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 Abt K-sword's damage

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rei_hunter
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z3r0
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Abt K-sword's damage Empty
PostSubject: Abt K-sword's damage   Abt K-sword's damage EmptyTue May 17, 2011 1:28 pm

Again with some question abt lancer. This time is abt the k-sword's damage. The damage formula for a base str melee wp is: Force x (1 + 0.024 x (STR - 10)). My lancer has 34 str, K-sword with x3 high grappler = 45 force, so output dam should be 70.92 dam.


I use k-sword aside with RS AM. Sometime the 1st punch is miss and the slash after that does 100 damage to targets (150 dam to art). If the 1st punch hits targets, the damage by k-sword will be normal. So what is the formula for this case??And does it apply for all wp combo after RS punch??


Thx for help!
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IcyAmiki
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyTue May 17, 2011 1:33 pm

The first hit tends to be the full damage of the attack, since TGH reduction adds up after the first hit, the 2nd hit would have a much more lower damage depending on the TGH of the target.

And pretty much it applies to all weapon, not just melee. The first hit would be the real hit, and it also tends to do a critical which has augmented damage.
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Suguri
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyTue May 17, 2011 2:29 pm

Chaining melee off of other melee gives a +50% damage bonus called Boost Swing, according to rei. I thought it was just zero step/cart step that that applied to, but apparently not.
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rei_hunter
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyTue May 17, 2011 6:57 pm

Its what makes Daedalian AM2 hit for 120-200 Damage. On everything within range.

Imagine if Toybox could still combo her missiles with melee.... +50% Damage with her missiles, wont that be annoying as fuck?
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ngelicdark
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyTue May 17, 2011 7:59 pm

Oh that's a really interesting tidbit. I'll stick that somewhere in my thread, ty rei and suguri Smile
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knyx
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyTue May 17, 2011 8:23 pm

rei_hunter wrote:
Its what makes Daedalian AM2 hit for 120-200 Damage. On everything within range.

Imagine if Toybox could still combo her missiles with melee.... +50% Damage with her missiles, wont that be annoying as fuck?

Pompoms
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ngelicdark
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyTue May 17, 2011 9:31 pm

The one thing I thought that were absolutely useless from that EVE-apon.....AND NOW YOU'RE TELLING ME THEY'RE USEFUL??

I... don't have any... I kinda only rolled EVE gara 10x....and didn't end up with that.. but ended up with like 3 lucheers -_-
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Suguri
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyTue May 17, 2011 9:43 pm

Erm, pom-poms are fantastic. 10 cost for +1 wlk +1 fly and three more slots for tuning? Yes please.
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knyx
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyTue May 17, 2011 11:38 pm

Suguri wrote:
Erm, pom-poms are fantastic. 10 cost for +1 wlk +1 fly and three more slots for tuning? Yes please.

2 slots, but my god the best weapon for use on an arm that switches into a weapon of some sort.

I use a 3s handy magnum since I couldn't afford to roll EVE gara qq.
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyTue May 17, 2011 11:44 pm

knyx wrote:
Suguri wrote:
Erm, pom-poms are fantastic. 10 cost for +1 wlk +1 fly and three more slots for tuning? Yes please.

2 slots, but my god the best weapon for use on an arm that switches into a weapon of some sort.

I use a 3s handy magnum since I couldn't afford to roll EVE gara qq.
Sorry, I forgot EN is retarded for a moment. :3c
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SkyPanic
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyWed May 18, 2011 12:21 am

Suguri wrote:
knyx wrote:
Suguri wrote:
Erm, pom-poms are fantastic. 10 cost for +1 wlk +1 fly and three more slots for tuning? Yes please.

2 slots, but my god the best weapon for use on an arm that switches into a weapon of some sort.

I use a 3s handy magnum since I couldn't afford to roll EVE gara qq.
Sorry, I forgot EN is retarded for a moment. :3c

3s beam gun from Arcantus is nice too but ti's hard to achieved
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rei_hunter
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyWed May 18, 2011 12:32 am

Pompoms are +1 WLK only... but yeah 3s Versions are readily available from JP's UC Garapon Permanent.
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ngelicdark
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyWed May 18, 2011 8:02 am

Huh then maybe i'll wait for that. I'd love to reroll EVE gara again though (I never got an air raider either and I'd love a 2s buckler) but it be gone for a while now.

Oh well. Glad to know those things are useful.

Oh in terms of poor man's efficiency, I had a custom gun I think strapped onto EVE for the stats and whatnot... But I think that thing was like 90 cost and 1 fly? Beats farming straight up when I just wanted to shoot things in arena though.
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyWed May 18, 2011 8:38 am

Suguri wrote:
Chaining melee off of other melee gives a +50% damage bonus called Boost Swing, according to rei. I thought it was just zero step/cart step that that applied to, but apparently not.

I have some sauce on that


1st swing 177 dmg

2nd swing 110 dmg

3rd swing 30 dmg
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ngelicdark
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyWed May 18, 2011 8:41 am

In other words debunked?

Though there needs to be other factors involved, ie. who were you hitting (a guy with high TGH? questions like that); maybe it applies to the second hit only after the initial? And finally maybe it just doesn't exist..
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Nisa
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PostSubject: Re: Abt K-sword's damage   Abt K-sword's damage EmptyWed May 18, 2011 9:05 am

ngelicdark wrote:
In other words debunked?

Though there needs to be other factors involved, ie. who were you hitting (a guy with high TGH? questions like that); maybe it applies to the second hit only after the initial? And finally maybe it just doesn't exist..

TGH only applies to 2nd hit onwards


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