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 Damage modifiers

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xzpwnz
Kuzuha
nzlk
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nzlk
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nzlk


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PostSubject: Damage modifiers   Damage modifiers EmptyThu Dec 08, 2011 1:12 am

Are shields/wonder bits affected by the beam/blast/melee weaknesses of lands/airs/arts? For example, would a buckler held by an air take 2.3x damage from blast? Similarly, would beam guard reduce the damage the buckler took from beams? Ditto for wonder bits.
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Kuzuha
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PostSubject: Re: Damage modifiers   Damage modifiers EmptyThu Dec 08, 2011 1:37 am

None. They tend to block the attacks and you receive "0" in result.
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xzpwnz
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PostSubject: Re: Damage modifiers   Damage modifiers EmptyThu Dec 08, 2011 2:19 am

Damage modifiers affect shields
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Reinel
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PostSubject: Re: Damage modifiers   Damage modifiers EmptyThu Dec 08, 2011 5:35 am

So that's why some alpha zookers break my vipers in a jiffy. Neutral

Thanks for the info, xz!

Oh! And one question. If you have guard modifiers, do those affect the damage soaked by the shields too?
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Squishy
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PostSubject: Re: Damage modifiers   Damage modifiers EmptyThu Dec 08, 2011 8:50 am

ror

veekness, gurrds and tuff extend to shierds and wundabits
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bippusuta
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PostSubject: Re: Damage modifiers   Damage modifiers EmptyThu Dec 08, 2011 2:03 pm

So, logically, the all-guard from chibi kisses, School Crim, or Revenge tunes extends to shields too, right?
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xzpwnz
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PostSubject: Re: Damage modifiers   Damage modifiers EmptyThu Dec 08, 2011 2:15 pm

Yes
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Kuzuha
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PostSubject: Re: Damage modifiers   Damage modifiers EmptyFri Dec 09, 2011 11:36 pm

Guess I misunderstood the question. orz
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Alpherior
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PostSubject: Re: Damage modifiers   Damage modifiers EmptyTue Dec 13, 2011 4:27 pm

It would be cool if like, they made some sort of shield that had the same HP as Viper and Buckler, only 60 cost, as small as buckler, and... it had All Guard.
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