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Posts : 2971 Join date : 2011-05-23 Age : 30 Location : Malaysia
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 7:22 am
I never did. it's all from offers
Drisknoll Newcomer
Posts : 19 Join date : 2010-11-16
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 10:32 am
mdragonminh wrote:
trying to group up with your teammate, trying to kill axer, luna, any kind of shit that want to fuck your whole squad up, trying not to die as a high cost unit, trying to protect our tower while on low health. If that's not then you tell me, how do we win games? I am not saying that you must never die when using ragna, I'm saying that you should not die like a retard, or lose too much HP too early or die too early and put a weight on your team. If your team need you then go for it. But a lot of bad Ragna player these day prefer going alone like a dumbass and can't play anything else when they die. This game despite all the poison need a voice chat system so you can commmunicate with your team easier
p/s: Anti, we all want fun, but unless they put in a casual mode where you don't lose your exp for ending up as an underdog there will be no fun (for you sadly)
Ho-Lee-Shit I don't even know where to begin with this one.
Picking a ragna to deal with your problems is like picking a chainsaw to do surgery. Except when you do it wrong, you hold it by the chains and cut with the handle and everyone is gonna call you out on it. Even more when it fucking works.
Your story was so sad because you could have filled that role you played much better with a alpha buster and you would have learned to use the scalpel better, making you a better player. But choose easy mode ragna and that's the end of that story. Also Rei is not the counter to ragna.
Voice chat is not going to do anything against ragna's guns. I've had plently of teams that could read my mind and act before I even said anything, yet still be unable to deal with a "good ragna". It's not like this game has three lanes and 12 towers with a million different skill combinations.
That last reason is the douchiest reason to play ragna. You're talking about rank exp, not bot exp, which is completely useless except if you wanna brag to some newbies. Is that what you play to do? Inflate yourself and brag about it? Cause no one else cares about that stupid rank icon, cs even hides it when you're being matched up from the enemy team.
Fucking rank is worthless. Here's what I remember when I play the game. Assaults flying through the sky punching Fortresses that need a good punching death. Panzers playing catch with a buster. Buster teams enforcing kill zones and filling idiots full of explosions. One super smart ninja Luna smashing the final tower for 700+ bp and giving us a surprising underdog victory. But i guess none if this interest you since you don't get a lot of points for pulling these amazing difficult feats. But atleast you'll have high rank! Now the game will match you up with more difficult opponents cause it thinks you're soooooo good!
I can't believe I actually hope Ivis is our ranga savior givin her role in CB1 but I don't see how a panzer the the answer against a flying assault buster.
Halexander Regular Poster
Posts : 410 Join date : 2012-02-29
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 10:48 am
mdragonminh wrote:
Whatever youre doing you should be providing advantaged for your team there is a lot of bad ragna but also a lot of good one and they should be praise for that, not hated. Nothing is wrong with trying to win your team the game, that's called being competitive
Why do they ban steroids in sports? It is just you trying to win your team the game right? Right? Spamming something that is head and shoulders above other units is the opposite of competitive.
Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 11:03 am
Drisknoll wrote:
I can't believe I actually hope Ivis is our ranga savior givin her role in CB1 but I don't see how a panzer the the answer against a flying assault buster.
Claire Mort is going to be Ragna's counter-pick, not Ivis.
lReisenl Regular Poster
Posts : 130 Join date : 2011-10-29 Age : 29
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 11:16 am
Please game. Please.
Priskern Ace Poster
Posts : 1142 Join date : 2011-02-13 Age : 39 Location : 大丈夫だ 問題ない 囧
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 11:25 am
Oni-Zero wrote:
mdragonminh wrote:
welp with the new update the meta has changed, too bad i got no ivis after 3 golden balls
Finally, now let me obtain an Ivis before people start complaining
Calucian Newbie
Posts : 24 Join date : 2013-09-16
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 11:44 am
what does Ivis' Blood Chain/sub weapon 2 on the other core mode/not original do? there's no descriptions for it. i get the other moves plus the click sub weap button then click main weap button to get a ground smash, but I have no ideas on that Blood Chain
Frizz Busted
Posts : 2029 Join date : 2012-04-12 Age : 38 Location : Angel Academy
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 11:47 am
Pull the opponent close to you.
lReisenl Regular Poster
Posts : 130 Join date : 2011-10-29 Age : 29
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 11:58 am
It seals shift actions.
