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 [Poll] Should CS add New Mission/Quest?

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NovaZero
Kitouski
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Answer=
[hr]Yes[hr]
[Poll] Should CS add New Mission/Quest? - Page 2 Vote_lcap94%[Poll] Should CS add New Mission/Quest? - Page 2 Vote_rcap
 94% [ 30 ]
[hr]No[hr]
[Poll] Should CS add New Mission/Quest? - Page 2 Vote_lcap6%[Poll] Should CS add New Mission/Quest? - Page 2 Vote_rcap
 6% [ 2 ]
Total Votes : 32
 

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AlkaidStar
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[Poll] Should CS add New Mission/Quest? - Page 2 Empty
PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 6:40 am

So wat do you think bout NPC VS fight? like the First time you fight guardian,but
you can select the NPC and the difficulty....
isnt it nice if you can fight like when you fight kisril in EVE mission
Except u use ya own bot.
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NovaZero
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 6:45 am

Hyoka wrote:
Here's the thing:

Cyberstep can't think of any.

And they are not taking your suggestions.
New missions and Boss quests are the only thing you can hope for. A full-blown Mode that's plays like C21 only with a CB interface? Just give up on that. You have as much hope as CB dropping the Garapon. So just give it up and shut up about it because you're never gonna get a decent PvE experience out of CB aside from farming Haku and treasure rushing.Derp. Was in a bad mood when I wrote that.

Quote :
I remember in a radio show several months back tempura and some players agreed that they should put a dungeon system like C21 has.

Never heard about it ever since.

Tempura agreed that there should be more missions and things like that, though it takes a long time to develop
I'm guessing Tempy isn't making much success in pitching that idea to CS then, huh.

Quote :
We only got dispatches, where we can't even see what our robots are doing. Have fun with your Jikun Hu harem you two pepens.
I don't see much of a problem with that. And this is coming from someone who looks for PvE content in a game.

Magma8520 wrote:
So wat do you think bout NPC VS fight? like the First time you fight guardian,but
you can select the NPC and the difficulty....
isnt it nice if you can fight like when you fight kisril in EVE mission
Except u use ya own bot.
Back then, CB had NPC bots filling in empty slots in Union Wars fights. The AI sucked. Hard.


Last edited by NovaZero on Wed Jul 27, 2011 7:16 am; edited 3 times in total
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darboy
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[Poll] Should CS add New Mission/Quest? - Page 2 Empty
PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 6:56 am

Hmm... but if CB did implement New boss fights and new missions even just EVEN might implement dungeons, wouldnt they make profit? wouldn't the game have a more enjoyable system that even UC players can enjoy?

Id say if this happens or something similar happens by Christmas then i would have a more richer experience in playing.
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Segawa
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 7:02 am

Actually id like to fight the guardians over and over again for no reason at all (you know, that fight at the start)


but creating accounts is a pain.
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 7:14 am

Kitouski wrote:
LXE wrote:
Why not just combine C21 and CosmicBreak to make CosmicBreak21 (CB21)?
Because some people like me find C21 DREADFULLY boring down to the game mechanics, something that changing a concept alone cannot fix, and there are plenty of other people who would say just the opposite.
C21 was too slow paced for me...
Well I did get to see my favorite bot, Mecha Jetter in there. (Mech Jetter for C21 players)
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NovaZero
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 7:19 am

Segawa wrote:
Actually id like to fight the guardians over and over again for no reason at all (you know, that fight at the start)


but creating accounts is a pain.
I don't think they even did anything special. It felt like fighting a differently skinned Jaguar Arm.
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IronFist
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 8:09 am

Hyoka wrote:
Yokura wrote:
new missions and quests would be pretty nifty. CS Sugoi experiment is relatively new, and I still haven't really gotten around to doing much of that...

@LXE
Lol@Cyberstep not taking suggestions. They added in Extension for Super UC Gara if we won CS vs Heros. And if I recall correctly, it was a fairly new request, and they added it in last minute pretty much

I wonder what made that request different than numerous other suggestions that they didn't seem to like?

I said that, not LXE.

And you're thinking of the wrong kind of suggestions.

I remember in a radio show several months back tempura and some players agreed that they should put a dungeon system like C21 has.

Never heard about it ever since.

Tempura agreed that there should be more missions and things like that, though it takes a long time to develop

We only got dispatches, where we can't even see what our robots are doing. Have fun with your Jikun Hu harem you two pepens.

really???

