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 [Game Mechanics] Breakpoint Modification

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FireKiller87
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ngelicdark
mitchi.exe
bippusuta
Klinkin
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NovaZero
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LordShade
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[Game Mechanics] Breakpoint Modification Empty
PostSubject: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptySun Aug 28, 2011 11:56 pm

Due to recent complaints in CBJP, and tests done by unknownmecha (DerpMecha in the IRC room)

it is confirmed that a Breakpoint Modification for WLK has ported itself over to CBEN. all WLK related breakpoints are now +1 higher due to complaints of WLK being faster then FLY in CBJP.

in regards to boost run chart, 39/17 or 39/18 is no longer the fastest you can go. 40/17 40/18 are the fastest now.

Tests are still being conducted for all the other stats, thread will be updated accordingly.

Suguri wrote:

New wlk breakpoints are 19-23-26-29-33-37

Other stat breakpoints confirmed to be unchanged.


Last edited by Suguri on Mon Aug 29, 2011 1:01 am; edited 1 time in total (Reason for editing : More data.)
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Hyoka
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptySun Aug 28, 2011 11:58 pm

So we have to tune +1 walk to keep up with the breakpoints

fucking hell I have no more slots Q_Q
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Trill
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 12:01 am

No wonder I felt really slow today running around as Ouka D:
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Suguri
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 12:11 am

This totally didn't just fuck up every LND bot I have.

Totally.
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Kirika
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 12:24 am

It's nice that we at CBEN were informed of this by our kind GMs TT_TT

Btw how was this confirmed @.@
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LordShade
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 12:42 am

Kirika wrote:
It's nice that we at CBEN were informed of this by our kind GMs TT_TT

Btw how was this confirmed @.@

UnknownMecha testing in CBJP followed by testing in CBEN.
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NovaZero
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 12:45 am

...my Shop Renny's gonna lag behind now.
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Suguri
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 1:00 am

For those that aren't aware, new breakpoints are 19-23-26-29-33-37.

I'll go edit that into the first post so more people see it.
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NovaZero
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 1:09 am

Suguri wrote:
For those that aren't aware, new breakpoints are 19-23-26-29-33-37.

I'll go edit that into the first post so more people see it.
Wait, so we're all slower now or what?
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Fireflywater
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 1:13 am

NovaZero wrote:
Wait, so we're all slower now or what?
If you tuned/built to an original breakpoint, then yes. This doesn't effect 40 WLK, by the way.
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LordShade
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 1:19 am

NovaZero wrote:
Suguri wrote:
For those that aren't aware, new breakpoints are 19-23-26-29-33-37.

I'll go edit that into the first post so more people see it.
Wait, so we're all slower now or what?

it just means if your robot was sitting on a breakpoint you have to go +1 higher now.

this is troubling for bots that can only just reach the final breakpoint with all tune slots filled.
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Intet
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 1:32 am

Good thing I have just now started to even consider building LNDs.

Nice to know I wasn't crazy when LNDs managed to out run my airs.
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Suguri
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 1:36 am

LordShade wrote:
NovaZero wrote:
Suguri wrote:
For those that aren't aware, new breakpoints are 19-23-26-29-33-37.

I'll go edit that into the first post so more people see it.
Wait, so we're all slower now or what?

it just means if your robot was sitting on a breakpoint you have to go +1 higher now.

this is troubling for bots that can only just reach the final breakpoint with all tune slots filled.
>get Assist Pump Gun Mod from Inventor Gara
>think "Fuck yes, Elisalotte build is now perfect!"
>hear about new wlk nerf
>highest wlk I can get is 32

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
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Hyoka
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 1:40 am

Suguri wrote:

>get Assist Pump Gun Mod from Inventor Gara
>think "Fuck yes, Elisalotte build is now perfect!"
>hear about new wlk nerf
>highest wlk I can get is 32

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

This.

For just about all my LND bots and my saggitary 3.
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FreedomFighter
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 1:41 am

wow this is feel like slap into da face.
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NovaZero
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 1:43 am

Fireflywater wrote:
If you tuned/built to an original breakpoint, then yes. This doesn't effect 40 WLK, by the way.
Oh. So if say, my bots had 33 WLK prior to the Breakpoint change, then there's no problem?
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SkyPanic
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 1:44 am

screw that, my renny is 36 WLK atm ...
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 2:03 am

Ouch, looks like it is good that I haven't tuned my Ouka.
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Rinrin
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 5:46 am

this. just. totally. fucked. up. my. 36 wlk. superlowcapawithnoslots. kuten.

*offtopic: Suguri, can u pm me the link to the full image for ur new display picture >
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Shaftronics
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 6:27 am

Ironcally, I tuned my patty up to 37 walk and went "Ohshit wrong tune".

I'm about cheering right now.
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Klinkin
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 8:07 am

Huh...what's the reasoning behind this? CBEN seems to be very air-dominant already.
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NovaZero
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 8:26 am

Klinkin wrote:
Huh...what's the reasoning behind this? CBEN seems to be very air-dominant already.
Because Japan doesn't like how fast LNDs move.
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bippusuta
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 8:30 am

Klinkin wrote:
Huh...what's the reasoning behind this? CBEN seems to be very air-dominant already.

Because CBEN is filled with idiots who have no idea what they're doing, and of all the types Airs are the best at farming idiots. I think this is a good change but they should have given cosmo regrets or something at the same time.
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Kirika
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 8:41 am

bippusuta wrote:
I think this is a good change but they should have given cosmo regrets or something at the same time.

Or you know, even mentioned it once -_-
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mitchi.exe
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PostSubject: Re: [Game Mechanics] Breakpoint Modification   [Game Mechanics] Breakpoint Modification EmptyMon Aug 29, 2011 9:01 am

Someone please test Float Dash breakpoints next. ;3
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