Calucian Newbie
Posts : 24 Join date : 2013-09-16
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 12:27 pm
ohh i see so that's it's de-buff, that plus the pull is a nice setup or mid combo chainer, so her 2 sub weapons plus her shift command makes a nice long combo, way better once you have assault step, for an extra enhanced attack without using shift. anyways, are there any good weapons for winberrl other than another drawgun (in case you run out of ammo on her main drawgun while reeling in someone)
mdragonminh Newcomer
Posts : 12 Join date : 2015-12-14
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 1:40 pm
Halexander wrote:
Why do they ban steroids in sports? It is just you trying to win your team the game right? Right? Spamming something that is head and shoulders above other units is the opposite of competitive.
go tell them to ban ragna ( ͡° ͜ʖ ͡°) until then I and other ragna users will keep using him, k? seem like you're getting the wrong ideal of "competitive" mate. As long as it's legal, you're allowed to use whatever method you can come up with to win. That's why rules exist. You want others to play by your rules? Then make your own server (and gibe us free ivis please)
You guys have any ideal on how to build Estes? I got 2 of him and he already cost 10 at C rank but I don't know if he is viable or not. His core weapon doesn't even regen
God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 2:08 pm
You seem to be getting the wrong ideal of "competitive" as well, which is something that just won't happen in CS games. There's no competition in broken games, just retards trying to show their e-peen.
>rules bitcheslaughing.png
This days, even shit like Soccer barely constitutes as a competitive sport anymore, it's a business.
boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 4:26 pm
Meeh there really isn't even team play in this. Standing in a big ass group is not team work its just standing in a big ass group. In a fps game that would never work. I love when the other team groups up in one group in ghost in the shell online because I can just sneak up behind them rack up some kills effectively letting my team stomp out the remaining players.
I just don't see this game living long the mechs look cool but after playing it its becoming pretty bad. Missing direct shots with your cursor right on top the character is annoying. Having some one lag warp behind and ping pong your buster to the other side of the map is annoying. Hell the whole ping pong thing is horrible. Map selection is horrid I can get the same map over and over. Which sucks for me because I suck on the map with the temple like building in the middle. But you should not get the same map so much. Match making sucks. The game looks decent like the bots but its just pretty bad.
necrodrakath Game Hater
Other / Decline to state Posts : 606 Join date : 2010-12-30 Age : 29
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 5:17 pm
boytitan2 wrote:
Spoiler:
Meeh there really isn't even team play in this. Standing in a big ass group is not team work its just standing in a big ass group. In a fps game that would never work. I love when the other team groups up in one group in ghost in the shell online because I can just sneak up behind them rack up some kills effectively letting my team stomp out the remaining players.
I just don't see this game living long the mechs look cool but after playing it its becoming pretty bad. Missing direct shots with your cursor right on top the character is annoying. Having some one lag warp behind and ping pong your buster to the other side of the map is annoying. Hell the whole ping pong thing is horrible. Map selection is horrid I can get the same map over and over. Which sucks for me because I suck on the map with the temple like building in the middle. But you should not get the same map so much. Match making sucks. The game looks decent like the bots but its just pretty bad.
Dont forget the horrid customization, compared to cb there is a lot of bots with locked parts in cb there was a reason to get a lot of different bots because you could make your own cool creation with parts of other bots, you cant do that in cl
VietPho Always Drunk
Posts : 2202 Join date : 2010-12-19
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 5:32 pm
I live the whole make your accessory items bigger in CL and the skinning
reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 6:19 pm
I'm not sure if it's amusing or saddening that people are arguing the point I've been preaching for years with CB1 and have been promptly ignored for one reason or another.
I'm too old to throw effort into convincing addle-minded children that there are far more to a multiplayer game than simply a competition of ego and epeen, far more than just a matter of superficially boosting your self-esteem via trivial nonsense, at others' expense.
