6% => 0,06 . 8 = +0,48 Force, but this will round up to 1

However, High Force has a disadvantage of -7% Range or -7% Ammo (Depending on wether it is Alpha or Beta, but that isn't important here)








I did not consider the tuning materials needed for different kind of tunes.

Sorry if I said something wrong/stupid, it was fun typing this o_o"










PS: If you're tuning and you're not sure exactly what stat to aim for, try using these charts.
http://www.cosmicbreakfanforum.com/t7429-boost-run-short-boost-etc-etc-charts
Credit to Noirel/The people that tested it all.

About FLY breakpoints and such... I don't exactly know all of them so I'll just wait for some one who knows the game to tell you those. :V


Probably the most important thing
Pre-build your bot with CosmicCalc, Koi translated quite a bit of the Japanese version:
http://external.koi-sama.net/

(I think some people are working on updating it, lurk the forum/ask in chat)
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LS3
[ Girls Generation ]
LS3


Male Posts : 1034
Join date : 2011-07-16
Age : 25
Location : Yᵒᵘ Oᶰˡʸ Lᵒᵛᵉ Oᶰᶜᵉ Vancouver.

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PostSubject: Re: [Request]: A General Guide To Tune Ups   [Request]: A General Guide To Tune Ups EmptySat May 05, 2012 6:32 pm

Sugoi Sugoi, the basics have been applied. Waiting for moar tips and tricks for tuning >~<
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Suguri
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Join date : 2011-01-07
Age : 25
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PostSubject: Re: [Request]: A General Guide To Tune Ups   [Request]: A General Guide To Tune Ups EmptySat May 05, 2012 6:49 pm

High beta = Most efficient tune
High alpha = Generic go-to tune for when you don't want the -2 stats from beta
Vanilla = What you want to use if you have nothing left to minmax with high alpha/beta and still have slots
High vanilla = Cost inefficient, only use if you're too low on slots for vanilla tunes
Great * = Only for bots really short on slots like Seraph. Exceptions can be made for EX tunes.
HP/stat hybrid tunes = Really great tunes for things you want HP on as they're cost efficient, raise two stats in one slot, and the mats used for them are really cheap.
Stat/stat hybrid tunes = No.

For guns: Enough speed until you can hit consistently, then usually more force. There are some exceptions where you'd change up the tunes used but that's a general rule you can apply to about 90% of weapons.

For melee: H.Glad if it's combo based or has a lot of movement to it, G.Grap if it's one hit, Slow if it's got a large number of hits (10+ is my personal rule, with an exception for Ivis)

Some basic stuff.
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