I guess I'll state something rather obvious. .__.;
I know, these things sound incredibly obvious-herp-a-derp-everyone-knows-that, but really, some people don't, if I make a mistake or say something stupid please don't stone me.
°A°;
STAT TUNES"Low"/High/Great?Great tunes are generally frowned upon because they have a lower Stat/Cost ratio. (Tjis is only the case with STAT tunes, not stuff like force tunes)
Great tunes can however be used if you have a low amount of slots and desperatly need more stats. It'll cost you a bit more, but you'll have higher stats which wouldn't be possible with "Low"/High tunes if the amount of slots you have is very low.
Example:
Run: +1WLK = 5 Cost
High Run: +2WLK = 15 CostGreat Run:+3 WLK = 30 CostRegular/Alpha/Beta/Gamma?Gamma tunes are a ripoff. Well, that's just my opinion. Gamma tunes only co-exist with great tunes.
I'll just throw the stats here so you can see what they do.
Great Run Gamma: +3WLK -1 STR -1TEC -1FLY -1TGH = 10 CostFind the most efficient tunes, definitely look at the Stat/Cost ratio.
I think generally people want at least +1 stat (Or +10HP) for every 10 Cost. (At least, I look at it like this)(I'm going to give examples of High Regular/Alpha/Beta tunes, not Great Regular/Alpha/Beta tunes. Conclusion is pretty much the same for both.)
Example:
High Run: +2 WLK = 15 Cost
High Run Alpha : +2 WLK -1 FLY = 10 Cost
High Run Beta : +2 WLK -1 FLY -1 TEC = 5 Cost
At first glance regular tunes look like the best choice, considering Stat/Cost ratio. However, you obviously don't need certain stats on certain cores and can therefore sacrifice those stats without losing anything.
For example, you make a pure melee, pure walk based bot. You'll need STR and WLK, TEC and FLY are useless to you. So that means that High Run Beta (Which is technically +2 Stats -2 Stats) will now be +2 Stats +0 Stats for your core. +2 Stats for 5 cost? Yes, please.
Force tuneJust a little thing to keep in mind when doing a force tune.
There is Force, High Force and Great Force.
(Also Alpha and Beta, but let's ignore that for this)
Force tunes add a percentage of force to the weapon's current force.
However, a force tune
will always add at least 1 force this mean sometimes a Force and a High Force/Great Force will have the same positive effect, but High Force/Great Force will obviously have a bigger negative effect.
Example:
Handgun = 8 Force
+Force tune: +3% => 0,03 . 8 = +0,24 Force, but this will round up to
1+High Force tune: +6% => 0,06 . 8 = +0,48 Force, but this will round up to
1However, High Force has a disadvantage of -7% Range or -7% Ammo (Depending on wether it is Alpha or Beta, but that isn't important here)
I did not consider the tuning materials needed for different kind of tunes.Sorry if I said something wrong/stupid, it was fun typing this o_o"
PS: If you're tuning and you're not sure exactly what stat to aim for, try using these charts.http://www.cosmicbreakfanforum.com/t7429-boost-run-short-boost-etc-etc-charts
Credit to Noirel/The people that tested it all.
About FLY breakpoints and such... I don't exactly know all of them so I'll just wait for some one who knows the game to tell you those. :V
Probably the most important thingPre-build your bot with CosmicCalc, Koi translated quite a bit of the Japanese version:
http://external.koi-sama.net/
(I think some people are working on updating it, lurk the forum/ask in chat)