Stickboy Master Poster
Posts : 2971 Join date : 2011-05-23 Age : 30 Location : Malaysia
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 6:54 pm
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 7:40 pm
necrodrakath wrote:
boytitan2 wrote:
Spoiler:
Meeh there really isn't even team play in this. Standing in a big ass group is not team work its just standing in a big ass group. In a fps game that would never work. I love when the other team groups up in one group in ghost in the shell online because I can just sneak up behind them rack up some kills effectively letting my team stomp out the remaining players.
I just don't see this game living long the mechs look cool but after playing it its becoming pretty bad. Missing direct shots with your cursor right on top the character is annoying. Having some one lag warp behind and ping pong your buster to the other side of the map is annoying. Hell the whole ping pong thing is horrible. Map selection is horrid I can get the same map over and over. Which sucks for me because I suck on the map with the temple like building in the middle. But you should not get the same map so much. Match making sucks. The game looks decent like the bots but its just pretty bad.
Dont forget the horrid customization, compared to cb there is a lot of bots with locked parts in cb there was a reason to get a lot of different bots because you could make your own cool creation with parts of other bots, you cant do that in cl
I wouldn't find it a problem if CS made better customization than just carts and spheres. In CB1, most bots doesn't mean shit, they are simply a blank with 1 or 2 parts that can be used for something, at some point it's questionable why even bother doing an entire bot if they can just put the only part that matters in a ball, because that's what most people are doing, and the little few that aren't doing so are people that either throw money at the screen to play dress up and aren't actually looking for meaningful parts but instead of pretty parts, or people that just don't have any better than that, which then leads to another problem with CB1's customization and CS, easily broken and never "fixed".
CL makes each bot a bit more meaningful, if they have their own things which many, right now, do, it makes each bot be something by themselves, which is fine, however, CS is more set on shitting out filtered models than to make a game where each bot can be meaningful, so in the end most are still going for what breaks the game.
What I see is a game that missed an opportunity to make it all more interesting, by making new content and reusing old. I really don't see why CS doesn't make each bot be their own persona, but still have good customization. Again, CL does a step in the right direction, but a step just won't do. Rather than have Crim change her weapons only, why not change the parts that she's wearing as well? Want accel roll? Get her booster that has accel roll. Want Short boost? Get her leg parts that have short boost. Even if it was a minor visual change, it would make those whole part Customization meaningful, rather than have a cart system that goes "you put it in", oh okay, that's about it? "That's about it!", Oh... okay... *click* Bleep! BTW, Crim is boring as hell. Well, most bots are really, because yeah, Customization sucks, most have their own thing, but in the end still feel like a Blank. It feels a lot like CB1, where certain bots are either stuck with their own weapons or with handhelds that from a pool of 50~100+ weapons, only less than 10 are any fun or viable, 10 others are so so or just meh, and the rest have serious issues, CL isn't quite right there, but being CS and how things are turning already, it's only a matter of time.
But it's a problem of trying to make everything half assed, you have to pick a direction and stick to it, not do everything but then stop half way. They have been doing it since the KS. We are removing healing because we want arena action. We are adding even more types to the game, even types that are only good in a goal based game, but remember, our game is arena based action. Guys, guys, fuck you. You either make arena or goals, both is pure shit, that's what you have done, shit.
Guest Guest
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 7:45 pm
necrodrakath wrote:
boytitan2 wrote:
Spoiler:
Meeh there really isn't even team play in this. Standing in a big ass group is not team work its just standing in a big ass group. In a fps game that would never work. I love when the other team groups up in one group in ghost in the shell online because I can just sneak up behind them rack up some kills effectively letting my team stomp out the remaining players.
I just don't see this game living long the mechs look cool but after playing it its becoming pretty bad. Missing direct shots with your cursor right on top the character is annoying. Having some one lag warp behind and ping pong your buster to the other side of the map is annoying. Hell the whole ping pong thing is horrible. Map selection is horrid I can get the same map over and over. Which sucks for me because I suck on the map with the temple like building in the middle. But you should not get the same map so much. Match making sucks. The game looks decent like the bots but its just pretty bad.
