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 TGH Breakpoints

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necrio
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necrio

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PostSubject: TGH Breakpoints   TGH Breakpoints EmptySat Apr 23, 2011 11:36 am

are there any?

On which TGH values do I get extra resistance to stun?
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ziix
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PostSubject: Re: TGH Breakpoints   TGH Breakpoints EmptySat Apr 23, 2011 12:13 pm

Not sure, but everyone seems to say that the only good TGH is 40 TGH.
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Nisa
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Nisa

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PostSubject: Re: TGH Breakpoints   TGH Breakpoints EmptySat Apr 23, 2011 12:19 pm

@ziix wrote:
Not sure, but everyone seems to say that the only good TGH is 40 TGH.

10 tgh ---> 15 tgh on fencer

can shrug off beam shots :/
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ziix
Burger Molcar
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PostSubject: Re: TGH Breakpoints   TGH Breakpoints EmptySat Apr 23, 2011 12:31 pm

@Nisa wrote:
@ziix wrote:
Not sure, but everyone seems to say that the only good TGH is 40 TGH.

10 tgh ---> 15 tgh on fencer

can shrug off beam shots :/

Srs? Eh, I wouldn't know.

I don't play fencer, or LNDs.
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Nisa
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PostSubject: Re: TGH Breakpoints   TGH Breakpoints EmptySat Apr 23, 2011 12:43 pm

@ziix wrote:
@Nisa wrote:
@ziix wrote:
Not sure, but everyone seems to say that the only good TGH is 40 TGH.

10 tgh ---> 15 tgh on fencer

can shrug off beam shots :/

Srs? Eh, I wouldn't know.

I don't play fencer, or LNDs.

beams do about 20~40 dmg iirc

usually hits for around 34 if it's from the rear
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necrio
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necrio

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PostSubject: Re: TGH Breakpoints   TGH Breakpoints EmptySat Apr 23, 2011 12:47 pm

@Nisa wrote:
@ziix wrote:
@Nisa wrote:


10 tgh ---> 15 tgh on fencer

can shrug off beam shots :/

Srs? Eh, I wouldn't know.

I don't play fencer, or LNDs.

beams do about 20~40 dmg iirc

usually hits for around 34 if it's from the rear
dat number

I'm thinking about AIRs. What TGH should be good for an air so that it won't be stunned by one mini zook hit (around 30-40)
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Nisa
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PostSubject: Re: TGH Breakpoints   TGH Breakpoints EmptySat Apr 23, 2011 12:52 pm

@necrio wrote:
@Nisa wrote:
@ziix wrote:


Srs? Eh, I wouldn't know.

I don't play fencer, or LNDs.

beams do about 20~40 dmg iirc

usually hits for around 34 if it's from the rear
dat number

I'm thinking about AIRs. What TGH should be good for an air so that it won't be stunned by one mini zook hit (around 30-40)

Think 20

xz has 28 fly + 30 walk on one of his SDC's Air's during CTF tourny.

Took 2 handy shots from the rear (not to mention my allies shooting too)
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necrio
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necrio

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PostSubject: Re: TGH Breakpoints   TGH Breakpoints EmptySat Apr 23, 2011 12:58 pm

@Nisa wrote:
@necrio wrote:
@Nisa wrote:


beams do about 20~40 dmg iirc

usually hits for around 34 if it's from the rear
dat number

I'm thinking about AIRs. What TGH should be good for an air so that it won't be stunned by one mini zook hit (around 30-40)

Think 20

xz has 28 fly + 30 walk on one of his SDC's Air's during CTF tourny.

Took 2 handy shots from the rear (not to mention my allies shooting too)
how the hell did he manage to get 28 FLY and 30 WLK Shocked
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Suguri
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Suguri

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PostSubject: Re: TGH Breakpoints   TGH Breakpoints EmptySat Apr 23, 2011 1:35 pm

Generally speaking:

  • Under 10 tgh is asking to be stunned. Don't do it unless you're confident about not being hit or have stun regain. If you can't make the breakpoint it's not a huge deal, but it's recommended.

  • 10 tgh is an adequate amount on smaller bots, but it won't prevent you from being stunned. A seraph with 10 tgh will usually only get stunned by blast damage, or from a heavy shot like a railgun.

  • 15 tgh is when stun chance starts to decline quite a bit. At this point you can start being under relatively heavy fire and see quite a drop in how often you get stunned. Hits from the back will still probably stun you, but at this point you're a lot less likely to stun, even from your type weakness. Get at least this much for larger bots.

  • >20 tgh is when stun drop is really noticeable. My Thoarla can take AA missiles to the face and usually won't stun.

    There isn't any hard data for how tgh works, unfortunately.
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    necrio
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    necrio

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    PostSubject: Re: TGH Breakpoints   TGH Breakpoints EmptySat Apr 23, 2011 10:20 pm

    @Suguri wrote:
    Generally speaking:

  • Under 10 tgh is asking to be stunned. Don't do it unless you're confident about not being hit or have stun regain. If you can't make the breakpoint it's not a huge deal, but it's recommended.

  • 10 tgh is an adequate amount on smaller bots, but it won't prevent you from being stunned. A seraph with 10 tgh will usually only get stunned by blast damage, or from a heavy shot like a railgun.

  • 15 tgh is when stun chance starts to decline quite a bit. At this point you can start being under relatively heavy fire and see quite a drop in how often you get stunned. Hits from the back will still probably stun you, but at this point you're a lot less likely to stun, even from your type weakness. Get at least this much for larger bots.

  • >20 tgh is when stun drop is really noticeable. My Thoarla can take AA missiles to the face and usually won't stun.

    There isn't any hard data for how tgh works, unfortunately.
  • I'm planning a melee air

    is 20 TGH enough for me to take at least 3 bazooka shot? If not always, most of the time?
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    Peanuts
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    Peanuts

    Female Posts : 65
    Join date : 2011-03-11
    Location : In a bag with other peanuts

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    PostSubject: Re: TGH Breakpoints   TGH Breakpoints EmptySun Apr 24, 2011 3:01 am

    @Suguri wrote:
    Generally speaking:

  • Under 10 tgh is asking to be stunned. Don't do it unless you're confident about not being hit or have stun regain. If you can't make the breakpoint it's not a huge deal, but it's recommended.

  • 10 tgh is an adequate amount on smaller bots, but it won't prevent you from being stunned. A seraph with 10 tgh will usually only get stunned by blast damage, or from a heavy shot like a railgun.

  • 15 tgh is when stun chance starts to decline quite a bit. At this point you can start being under relatively heavy fire and see quite a drop in how often you get stunned. Hits from the back will still probably stun you, but at this point you're a lot less likely to stun, even from your type weakness. Get at least this much for larger bots.

  • >20 tgh is when stun drop is really noticeable. My Thoarla can take AA missiles to the face and usually won't stun.

    There isn't any hard data for how tgh works, unfortunately.
  • This was very helpful, thanks Very Happy
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