| Revenge: Crimson Veil. Good? No? | |
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Fleur Adept Poster
Posts : 822 Join date : 2015-04-18
| Subject: Revenge: Crimson Veil. Good? No? Thu Mar 03, 2016 2:21 pm | |
| What do you think of this tune?
I have been thinking in getting it on a melee LND bot i have.
I would have to change some tunes and use some regrets so i want to know if its worth it (specially when you are against 4, getting almost perma-stunned) or not before i undo-do the tunes for this bot.
The only reason i thought in this is that there are cases where i lose 40% of my HP getting constantly stunned by many enemies attacking at once. | |
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Guest Guest
| Subject: Re: Revenge: Crimson Veil. Good? No? Thu Mar 03, 2016 2:23 pm | |
| is this a serious question |
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StiJoLew Regular Poster
Posts : 131 Join date : 2015-02-14
| Subject: Re: Revenge: Crimson Veil. Good? No? Thu Mar 03, 2016 5:39 pm | |
| Generally getting the crimson crusader core tune is enough for a melee lnd to avoid situations like that, though you should try to get a great success on that core tune. | |
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Kuzuha What Abbey Get
Posts : 2441 Join date : 2011-10-03 Location : Philippines
| Subject: Re: Revenge: Crimson Veil. Good? No? Thu Mar 03, 2016 5:56 pm | |
| Also, the cc+ core tune is good alone if the melee animations of the bot provides super armor (can't be stunned while attacking). | |
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Fleur Adept Poster
Posts : 822 Join date : 2015-04-18
| Subject: Re: Revenge: Crimson Veil. Good? No? Sat Mar 05, 2016 11:07 am | |
| - StiJoLew wrote:
- Generally getting the crimson crusader core tune is enough for a melee lnd to avoid situations like that, though you should try to get a great success on that core tune.
Crimson crusader only activates when you start a melee attack. When you are constantly, permanently stunned by 4 players at the same time you cannot start a melee attack and therefore, crimson crusader is no viable. Which is why im asking if revenge: crimson veil is useful. In theory in a situation like that i would get veil, which would allow me to counterattack. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Revenge: Crimson Veil. Good? No? Sat Mar 05, 2016 11:17 am | |
| it sounds like you already have your answer. | |
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Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 37 Location : Back on the No-Tomorrow-Lane
| Subject: Re: Revenge: Crimson Veil. Good? No? Sat Mar 05, 2016 11:54 am | |
| CC+ fixed many issues. CV is unreliable, if you're unlucky, you'll get stunlocked anyway. More of an escape mechanism. | |
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StiJoLew Regular Poster
Posts : 131 Join date : 2015-02-14
| Subject: Re: Revenge: Crimson Veil. Good? No? Mon Mar 07, 2016 4:58 pm | |
| - someone01 wrote:
- Crimson crusader only activates when you start a melee attack.
When you are constantly, permanently stunned by 4 players at the same time you cannot start a melee attack and therefore, crimson crusader is no viable.
Which is why im asking if revenge: crimson veil is useful.
In theory in a situation like that i would get veil, which would allow me to counterattack. You could probably just use the drive cart that lets you activate WB while stunned to deal with that. I'm not entirely sure though, only 2 melees I use both have a CV shield. | |
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| Subject: Re: Revenge: Crimson Veil. Good? No? | |
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| Revenge: Crimson Veil. Good? No? | |
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