I made 120 maps in some 5 months (oh lol, thats 0.8 map/day) and that because I get no money out of it and made it all alone.

yeah, it take a LOOOONG TIME to develop Rolling Eyes bounce

if they give mobs to stage editor and allow maps to be played as quests or missions, lol, I would gladly bring new life to quests and missions every week
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NovaZero
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 8:19 am

IronFist wrote:
really???

I made 120 maps in some 5 months (oh lol, thats 0.8 map/day) and that because I get no money out of it and made it all alone.

yeah, it take a LOOOONG TIME to develop Rolling Eyes bounce

if they give mobs to stage editor and allow maps to be played as quests or missions, lol, I would gladly bring new life to quests and missions every week
Making a map =/= making a whole new mission with scripts and stuff.
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IronFist
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 8:40 am

so why they dont try to allow us to use script??? Razz

for me that is no problem, I already made maps for Age of Empires 2, WC3 and DOOM 3, no problems with scripts Very Happy
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NovaZero
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 10:38 am

IronFist wrote:
so why they dont try to allow us to use script??? Razz
Because you're only allowed to make Arena maps.
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AlkaidStar
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 10:41 am

no,i meant like the Kisrill in EVE mission,not the Arena NPC,they sux.
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IronFist
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 10:58 am

NovaZero wrote:
IronFist wrote:
so why they dont try to allow us to use script??? Razz
Because you're only allowed to make Arena maps.

lol, why you think I said "if they give mobs to stage editor and allow maps to be played as quests or missions" ???
IF CS allow me to do, I do, and it would be fun for me
and about script, its not really needed scripts to take you from a level to the other, to place a goal, etc, its something like spawn points, destroyables, light . . . nothing that really need a script but if they decide to allow us to make quests at stage editor and make it through scripts, so be it, I would do.
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 11:50 am

I highly doubt CS would ever let players make their own missions / quests. The map making part is the easy part. Once you get to scripting you have to know what language it is written in.. what x/y/z/ coordinates you want each camera angle to be set at for every single close up / talking part / intro.. what flags you have to set and clear at each stage of the mission to spawn the mobs and make other important events happen (based on player location / time / other accomplishments...) the path of movement / patrol for each single enemy... and many other factors that I can't even remember right now; (I just woke up.)

I've dealt with scripting missions before. It is not a cake walk. It is a very intense process that I just don't feel our rather youthful community would be capable of. They'd either get stuck on the instructions for scripting, make buggy, half assed missions or pester the GMs and the community due to their inability to figure it out.
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 12:08 pm

IronFist wrote:
NovaZero wrote:
IronFist wrote:
so why they dont try to allow us to use script??? Razz
Because you're only allowed to make Arena maps.

lol, why you think I said "if they give mobs to stage editor and allow maps to be played as quests or missions" ???
IF CS allow me to do, I do, and it would be fun for me
and about script, its not really needed scripts to take you from a level to the other, to place a goal, etc, its something like spawn points, destroyables, light . . . nothing that really need a script but if they decide to allow us to make quests at stage editor and make it through scripts, so be it, I would do.

they would need to check on every map you do before you can play it due to it being a tool that WILL be abused for farming if left unchecked

so, now think again, if there are 30 people with your rate of maps / day, would you want to check it ? :>

also: dont think balancing monster health / damage / skills is as easy as it looks like - im quite sure those weakass monsters and bosses arent so weak when your going there with a normal setup of nonspecialized uc bots (read: not the accelsolohakusabers and similar stuff)
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 12:34 pm

AnTi90d wrote:
I highly doubt CS would ever let players make their own missions / quests. The map making part is the easy part. Once you get to scripting you have to know what language it is written in.. what x/y/z/ coordinates you want each camera angle to be set at for every single close up / talking part / intro.. what flags you have to set and clear at each stage of the mission to spawn the mobs and make other important events happen (based on player location / time / other accomplishments...) the path of movement / patrol for each single enemy... and many other factors that I can't even remember right now; (I just woke up.)

I've dealt with scripting missions before. It is not a cake walk. It is a very intense process that I just don't feel our rather youthful community would be capable of. They'd either get stuck on the instructions for scripting, make buggy, half assed missions or pester the GMs and the community due to their inability to figure it out.

