| Sharhead... | |
|
+7RoboFranky UncleBobbie Hellenisti NumeroDoS Hyoka Suguri ziix 11 posters |
|
Author | Message |
---|
ziix Burger Molcar
Posts : 3460 Join date : 2011-01-30 Age : 29
| Subject: Sharhead... Fri May 13, 2011 12:04 am | |
| ...because I spent my 30 RT on him o3o I'm gonna use him as a zooka gunner, and once I get him lvled up, I'll make him a hover-boarding MB zooker. I got some questions about him though :/ 1. Does FLY have any effect on his hover-boarding? (like duration or speed?) 2. Melee or Gunner? 3. Can I hover right after a Short Boost? 4. Any other suggestions are much appreciated o3o Thx. | |
|
| |
Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Sharhead... Fri May 13, 2011 12:09 am | |
| 1. Fly has nothing to do with air run speed. Air run is literally just running in the air. 7 seconds before your boost gauge empties.
2. Either or. If you're going full-melee, the LG alone probably isn't sufficient. Pair it with something like Domiclown AM or K-Sword. I'd probably recommend hybrid; k-sword in one hand, bazooka in the other.
3. No, but you can short boost while hovering, lol.
4. Don't get boost run, air run'll get shortened to 2-3 seconds. Prioritize wlk over other stats first. | |
|
| |
ziix Burger Molcar
Posts : 3460 Join date : 2011-01-30 Age : 29
| Subject: Re: Sharhead... Fri May 13, 2011 12:26 am | |
| - Suguri wrote:
- Pair it with something like Domiclown AM or K-Sword. I'd probably recommend hybrid; k-sword in one hand, bazooka in the other.
I don't have either of those. I'll try Kamui staff and Squealer AMs for melee. If I fail, I'll go gunner. THX! | |
|
| |
Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 25
| Subject: Re: Sharhead... Fri May 13, 2011 12:46 am | |
| 1. FLY affects how long he can air run.
2. He's not Frau Adone. He doesn't have godly combo. Use guns but remember to keep his str up because his board melee does have its uses.
3. Yes, but you must go to running animation first before "flying off the cliff"
4. As Suguri said, don't do boost run. I'd say tune a pulse gun for paralyze/speed, but finding anything more than a 1-slot pulse gun is hard. | |
|
| |
NumeroDoS Adept Poster
Posts : 705 Join date : 2010-12-29 Age : 32
| Subject: Re: Sharhead... Fri May 13, 2011 12:54 am | |
| Short Boost while hovering? Tony Hawk in my CB?!
Anyway, will Sharhead keep hovering after a melee combo in the air or start falling right after? | |
|
| |
Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 25
| Subject: Re: Sharhead... Fri May 13, 2011 1:05 am | |
| - NumeroDoS wrote:
- Short Boost while hovering? Tony Hawk in my CB?!
Anyway, will Sharhead keep hovering after a melee combo in the air or start falling right after? He'll fall down after performing anything other than shooting during air run. | |
|
| |
Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Sharhead... Fri May 13, 2011 1:12 am | |
| - Hyoka wrote:
- 1. FLY affects how long he can air run.
JPwiki says seven seconds flat, and there isn't a single other instance in the game where fly increases boost gauge, so I find this highly suspect. | |
|
| |
Hellenisti Regular Poster
Posts : 184 Join date : 2011-03-27 Age : 32 Location : Up your ass.
| Subject: Re: Sharhead... Fri May 13, 2011 2:48 am | |
| - Suguri wrote:
- 4. Don't get boost run, air run'll get shortened to 2-3 seconds. Prioritize wlk over other stats first.
nope.jpg I have a Boost Run Sharhead, air-time is still 7 seconds. ONTOPIC: I suggest pure gunner. When you start to melee while air running, down you go. Chase down foolish airs with a L-sized zooka, MWAHAHAHA YOU THINK YOU CAN GET AWAY? Also, Sharhead's cool since he has Broad Radar, something that is somewhat rare in LNDs. | |
|
| |
Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 25
| Subject: Re: Sharhead... Fri May 13, 2011 3:04 am | |
| - Suguri wrote:
- Hyoka wrote:
- 1. FLY affects how long he can air run.
