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 how to be an useful art player?

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xzpwnz
SkyPanic
FireKiller87
boytitan2
Trill
Malphes
BNOISE
NotZetsubou
mechaRev
Courius
fhoeng
Zwiebel Force
necrodrakath
17 posters
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FireKiller87
Ace Poster
Ace Poster
FireKiller87


Male Posts : 1708
Join date : 2011-03-08
Location : Blowing FC Seraph out of my airspace

how to be an useful art player? - Page 2 Empty
PostSubject: Re: how to be an useful art player?   how to be an useful art player? - Page 2 EmptyWed Jan 11, 2012 11:03 am

boytitan2 wrote:
xzpwnz wrote:
boytitan2 wrote:


Switch 2 to control high ground,WHY U CBEN DONT KNOW HOW TO USE HIGH GROUND, There was one game when The arts held the high ground and this was way back,I had to curse out my team Cause koi was hitting in running so I said fuck it if arts dont wana get harassed group up on hills.This was wayback a long time ago.
ww
Funny how you didn't know this until I told you

You pointed out something I already know stupid xz no listen to bt,Back when i was useing fat arts I was yelling this at team mates.But This was to just be in targeting shooting range of airs

U pointed out something else tho,I thaught range beat altitude which in theory,If my bullet can reach said range there should not be bad mechanic factors making it so i still have to get close to my enemy >_<.Main reason missiles fucking fail there not coded right,Ill say it again and again the trajectory system in this game is shit,Aim system is shit,Game is SHit Im just staying here So I can dance with joy when it shuts down and hear about when Cyber step finally shuts down.

Dont even reply to this Im tired of explain why shit system is shit and if u cant point out the flaws your retarded Im done pointing em out.

...
HAHAHAHAHAHAHAHAHAH

First rule of warfare: ALWAYS TAKE THE HIGH GROUND.
Second rule of warfare: HOLD THE HIGH GROUND.
???
PROFIT

If that's not enough for you, let me explain it logically:
Taking and holding the high ground is always beneficial. First of all, it amplifies the use of any type of cover(you can take cover behind stuff, CBen!). Second, enemies have a harder time killing you.

You don't need to be fucking Sun Tzu to know that. Although apparently you need a fucking video gamer to figure it out for you.
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Courius
Betrayed Abbey
Betrayed Abbey



Female Posts : 935
Join date : 2010-10-27
Age : 48
Location : Somewhere flying

how to be an useful art player? - Page 2 Empty
PostSubject: Re: how to be an useful art player?   how to be an useful art player? - Page 2 EmptyWed Jan 11, 2012 12:32 pm

in case the Tiling Float map , low ground advantage... cause you can shoot anything above the floating tiles from below, while oddly those tiles block any shoot to below from above...
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https://steamcommunity.com/id/Courina/
Moghul
I understand nothing
Moghul


Male Posts : 1832
Join date : 2011-06-12
Age : 31
Location : Earth

how to be an useful art player? - Page 2 Empty
PostSubject: Re: how to be an useful art player?   how to be an useful art player? - Page 2 EmptyWed Jan 11, 2012 4:58 pm

get a destructor (not the CN) give it thoarla lg, 2 BS's with high wlk/fly, tune for wlk/fly, give it a large bazooka, accel saber hd and ams, EIW, short boost, (quick land, i forgot if it has it), some other useful stuff and you'll be great.


just adapt that to whatever bot you have.
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FireKiller87
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FireKiller87


Male Posts : 1708
Join date : 2011-03-08
Location : Blowing FC Seraph out of my airspace

how to be an useful art player? - Page 2 Empty
PostSubject: Re: how to be an useful art player?   how to be an useful art player? - Page 2 EmptyThu Jan 12, 2012 10:14 am

amscray wrote:
get a destructor (not the CN) give it thoarla lg, 2 BS's with high wlk/fly, tune for wlk/fly, give it a large bazooka, accel saber hd and ams, EIW, short boost, (quick land, i forgot if it has it), some other useful stuff and you'll be great.


just adapt that to whatever bot you have.

In that case, why not get CN and make a hopping Air killer? Missiles don't work at close-mid range or closer.
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Relict?
[Moderator]
[Moderator]
Relict?


Male Posts : 5786
Join date : 2011-02-08
Age : 31
Location : San Diego

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PostSubject: Re: how to be an useful art player?   how to be an useful art player? - Page 2 EmptyThu Jan 12, 2012 11:29 am

amscray's build covers both long and short range assault.
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SuperNova.pt
Adept Poster
Adept Poster
SuperNova.pt


Male Posts : 624
Join date : 2011-09-23
Age : 35
Location : Portugal

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PostSubject: Re: how to be an useful art player?   how to be an useful art player? - Page 2 EmptyThu Jan 12, 2012 12:38 pm

necrodrakath wrote:
I only hav 3 decent art bots: Contradict, amateus muchi and GENBURA.

You have a genbura, you do not need anything else to survive in this game.

Use only the railguns of the body. Boost run helps a lot and Broad radar ofc

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Moghul
I understand nothing
Moghul


Male Posts : 1832
Join date : 2011-06-12
Age : 31
Location : Earth

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PostSubject: Re: how to be an useful art player?   how to be an useful art player? - Page 2 EmptyFri Jan 13, 2012 5:23 am

Relict? wrote:
amscray's build covers both long and short range assault.

damn straight. i love that build.
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necrodrakath
Game Hater
necrodrakath


Other / Decline to state Posts : 606
Join date : 2010-12-30
Age : 29

how to be an useful art player? - Page 2 Empty
PostSubject: Re: how to be an useful art player?   how to be an useful art player? - Page 2 EmptyFri Jan 13, 2012 4:13 pm

amscray wrote:
get a destructor (not the CN) give it thoarla lg, 2 BS's with high wlk/fly, tune for wlk/fly, give it a large bazooka, accel saber hd and ams, EIW, short boost, (quick land, i forgot if it has it), some other useful stuff and you'll be great.


just adapt that to whatever bot you have.

That doenst work with cn too? the zook is big and annoying for airs
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