I know how to deal with script. I am a computer programmer, I know how to deal with codes, also language isnt much of a problem with something like a tool or a book (or some tutorial over the internet) and talking part, etc, etc . . . when you`re up to make something custom, you can place talking part as they place (easy with yes and no or just next next next) if you dont want anything complicated, about intro, not really needed if you dont want, talking too, not really needed, not when all you want is to create something and have some fun playing at it

[quote="Aurum_Sol"]
IronFist wrote:
NovaZero wrote:


lol, why you think I said "if they give mobs to stage editor and allow maps to be played as quests or missions" ???
IF CS allow me to do, I do, and it would be fun for me
and about script, its not really needed scripts to take you from a level to the other, to place a goal, etc, its something like spawn points, destroyables, light . . . nothing that really need a script but if they decide to allow us to make quests at stage editor and make it through scripts, so be it, I would do.

they would need to check on every map you do before you can play it due to it being a tool that WILL be abused for farming if left unchecked

so, now think again, if there are 30 people with your rate of maps / day, would you want to check it ? :>

also: dont think balancing monster health / damage / skills is as easy as it looks like - im quite sure those weakass monsters and bosses arent so weak when your going there with a normal setup of nonspecialized uc bots (read: not the accelsolohakusabers and similar stuff)

and lol, believe me, I played each one of my maps over 5 times, some maps I already played over 30 or 50 times. if that is a quest and I want to make 1 quest/day, I would be able to play it lots of times. a lot of players play custom maps, I believe a lot would play custom quests.

about balancing health / damage / skills . . . I was also a dungeon master for some years before I became a computer programmer so I know a lot about doing it, also my War Craft 3 maps always had all or most of the creeps, techs/spells and units being custom units I created and game wasnt broken like CB (I mean, everyone have a fair chance to win, nothing OP against anything else, yet upgraded or better tech units are always better and if you get better units/techs/spells, a lot, you can become OP, but other player with other race can too,also creating good heroes isnt that hard too when you know the game a lot and already explored the system through the map editor)
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[Poll] Should CS add New Mission/Quest? - Page 2 Empty
PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyWed Jul 27, 2011 12:53 pm

IronFist wrote:

and lol, believe me, I played each one of my maps over 5 times, some maps I already played over 30 or 50 times. if that is a quest and I want to make 1 quest/day, I would be able to play it lots of times. a lot of players play custom maps, I believe a lot would play custom quests.

about balancing health / damage / skills . . . I was also a dungeon master for some years before I became a computer programmer so I know a lot about doing it, also my War Craft 3 maps always had all or most of the creeps, techs/spells and units being custom units I created and game wasnt broken like CB (I mean, everyone have a fair chance to win, nothing OP against anything else, yet upgraded or better tech units are always better and if you get better units/techs/spells, a lot, you can become OP, but other player with other race can too,also creating good heroes isnt that hard too when you know the game a lot and already explored the system through the map editor)

let me rephrase it: would you bother to pay people just for testing stuff the community throws into your face just to make sure that not one of them abuses missions for free farming without effort ?

depending on company size you might consider it, considering what goes through the QM of cyberstep i just dont think they have the capacity to do it

i never doubted YOUR testing, i just said CYBERSTEP would need to test >every< map first (or block any gain from the maps like uc, exp or loot or rankpoints to block any abusing in the first place)

if you made the balacing stuff in wc3 thats a cool thing, the question is if you will have similar powerful tools with cosmic break

anyways: i would like the idea of giving out tools if they blocked any gains from the maps, so you could play them for content only (the sad thing is, that i learned the hard way that there are not as many people with this mindset in other games ^^)
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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyThu Jul 28, 2011 5:24 am

As above, no way CS or even I (if I own a game company) would like to check EVERY single maps that EVERY single DERPZ sent in. Lets just say you (IronFist) are very good at doing this kinda stuff (balancing blah blah blah), well fine. How about the rest of the community?
Derpz will randomly create tons of buggy/half-assed maps and the staff will have to pick the good 1 out? Hell no.

@IronFist: if you're that good, and so eager to create maps for CB, quit your current job and file in in your job application to CS Wink

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PostSubject: Re: [Poll] Should CS add New Mission/Quest?   [Poll] Should CS add New Mission/Quest? - Page 2 EmptyThu Jul 28, 2011 6:50 pm

MicroVolts wrote:
As above, no way CS or even I (if I own a game company) would like to check EVERY single maps that EVERY single DERPZ sent in. Lets just say you (IronFist) are very good at doing this kinda stuff (balancing blah blah blah), well fine. How about the rest of the community?
Derpz will randomly create tons of buggy/half-assed maps and the staff will have to pick the good 1 out? Hell no.

@IronFist: if you're that good, and so eager to create maps for CB, quit your current job and file in in your job application to CS Wink

check my maps when I get online Very Happy (well, I am not that active at CB anymore but, lets see, maybe in some time I take back to play more often as I used to play before)

(I have to remember to post my maps for download again and place a direct link at my signature. forum admins deleted the maps section Sad )
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