JPwiki says seven seconds flat, and there isn't a single other instance in the game where fly increases boost gauge, so I find this highly suspect. We don't know because nobody's attempted a 40 fly sharhead though. | |
|
| |
ziix Burger Molcar
Posts : 3460 Join date : 2011-01-30 Age : 29
| Subject: Re: Sharhead... Fri May 13, 2011 3:11 am | |
| - Hellenisti wrote:
nope.jpg
I have a Boost Run Sharhead, air-time is still 7 seconds.
You sure? kk boost run here I come. - Hyoka wrote:
- 40 fly sharhead
CHALLENGE ACCEPTED | |
|
| |
Hellenisti Regular Poster
Posts : 184 Join date : 2011-03-27 Age : 32 Location : Up your ass.
| Subject: Re: Sharhead... Fri May 13, 2011 3:39 am | |
| - ziix wrote:
- Hellenisti wrote:
nope.jpg
I have a Boost Run Sharhead, air-time is still 7 seconds.
You sure? kk boost run here I come.
Come on and I can show you. | |
|
| |
UncleBobbie Ace Poster
Posts : 1342 Join date : 2011-03-02 Age : 30
| Subject: Re: Sharhead... Fri May 13, 2011 3:51 am | |
| When I buy my sharhead I'm going dual gunner.
He gets Moving burst right?
And he can wear greinaut AMs,... RIGHT? D=
| |
|
| |
NumeroDoS Adept Poster
Posts : 705 Join date : 2010-12-29 Age : 32
| Subject: Re: Sharhead... Fri May 13, 2011 4:02 am | |
| - UncleBobbie wrote:
- When I buy my sharhead I'm going dual gunner.
He gets Moving burst right?
And he can wear greinaut AMs,... RIGHT? D=
Yes and yes. Just be wary of the -2 WLK penalty you get once you switch out Sharhead AMs for them. Interestingly, Sharhead's core has a plethora of good carts. Short Boost, Quick Land, Tough Runner, Boost Run, Moving Burst, Broad Radar. The possibilities are going to be sugoi~ | |
|
| |
UncleBobbie Ace Poster
Posts : 1342 Join date : 2011-03-02 Age : 30
| Subject: Re: Sharhead... Fri May 13, 2011 5:32 am | |
| - NumeroDoS wrote:
- UncleBobbie wrote:
- When I buy my sharhead I'm going dual gunner.
He gets Moving burst right?
And he can wear greinaut AMs,... RIGHT? D=
Yes and yes. Just be wary of the -2 WLK penalty you get once you switch out Sharhead AMs for them.
Interestingly, Sharhead's core has a plethora of good carts. Short Boost, Quick Land, Tough Runner, Boost Run, Moving Burst, Broad Radar. The possibilities are going to be sugoi~ It's official, I'm buying him once I get home. | |
|
| |
ziix Burger Molcar
Posts : 3460 Join date : 2011-01-30 Age : 29
| Subject: Re: Sharhead... Fri May 13, 2011 5:35 am | |
| - UncleBobbie wrote:
- NumeroDoS wrote:
- UncleBobbie wrote:
- When I buy my sharhead I'm going dual gunner.
He gets Moving burst right?
And he can wear greinaut AMs,... RIGHT? D=
Yes and yes. Just be wary of the -2 WLK penalty you get once you switch out Sharhead AMs for them.
Interestingly, Sharhead's core has a plethora of good carts. Short Boost, Quick Land, Tough Runner, Boost Run, Moving Burst, Broad Radar. The possibilities are going to be sugoi~
It's official, I'm buying him once I get home. Son, you will be impress. | |
|
| |
Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 25
| Subject: Re: Sharhead... Fri May 13, 2011 5:54 am | |
| - NumeroDoS wrote:
- UncleBobbie wrote:
- When I buy my sharhead I'm going dual gunner.
He gets Moving burst right?
And he can wear greinaut AMs,... RIGHT? D=
Yes and yes. Just be wary of the -2 WLK penalty you get once you switch out Sharhead AMs for them.
Interestingly, Sharhead's core has a plethora of good carts. Short Boost, Quick Land, Tough Runner, Boost Run, Moving Burst, Broad Radar. The possibilities are going to be sugoi~ He has all the mobility carts AND all something for checking where he's headed. ..Oh, he doesn't have quick jump though. | |
|
| |
RoboFranky Ace Poster
Posts : 1312 Join date : 2011-01-28 Age : 32 Location : Malaysia
| Subject: Re: Sharhead... Fri May 13, 2011 8:21 am | |
| never knew he was so awesome I almost got him in Lotto TWICE ah well, I got sumting at least Never thought he was awesome, especially after I came upon this: - Nisa wrote:
- Sharhead board = 20 dmg on Fat Destructor (nostun)
lulwut
moved to sub garage.
