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| | How's this build for Squidol Girl? (anti-melee) | |
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Blizt Regular Poster
Posts : 119 Join date : 2011-04-17 Location : Canada
| Subject: How's this build for Squidol Girl? (anti-melee) Sun Feb 26, 2012 10:47 pm | |
| - Spoiler:
【Robot Name】 Squidol Girl
【Parts】 BD: Squidol Girl BD : Burst Fire Bit : Squidol Girl LG [High Tech Beta] [High Tech Beta] : Tarantulic BS [High Tech Beta] : Squidol Girl HD [High Tech Beta] [High Tech Beta] : - : School Mini Lily [Great Tech Gamma] : Squidol Girl AM [High Tech Beta] [High Tech Beta] : Geso Whip [Tech] : Squidol Girl AM [High Tech Beta] [High Tech Beta] : Paralyzer [Paralyze]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 補 SIZE: S COST: 1170 CAPA: 1175 HP: 377 STR: 2 TEC: 38 WLK: 17 FLY: 1 TGH: 10
LEVEL: 10
【Cartridges】 Capacity +70×6 Beam Guard Blast Guard Boost Run Broad Radar
【必要素材】 Hidora Cosmos×1 Fudara Cosmos×9 Midoro Cosmos×1 Fourda Cosmos×1 Red Chip×45 Green Chip×45 Black Chip×55 Rainbow Chip×3 Stabilizer×59 Brake Damper×33 Scope Lens×3 Shock Graphite×33 Guide Circuit×30
I'm making her a bot that's purely for the anti-melee purpose, so just gonna stay at the back defending any incoming sneaky LND, not gonna be going out to the front or play her as an aggressive melee bot (I suck with LND/melee a lot), so no tune for WLK, just using Boost Run to make up for it. (not like I need to run all over the map anyway) I don't plan to play her as a healer either, and I'd only use that Burst Fire Bit for a very short time after whipping the LND, so with super low STR and high TEC it should still be ok right? o.o So...how does it look? Any more improvement I can make? P.S. missing one accessory because I care about appearance XD | |
| | | Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: How's this build for Squidol Girl? (anti-melee) Sun Feb 26, 2012 10:56 pm | |
| Great Tech Gamma GTFO.
【Robot Name】 Squidol Girl
【Parts】 BD: Squidol Girl BD : Mini Burst Fire Bit : Squidol Girl LG [Run] [Run] [Run] : A. Maid BS [Run] [Run] [Run] : Squidol Girl HD [Run] [Run] [Run] : Calico Cat Ears : Ace of Hearts Earrings : Squidol Girl AM [High Tech Beta] [Power] [Power] : Geso Whip [Grappler] [Grappler] [Grappler] : Squidol Girl AM [Tech] [Tech] [Tech] : Paralyzer [Great Rapid Beta] [Paralyze] [Great Rapid Beta]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 補 SIZE: S COST: 1245 CAPA: 1245 HP: 389 STR: 12 TEC: 21 WLK: 30 FLY: 10 TGH: 11
LEVEL: 10
【Cartridges】 Capacity +70×7 Short Boost Boost Run Broad Radar
【必要素材】 Hidora Cosmos×14 Fudara Cosmos×1 Ones Cosmos×3 Threede Cosmos×2 Fourda Cosmos×1 Red Chip×5 Green Chip×45 Black Chip×55 Power Amp×10 Stabilizer×20 Engine Shaft×45 Brake Damper×33 Strike Metal×12 Rapid Crystal×34 Shock Graphite×33 Guide Circuit×3 Heat Ash×30
Assuming you left an upper HD slot blank because you want to keep her hat-like thing.
Replace the Calico Cat Ears (they didnt have Squidol Gear in the calculator) with them to keep her hat while gaining 1 wlk.
About the improved mobility : land will not be the only thing you have to fight. You will be terrorized by Air, Art, and now ZERO types who will rip your 17 wlk SG to shreds.