Dont forget the horrid customization, compared to cb there is a lot of bots with locked parts in cb there was a reason to get a lot of different bots because you could make your own cool creation with parts of other bots, you cant do that in cl
Err remember that we are now oftenly getting bots on CB1 with parts that can only be used by the original bot or variants of that bot, basically this game runs on that idea.
VietPho Always Drunk
Posts : 2202 Join date : 2010-12-19
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 9:51 pm
This dude makes interesting CB1 videos. Looks like he's going to start doing CL videos!
Stickboy Master Poster
Posts : 2971 Join date : 2011-05-23 Age : 30 Location : Malaysia
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 10:05 pm
http://puu.sh/m7KK3.jpg apparently this sword can be wielded one hand
boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
Subject: Re: The actual general chat about CB2 thread. Thu Dec 24, 2015 11:27 pm
necrodrakath wrote:
boytitan2 wrote:
Spoiler:
Meeh there really isn't even team play in this. Standing in a big ass group is not team work its just standing in a big ass group. In a fps game that would never work. I love when the other team groups up in one group in ghost in the shell online because I can just sneak up behind them rack up some kills effectively letting my team stomp out the remaining players.
I just don't see this game living long the mechs look cool but after playing it its becoming pretty bad. Missing direct shots with your cursor right on top the character is annoying. Having some one lag warp behind and ping pong your buster to the other side of the map is annoying. Hell the whole ping pong thing is horrible. Map selection is horrid I can get the same map over and over. Which sucks for me because I suck on the map with the temple like building in the middle. But you should not get the same map so much. Match making sucks. The game looks decent like the bots but its just pretty bad.
Dont forget the horrid customization, compared to cb there is a lot of bots with locked parts in cb there was a reason to get a lot of different bots because you could make your own cool creation with parts of other bots, you cant do that in cl
You have it all wrong cb2 stats not effecting parts aside from hp opens up far more customization.
Posts : 2441 Join date : 2011-10-03 Location : Philippines
Subject: Re: The actual general chat about CB2 thread. Fri Dec 25, 2015 12:42 am
You mean, visually.
necrodrakath Game Hater
Other / Decline to state Posts : 606 Join date : 2010-12-30 Age : 29
Subject: Re: The actual general chat about CB2 thread. Fri Dec 25, 2015 1:45 am
boytitan2 wrote:
necrodrakath wrote:
boytitan2 wrote:
Spoiler:
Meeh there really isn't even team play in this. Standing in a big ass group is not team work its just standing in a big ass group. In a fps game that would never work. I love when the other team groups up in one group in ghost in the shell online because I can just sneak up behind them rack up some kills effectively letting my team stomp out the remaining players.
I just don't see this game living long the mechs look cool but after playing it its becoming pretty bad. Missing direct shots with your cursor right on top the character is annoying. Having some one lag warp behind and ping pong your buster to the other side of the map is annoying. Hell the whole ping pong thing is horrible. Map selection is horrid I can get the same map over and over. Which sucks for me because I suck on the map with the temple like building in the middle. But you should not get the same map so much. Match making sucks. The game looks decent like the bots but its just pretty bad.
Dont forget the horrid customization, compared to cb there is a lot of bots with locked parts in cb there was a reason to get a lot of different bots because you could make your own cool creation with parts of other bots, you cant do that in cl
You have it all wrong cb2 stats not effecting parts aside from hp opens up far more customization.
i explained myself wrong, what i meant by example shaden bs can only be used by shaden bd mighty byne am can only be used by mightybyne bd raystag hd, can only be used by himself same with ragna am same with beetlander hd same with any useful part that you could take out and equip in another bot in cb1 this kills customization and bot creation
edit: God is a Cat Girl you're right it makes each bot unique, still i don't like it like you said, playing most bots is boring, we cant even change the names
i mean i prefer : hey you could take that part, with this bd and this am, and you could make an really useful robot to : heh, yeah that bot does some headbutts, and that bot punches people, yeah all of them are mediocre
at least with custom bots we made things that could counter most OP moebots in CB, in CL a bot is shit or it isn't, is like exactly what happened with ragna we cant build bots that can counter him because most of them are mediocre and all the good parts are locked
God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
Subject: Re: The actual general chat about CB2 thread. Fri Dec 25, 2015 2:35 am
necrodrakath wrote:
boytitan2 wrote:
necrodrakath wrote:
Dont forget the horrid customization, compared to cb there is a lot of bots with locked parts in cb there was a reason to get a lot of different bots because you could make your own cool creation with parts of other bots, you cant do that in cl
You have it all wrong cb2 stats not effecting parts aside from hp opens up far more customization.