Last edited by RoboFranky on Fri May 13, 2011 8:24 am; edited 1 time in total | |
|
| |
Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Sharhead... Fri May 13, 2011 8:23 am | |
| - Hellenisti wrote:
- Suguri wrote:
- 4. Don't get boost run, air run'll get shortened to 2-3 seconds. Prioritize wlk over other stats first.
nope.jpg
I have a Boost Run Sharhead, air-time is still 7 seconds. Damn, time to reevaluate my cart selection for him then. With both his wlk and fly high, he could...well, not easily, but much more plausibly than most bots, hit the max boost run speed at 40 wlk 18 fly. | |
|
| |
ziix Burger Molcar
Posts : 3460 Join date : 2011-01-30 Age : 29
| Subject: Re: Sharhead... Fri May 13, 2011 9:26 am | |
| Sharhead BD Sharhead LG (locked)
Sharhead HD -Black Layer Ribbon (Great Run) -Berry Earrings (High Run Beta)
Accel Saber BS (Run, Run)
Dikaros AM (Great Run) -Handy Zook
Dikaros AM (Great Run) -Viper Shield
LVL 9 1110/1135 Cost
STR 14 TEC 5 WLK 40 FLY 18 TGH 11
x4 Capacity Carts Sword Guard Blast Guard TGH runner Boost Run Broad Radar
_________________________________________________ Can't wait to try this out!
(not a serious build. It's just to feel how fast wlk-40 fly-18 boost run is.) | |
|
| |
UncleBobbie Ace Poster
Posts : 1342 Join date : 2011-03-02 Age : 30
| Subject: Re: Sharhead... Fri May 13, 2011 11:33 am | |
| Bought him, loving him. :> | |
|
| |
Hagane Newbie
Posts : 83 Join date : 2011-01-27
| Subject: Re: Sharhead... Fri May 13, 2011 9:25 pm | |
| I got him a couple of days ago and im not rly impressed with him that much. His board tackle does not combo well with k-sword so its good you dont have it. Squealer arms are the better choice. And I think Air Run is dependent on walk like boost run. To be honest the only reason I bought him is because he looks cool boarding all over the place. I spent a whole arena match just doing that not bothering to even fight other people cause it was just too cool, lol. But hes more of a gunner because of his mobility. It should be pretty easy to survive whole matches with ease with him since his mobility is his only strong point. He has low strength and tec so you cant go off fighting on the front lines since you do like no damage. I suggest putting on 2 combat mags for the +2 walk on each of them and just protect your team's arts from incoming lands. Oh another thing is that hes good on any map because of his air run. You'll never fall into water ever again . | |
|
| |
devilzenryu Newcomer
Posts : 1 Join date : 2011-05-13
| Subject: Re: Sharhead... Sat May 14, 2011 1:22 pm | |
| can you use moving burst while air walking? O= | |
|
| |
Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Sharhead... Sat May 14, 2011 1:33 pm | |
| - devilzenryu wrote:
- can you use moving burst while air walking? O=
Yes. | |
|
| |
Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 27
| Subject: Re: Sharhead... Sat May 14, 2011 1:56 pm | |
| pretty bad imo,mediocre at best,no outstanding benefits (other than obvious board)
Btw,pretty cute seeing one trying to out-melee my fencer,just because the slashes look similar doesn't mean they are the same.
Hit me for 15 dmg (i have no sword guard.) I lol'd and hit him back for 110 dmg. | |
|
| |
Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Sharhead... Sat May 14, 2011 2:07 pm | |
| - Nisa wrote:
- pretty bad imo,mediocre at best,no outstanding benefits
Aside from high wlk/fly, highest capacity for M-land, great cart selection, air running allowing him to take on airs in their own territory, and moving burst allowing him to function as a high-speed aerial bazooka alpha striker (for example), right? | |
|
| |
Sponsored content
| Subject: Re: Sharhead... | |
| |
|
| |
| Sharhead... | |
|