You shouldnt build a SUP just to counter one type when theres 2 others who are just as prominant too (Air is more popular than Land right now due to ZERO-types)
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| | | mechaRev Abbey Denied
Posts : 1298 Join date : 2011-08-17 Age : 30
| Subject: Re: How's this build for Squidol Girl? (anti-melee) Sun Feb 26, 2012 11:08 pm | |
| As much as i love using SG her melee whip range is short compared to ALL melees and if you are willing to not attack until they finish their combo it's going to be a pain in the ass since zero types (actually, most bots) have AWFUL never ending combos you can make her a hopper, which would be the best thing whilst still using the geso in case that geograsis, daed, other (non-hardcore melee) came by... SRSLY DON'T USE THAT WHIP AGAINST OTHER MOES still, you'd need hp tunes since it's hard not to get hit while trying to hit melees :/
Edit: use the whip on regina, it's more effective since you can stun them with her am2 and then use the whip and you won't ussualy get hit in the process | |
| | | Blizt Regular Poster
Posts : 119 Join date : 2011-04-17 Location : Canada
| Subject: Re: How's this build for Squidol Girl? (anti-melee) Sun Feb 26, 2012 11:18 pm | |
| - Trill wrote:
- Assuming you left an upper HD slot blank because you want to keep her hat-like thing.
Well not really...I just wanted freedom to put whatever I feel like that looks good on her without having to worry about stat crumbling. - Trill wrote:
- About the improved mobility : land will not be the only thing you have to fight. You will be terrorized by Air, Art, and now ZERO types who will rip your 17 wlk SG to shreds.
You shouldnt build a SUP just to counter one type when theres 2 others who are just as prominant too (Air is more popular than Land right now due to ZERO-types) Well, this build is actually for CBTW (I do have a SG for testing in EN though), you have no idea how many trashy L size ART there are in WIZ, 1 or 2 LND came and it's like genocide! As of now there's no ZERO type yet, and when there is I would probably be off playing other game by then XD Unless the whole opposing team pushed their line to our PS, it seems unlikely I'd have to fight with ART unless it's some sort of special build... And wouldn't that buffed Paralyzer be enough to defend against AIR too? Plus my teammate Also 3 grapplers seem rather costly...even with your build that's like only 4 force' improvement? @@ However I do still appreciate your reply~ - DaneDroid wrote:
- As much as i love using SG
her melee whip range is short compared to ALL melees and if you are willing to not attack until they finish their combo it's going to be a pain in the ass since zero types (actually, most bots) have AWFUL never ending combos you can make her a hopper, which would be the best thing whilst still using the geso in case that geograsis, daed, other (non-hardcore melee) came by... Can't deny that her whip is short...but that's the price I'd have to pay for the shock effect right? :/ (Bugsycait's AM2 is even shorter >_>) Hopping is not an option, it might be a good way to play her, but I ABSOLUTELY HATE playing as a hopper. It feels so boring to me and make my fingers tired... - DaneDroid wrote:
- SRSLY DON'T USE THAT WHIP AGAINST OTHER MOES
Why not?? Is it because most moebots are S size that's too small/hard to hit? - DaneDroid wrote:
- Edit: use the whip on regina, it's more effective since you can stun them with her am2 and then use the whip
and you won't ussualy get hit in the process But but...! That's not Squidol Girl anymore >_< | |
| | | mechaRev Abbey Denied
Posts : 1298 Join date : 2011-08-17 Age : 30
| Subject: Re: How's this build for Squidol Girl? (anti-melee) Sun Feb 26, 2012 11:59 pm | |
| well, yes, i might be shorter (i don't think so...) but it doesn't gets you near the enemies well, hopping, or just giving her a bunch (35) of wlk you WANT to escape yes, moebots are smaller (and more OP) and, sorry, it might not be squidol girl, but it sure is the best way to use the whip REMEMBER, you might find a way that suits your play style even thought i say that your luck is little, use the bot, practice, and you might go against the odds and be the best SG player out there...
Edit/~ I've seen many people double-post without warnings o.o is it OK to double-post or what? not trying to be mean just in case.. | |
| | | Mew The Ultimate Negro
Posts : 1540 Join date : 2011-01-28 Age : 429 Location : Nigeria, Niger
| Subject: Re: How's this build for Squidol Girl? (anti-melee) Mon Feb 27, 2012 12:01 am | |
| It's being reported don't worry. | |
| | | Blizt Regular Poster
Posts : 119 Join date : 2011-04-17 Location : Canada
| Subject: Re: How's this build for Squidol Girl? (anti-melee) Mon Feb 27, 2012 12:12 am | |
| Well I usually don't double post, but I recalled in the forum rule it said it's ok in my own thread, and if I'm actually posting something that's not random/gibberish?
I thought it'd be a little messy, so I separated my replies to both of you :/ | |
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