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 Sharhead

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RoboFranky
knyx
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monkeytheifx
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monkeytheifx
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monkeytheifx


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PostSubject: Sharhead   Sharhead EmptyFri Mar 18, 2011 4:23 pm

So wut do u think of this guy? :3
His board looks awesome <3
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Mist
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Mist


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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptyFri Mar 18, 2011 4:36 pm

Got him from RO bot cube. Have absolutely no idea how to use him or any land type for that matter.
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptyFri Mar 18, 2011 4:37 pm

Mist wrote:
Got him from RO bot cube. Have absolutely no idea how to use him or any land type for that matter.
Using LND types is easy. You just spam right click.
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Suguri
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptyFri Mar 18, 2011 5:51 pm

Diabolical wrote:
Mist wrote:
Got him from RO bot cube. Have absolutely no idea how to use him or any land type for that matter.
Using LND types is easy. You just spam right click.
You're confusing LNDs with wide-range melees used by people with dial-up.
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knyx
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptyFri Mar 18, 2011 5:51 pm

I have a broad radar kaiser who only serves to crash unsuspecting powerspots.
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Mist
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptyFri Mar 18, 2011 6:13 pm

Suguri wrote:
Diabolical wrote:
Mist wrote:
Got him from RO bot cube. Have absolutely no idea how to use him or any land type for that matter.
Using LND types is easy. You just spam right click.
You're confusing LNDs with wide-range melees used by people with dial-up.

Exactly. those dial-up fencers crash into me and start hitting me from all sides. breaks 2 shields and 400hp in seconds.
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptyFri Mar 18, 2011 7:24 pm

Suguri wrote:
You're confusing LNDs with wide-range melees used by people with dial-up.
I do that with Squealer and it yields satisfying results.
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RoboFranky
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptyFri Mar 18, 2011 8:53 pm

Diabolical wrote:
Suguri wrote:
You're confusing LNDs with wide-range melees used by people with dial-up.
I do that with Squealer and it yields satisfying results.

I do it with Byne and its great Very Happy
Several limbs severed, severely damaged enemies, some dead
My Byne can take out AIRs with his Zook
Red Squealer can just punch AIRs
I got 3 red squealers Very Happy
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monkeytheifx
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PostSubject: Re: Sharhead   Sharhead EmptyFri Mar 18, 2011 11:19 pm

any1 kno wut it's melee do?
and any build for it? xD
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Dizzyku
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptySat Mar 19, 2011 12:40 am

monkeytheifx wrote:
any1 kno wut it's melee do?
and any build for it? xD

The Board Attacks, by a few board slashes then a grind against the enemy.

It works best as either a ranged land, or a Squealer+Shield bot since it combos into the board attacks. Sharhead has a really high cost though so there are probably better options for both, :< it mostly just looks cool since it floats around and the leg combo looks awesome.
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SmileBrush
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Sharhead Empty
PostSubject: :O Sharhead Melee..   Sharhead EmptySat Mar 19, 2011 1:10 am

monkeytheifx wrote:
any1 kno wut it's melee do?
and any build for it? xD

o.o first off, Sharhead may not be the fastest bot around, but among other land bots, Sharhead may have the least trouble getting around obstacles and water.

Unlike others, Sharhead simply runs across water and in midair as if he was still on ground (as long as he started running on a solid platform). This makes him a great hit-and-runner with the combination of Moving Burst at lvl 9 Very Happy

So, i don't think his melee plays too much of a part in making Sharhead be effective in battle :O

HOWEVER! since u want to know about his MELEE, i'll tell you some stuffs about it >:3

Sharhead's melee starts out like this:
-standing still/walking: slash twice (u charge forward and covers exceptionally long range :O), then finish off by grinding the ground with the board (long~ delays... leaves Sharhead vulnerable for about a second and it doesnt do much dmg, either)

-flying/running: slash twice, just like mentioned above, but with more charge distanceVery Happy (very easy to hit with it. i luv to spam right click >:3). After that, u finish off by grinding the ground with the board, but it has shorter delays and range (it deals more dmg and it doesnt leave ur precious Sharhead vulnerable to enemy fire for too long!).

*whenever u slash, a bright yellow light engulfs ur board and it looks... so kewl :3
*whenever u grind the board, a trail of light follows u... epic Very Happy

Pros/Cons?

-Sharhead's first two slashes have fairly good lock-on. it's very easy to hit. in addition, it covers wide attk area and range.

-HOWEVER Sharhead's melee isn't technically the "strongest in town," per se. so try to limit ur use of melee and focus on your ranged attks.

TIPS ON HOW TO USE SHARHEAD MELEE?

I'm not a pro at using Sharhead, but i still get around Razz i don't try to melee unless it is necessary (opponent charging towards me and no way to escape/some dumb large ART trying to 1v1 a Sharhead/to pick off low-flying airs that are NEAR your Sharhead to the ground)...

-always try to melee while flying. I think this doesnt only apply to Sharhead, but most of the other melee bots as well. by attking in midair, u leave lesser openings for your opponent to try and fly away.

