| Walk Breakpoints | |
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Adius Regular Poster
Posts : 318 Join date : 2011-02-17 Age : 35 Location : deep inside cbff
| Subject: Walk Breakpoints Tue Nov 01, 2011 8:20 pm | |
| So since the metagame seem to be changing from air supremacy... ive been trying to use a variety of different bots... the most recent is a land hopper... i noticed that going from 20 walk to 22 walk makes a huge difference...
did the walk breakpoints really changed? or were we just assuming...
Last edited by Adius on Tue Nov 01, 2011 8:38 pm; edited 1 time in total | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: Walk Breakpoints Tue Nov 01, 2011 8:25 pm | |
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Nymph~ Ace Poster
Posts : 1221 Join date : 2011-07-23
| Subject: Re: Walk Breakpoints Wed Nov 02, 2011 3:37 am | |
| OP maybe you just getting better @ hopping | |
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Rinrin Ace Poster
Posts : 1619 Join date : 2011-03-18 Location : Koko ni Iru Yo!
| Subject: Re: Walk Breakpoints Wed Nov 02, 2011 4:49 am | |
| - xzpwnz wrote:
- No
lol xz is this 'no, walk breakpoints changed' or 'no, you all were just assuming' ? | |
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Divinity Regular Poster
Posts : 262 Join date : 2011-01-03 Age : 29 Location : Singapore
| Subject: Re: Walk Breakpoints Wed Nov 02, 2011 5:02 am | |
| Squishy did tests that proved that 22 Wlk is the actual break point, but Vyolet's diary entry states that 21 wlk and 22 wlk hop has no difference, the break points actually 21...
So use what appears to be faster to you i guess! Or just test it yourself.... | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: Walk Breakpoints Wed Nov 02, 2011 5:31 am | |
| Normal breakpoints haven't changed | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Walk Breakpoints Wed Nov 02, 2011 5:39 am | |
| - Divinity wrote:
- but Vyolet's diary entry states that 21 wlk and 22 wlk hop has no difference, the break points actually 21....
Too lazy to look this up myself, but are you sure she isn't talking about the hop breakpoint? Because 21 wlk is definitely a Land wlk hop breakpoint. | |
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Divinity Regular Poster
Posts : 262 Join date : 2011-01-03 Age : 29 Location : Singapore
| Subject: Re: Walk Breakpoints Wed Nov 02, 2011 6:19 am | |
| - reVelske wrote:
- Divinity wrote:
- but Vyolet's diary entry states that 21 wlk and 22 wlk hop has no difference, the break points actually 21....
Too lazy to look this up myself, but are you sure she isn't talking about the hop breakpoint? Because 21 wlk is definitely a Land wlk hop breakpoint. Yea its hop break point (i wrote hop see^) Anyways, I didn't know that the wlk break for hop and run was different. Thanks for enlightening me. | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Walk Breakpoints Wed Nov 02, 2011 6:22 am | |
| Oh woops, missed the hop part of your post.
But yes, Hop breakpoints are quite different to that of wlk/fly, in fact, fly hop/land wlk hop/non-land wlk hop all have different breakpoints. | |
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Adius Regular Poster
Posts : 318 Join date : 2011-02-17 Age : 35 Location : deep inside cbff
| Subject: Re: Walk Breakpoints Wed Nov 02, 2011 8:13 am | |
| lol w/e im just gonna make it 23 walk so ill definitely hit a breakpoint | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Walk Breakpoints Wed Nov 02, 2011 1:09 pm | |
| - Adius wrote:
- lol w/e im just gonna make it 23 walk so ill definitely hit a breakpoint
"hitting a breakpoint" is getting a value that is exactly the breakpoint, not more or less this is to maximize efficiency by saving cost that would be spend on those unneeded stats PS: i take that back if 23 walk is the next breakpoint :p | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Walk Breakpoints Wed Nov 02, 2011 1:54 pm | |
| 22,25 are land wlk breakpoints, 21,24 are land wlk hop breakpoints. If you expect yourself to be hopping more than you run, hit a hop breakpoint, otherwise, do wlk.
21 wlk hop works perfectly fine. | |
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Adius Regular Poster
Posts : 318 Join date : 2011-02-17 Age : 35 Location : deep inside cbff
| Subject: Re: Walk Breakpoints Thu Nov 03, 2011 12:26 am | |
| 22 walk was 'old' breakpoint for walk... 21 walk was 'old' breakpoint for hop
so if i do 23 walk ill meet both conditions... whether they have changed or not... +5 cost for 1 walk means i wont have to stress about whether i actually hit a breakpoint or not...seems reasonable to me | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Walk Breakpoints Thu Nov 03, 2011 1:43 am | |
| - Adius wrote:
- 22 walk was 'old' breakpoint for walk... 21 walk was 'old' breakpoint for hop
so if i do 23 walk ill meet both conditions... whether they have changed or not... +5 cost for 1 walk means i wont have to stress about whether i actually hit a breakpoint or not...seems reasonable to me There is no OLD or NEW. I personally tested the hop breakpoints just the other day myself. The whole wlk change is a big fucking lie. | |
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Rinrin Ace Poster
Posts : 1619 Join date : 2011-03-18 Location : Koko ni Iru Yo!
| Subject: Re: Walk Breakpoints Thu Nov 03, 2011 2:45 am | |
| - reVelske wrote:
- Adius wrote:
- 22 walk was 'old' breakpoint for walk... 21 walk was 'old' breakpoint for hop
so if i do 23 walk ill meet both conditions... whether they have changed or not... +5 cost for 1 walk means i wont have to stress about whether i actually hit a breakpoint or not...seems reasonable to me There is no OLD or NEW. I personally tested the hop breakpoints just the other day myself.
The whole wlk change is a big fucking lie. fuck i should have left my kuten as it was before... | |
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