i explained myself wrong, what i meant by example shaden bs can only be used by shaden bd mighty byne am can only be used by mightybyne bd raystag hd, can only be used by himself same with ragna am same with beetlander hd same with any useful part that you could take out and equip in another bot in cb1 this kills customization and bot creation
edit: God is a Cat Girl you're right it makes each bot unique, still i don't like it like you said, playing most bots is boring, we cant even change the names
i mean i prefer : hey you could take that part, with this bd and this am, and you could make an really useful robot to : heh, yeah that bot does some headbutts, and that bot punches people, yeah all of them are mediocre
at least with custom bots we made things that could counter most OP moebots in CB, in CL a bot is shit or it isn't, is like exactly what happened with ragna we cant build bots that can counter him because most of them are mediocre and all the good parts are locked
Actually it's otherwise, "OP moes" exist because of how mecha customization breaks the game and makes "moes" crap, therefore their power has to be multiplied to make them viable due to their customization limitations.
But like I said, why even bother making bots if all that matters is a couple of parts? Just sell the parts then. Why waste time making concept art for something that is nothing but an arm? Just make the arm and save money. Then you reach what I said before, which is CS trying to make everything. In CB you have 2 kinds of things. Bots with side grade parts and bots that can change most parts. 2 different systems, and the later can easily break the game, which CS does a poor job balancing to make matters worse, so the only way to avoid everyone running rampant with hold 2 buttons to kill everything, is to make something that can compete with that but that doesn't feed more power into that machine, that's moes for you, parts that only they can use, strong enough to compete with the chimeras.
Even if we go "but doing this will go against CB's direction", CB has no direction, it's a jack of all trades, master of none, the only way to make it better is to drop something, and you either drop moes or drop chimeras.
CL is a step more into "this bot does this", but trying to keep blank bots makes the game have crap content from the start. And then they start with "bots can be unique" and went "keep the handhelds instead of making more viable parts, make more different bots instead", and without a system to make bots relevant, you end up with a game that takes a good step, but misses the ladder and falls to the ground, again. And notice, I did a compliment in there as well. They started a bit well, but it wasn't enough. The game itself lacks a system to hold variants and sidegrade parts for each bot. Some have them but it's pretty much "good luck, charge more or fight RNG in multiple places, maybe this year, maybe the next you will get a different weapon for your Fiona". The game lacks something engaging. It pretty much throws bones at you and screams "NO MEAT". Bones and tendons to keep everything holding up to each other.
The whole grade thing is stupid as well without a system that makes use of it. All it means is "you can only bring 2~3 bots", then you get filler. But why even bring filler that you don't make intentions to use because everyone is using S grade bots? There's no place for grades and that cost thing is stupid, all it means is that you have to get 1 or 2 filler bots, then you might as well make every bot S grade (because grades mean jack shit for the game) and if you reach max cost you can't bring anymore bots, because honestly in the end it's the same shit, 2 or 3 bots and 2 or 1 empty space, filler that you don't use is empty space. Even if you go with a lower grade bot because your good bots died, it's the same shit as forcing you to pick a S grade without full HP, your potential is cut already anyway, the penalty is already there.
It's the same shit as levels in CB, they are pointless (and thank god they reduced the EXP). The game has no tiers, no progression, so all it means is that you are forced to go get EXP, which usually means going for quests since they are the most efficient way to get exp, or leave on the 3rd slot and never use it until it's leveled up. That's just forcing to either be weaker than others, or not use your bot until later or go play on a shitty dead game mode. It's just boring you to death before you can actually play properly, and it's not balancing the game or even used to bring any income.
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