-Sharhead's melees have COOL animations and AWESOME special effects! Very Happy ... but they're not the strongest. try not to get carried away. try not to use melee as ur main source of dmg...

-Sharhead has little potential as a rusher. REMEMBER: SHARHEAD IS NOT A LAGKUN, HAHA!

BUILDS?

-I personally use either bazooka+shield, 2 bazookas, negatron rifle+bazooka, or Raid Rifle+bazooka.
*I use bazookas so that i am not AS weak as i'm supposed to be against AIR bots. NOTE THAT BAZOOKA WILL DECREASE YOUR MOBILITY, HOWEVER.

-for WB, use Dual Rifle Bit if u want to go for a full-range Sharhead (like me). If u want to protect yourself from incoming enemy melees, use Dual Slayer/Dual Spike Bit.

-switch his BS for with another bot. since Sharhead's BS decreases WLK (which is a no-no! D:)

-try to balance your STR and TEC. Even if you want to go Range-focused Sharhead, it's nice to keep some STR in case of a melee. ALSO, your WB will last longer if you balance the STR and TEC. Very Happy WBs are crucial for Sharhead's survival in many ways.

-Carts?
*Since Sharhead needs a LOT of tuning in order to have a sufficient amount of TEC and STR, u need almost all of the cost caps... u know wat? put in all cost caps (unless ur some of those ppl that dont tune their bots.. which in that case, just have enuff cost capa for your weapons, parts, and other cartridges)
*Have Moving Burst, Blast Guard, Sword Guard...
*Boost Run is optional. I don't have Boost Run but it might be bettr off with one Smile

If you have any more questions, leave a reply Very Happy
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monkeytheifx
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptySat Mar 19, 2011 1:43 am

thanks for the detailed info on sharhead ^w^
i guess its not rly worth the 30 rt then D:
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Nisa
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptySat Mar 19, 2011 1:50 am

Sharhead board = 20 dmg on Fat Destructor (nostun)

lulwut

moved to sub garage.
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SmileBrush
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SmileBrush


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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptySat Mar 19, 2011 2:09 am

Nisa wrote:
Sharhead board = 20 dmg on Fat Destructor (nostun)

lulwut

moved to sub garage.

owch that's sad D:

i had that problem too. but i don't use his melee attk alot and besides, i tuned him to have about 21~24 STR. i think it's enuff to stun ARTs, at least Very Happy
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Nisa
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptySat Mar 19, 2011 2:11 am

SmileBrush wrote:
Nisa wrote:
Sharhead board = 20 dmg on Fat Destructor (nostun)

lulwut

moved to sub garage.

owch that's sad D:

i had that problem too. but i don't use his melee attk alot and besides, i tuned him to have about 21~24 STR. i think it's enuff to stun ARTs, at least Very Happy
Lol,I put byne arms on him,and punched a destructor, 70 dmg as opposed to 20 dmg per board
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RoboFranky
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptySat Mar 19, 2011 3:41 am

Nisa wrote:
SmileBrush wrote:
Nisa wrote:
Sharhead board = 20 dmg on Fat Destructor (nostun)

lulwut

moved to sub garage.

owch that's sad D:

i had that problem too. but i don't use his melee attk alot and besides, i tuned him to have about 21~24 STR. i think it's enuff to stun ARTs, at least Very Happy
Lol,I put byne arms on him,and punched a destructor, 70 dmg as opposed to 20 dmg per board

BYNE'S ARMS!!
THEY MAKE ANY BOTS WITH THEM MANLY (if not, manlier than they previously were)
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Epacsten
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptySat Mar 19, 2011 1:58 pm

I've seen at least one person using Sharhead in Arcantus, taking advantage of air run and moving burst. They were able to traverse the map and avoid damage like an air bot, in addition to having dual slayer bits and powerful rifles.
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Dizzyku
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Sharhead Empty
PostSubject: Re: Sharhead   Sharhead EmptySun Mar 20, 2011 4:23 pm

I actually tried to use my Sharhead again after replying to this post. I think it works best as a ranged land, with Bazookas/Shield/Raid Riffle/Scouter Riffle/Etc. Try to get as much walk as you can since air run is based on walk and the duration is about the same as boost run.

For carts I personally liked 6x Cost, Blast Guard, Sway(Optional), Tough Runner, And BoardRadar/MovingBurst/QuickBoost/or Antiburn as last cart it leaves you with enough capacity to do some serious tuning depending on the weapon setup you use.

Personally I feel this bot is just as good land gunner as Shino/Accel. It might be bigger in hit box since the legs are unchangeable but the Air run cart more then makes up for it since you can quickly improvise ways to fight other robots to your full potential on almost all maps. Don't bother trying to use the LG melee that often its not all that useful outside of a few situations, sure it doesn't do much damage but it does hit quite a few times and puts you on the opposite side of the person and allows you to quickly turn around and shoot them, So use it with good judgment.
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