Regardless of what you say Im a bigger strategist than I seem.
Anyways do to cb game mechanics there are few ways to attack in this game. Do to how long it takes to get a kill.
Method one all out attack Everyone but the healer which there should be one or 2 of rushes enemy. Note dont rush spawn this will cause disorder stay at ps areas of enemy team, Use them as a check mark destroy em if u want but then camp the next one do not rush spawn You want to trap the enemy,
Anyways method one full on rush aside from 2 or 1 medics. Medics are mainly for airs Since they will get hurt the easiest. Airs hit and run troll enemies dont worry about kills they will rack up eventually like koi fag when He used serpah or xz when he uses airs,Arts You should not be slow as shi.t or support units you have hgihest mobility potential should be high mobile attack units attack with melee lands and hoppers. Actually this works best with fast healers like wenbell r to attack with you Or a rouche to Enclose the enemy with a wall of death with her shield.
Again no one plays rouche right. Ive seen asagi do this once in a game by mistake enclosed other team in shield and some one put up 2 shield power ups We face shields on one side wall on the other completely trapped.
Plan 2 If team is lacking in attack power get a competent team of strong melee players to rsuh with you and attack enemy ps, Just take long to die eventually your team no matter how incompetent they are will attack ps once they notice no ones attack, This is what I was doing in clan tourny but there was supposed to be a second geo >_<. WERE THE FUCK WERE YOU STALKER1st.
Plan 3 hit and run only works with competent players and 2-3 good players. And all units must have high mobility
Plan 4 selects group of melee attack from back Wile other people rush disupts other team.
Plan 5 map control mainly for maps like green field,and that snow map xz likes Have arts camp cliffs all 3, Lands and airs rush, Actually on the map xz likes its possible for competent art users to never hit hgih ground and make melee useless by flying from pillar to pillar to cliff almost like a air.Thing this is also possible for arts on green field, Once mastered arts are the truly op bots of this games cause of the edge in fighter power of airs and mobility over lands.
Point all of you talk about team wark but i see non of you doing this hop hop in clan tourny is not a plan or team work.
Btw each map has different strategy Which is why even tho this game is really really limited in ways to kill due to large hp pool there are mutilpe stratgys i will post more later,
PS have to melee types in rush vangaurd fencer or axers,ailas to stunlock hopers, Geos daes or beetle lander hds to break teams formation and raise hell and confusion and dis formation.