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 Wonder bit breakpoints guide

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Skulkraken
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Genuine Drunk
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PostSubject: Wonder bit breakpoints guide   Wonder bit breakpoints guide EmptyTue Dec 08, 2015 12:49 am

Not really breakpoints just showing how much hp does a wonder bit have and how long does a wonder bit last with differents TEC and STR balances

TEC/STR-Bit Duration-Bit HP

40/40------33sec------72
39/40------32sec------71
39/39------32sec------72
38/39------31sec------71
38/38------31.5sec----71
37/38------30sec------70
37/37------31sec------71
36/37------29.5sec----70
36/36------30sec------70
35/36------29sec------69
35/35------30sec------70
34/35------28.5sec----69
34/34------29sec------69
33/34------28sec------68
33/33------28.5sec----69
32/33------27sec------68
32/32------28sec------68
31/32------27sec------67
31/31------27.5sec----68
30/31------26.5sec----67
30/30------27sec------67
29/30------26sec------66
29/29------26.5sec----67
28/29------25.5sec----66
28/28------26sec------66
27/28------25sec------66
27/27------25.5sec----65
26/27------25sec------66
26/26------25sec------65
25/26------24.5sec----65
25/25------24.5sec----65
24/25------24sec------64
24/24------24.5sec----63
23/24------23.5sec----63
23/23------24sec------63
22/23------23sec------63
22/22------23.5sec----63
21/22------23sec------62
21/21------23sec------63
20/21------22.5sec----62
20/20------23sec------62
19/20------22sec------61
19/19------22.5sec----62
18/19------22sec------61
18/18------22sec------61
17/18------21.5sec----60
17/17------22sec------61
16/17------21sec------60
16/16------21.5sec----60
15/16------21sec------59
15/15------21.5sec----60
14/15------20.5sec----58
14/14------21sec------59
13/14------20.5sec----58
13/13------20.5sec----58
12/13------20sec------58
12/12------20sec------58
11/12------19.5sec----57
11/11------20sec------58

Note:

Tough wonder bit cart adds 50 hp to a bit with 40/40 TEC/STR and 40 hp to a bit with 11/11 TEC/STR
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Skulkraken
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PostSubject: Re: Wonder bit breakpoints guide   Wonder bit breakpoints guide EmptyTue Dec 08, 2015 4:02 am

Any solid numbers on how STR/TEC affect the damage that bits can do?
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Zwiebel Force
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PostSubject: Re: Wonder bit breakpoints guide   Wonder bit breakpoints guide EmptyTue Dec 08, 2015 5:34 am

Uhm...which wonder bit are you even talking about? Because last time I checked different bits had different HP and duration times.

Also yay! I have no lofe!
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Sakura1
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PostSubject: Re: Wonder bit breakpoints guide   Wonder bit breakpoints guide EmptyTue Dec 08, 2015 7:58 am

this is pretty much invalid, because ^^

But I guess it works out as a base, if you use a default bit ( maybe )
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LazFlamme
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PostSubject: Re: Wonder bit breakpoints guide   Wonder bit breakpoints guide EmptyTue Dec 08, 2015 9:38 am

Here's another problem: Wonder Balancer not mentioned.
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Genuine Drunk
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PostSubject: Re: Wonder bit breakpoints guide   Wonder bit breakpoints guide EmptyTue Dec 08, 2015 11:41 am

Skulkraken wrote:
Any solid numbers on how STR/TEC affect the damage that bits can do?
No couldn't test that since the bit I tested all these was rouche's bit. I don't know if bits have a fix damage or it changes depending on the TEC/STR balance or it changes depending on STR for melee bits and TEC for shooting bits.

Zwiebel Force wrote:
Uhm...which wonder bit are you even talking about? Because last time I checked different bits had different HP and duration times.

Also yay! I have no lofe!
Rouche's bit was used to do all these test

LazFlamme wrote:
Here's another problem: Wonder Balancer not mentioned.
Does anybody knows if you core tune wonder balancer on a 40/40 TEC/STR bot change it to 10/10 balance or it does it leave it at 40/40?
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Zwiebel Force
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PostSubject: Re: Wonder bit breakpoints guide   Wonder bit breakpoints guide EmptyTue Dec 08, 2015 2:44 pm

Iirc the dmg for most bits is calced with the lower of the two stats, regardless of what the bit actually does. There're some exceptions (Dual Slayer bits? confused )

Connection time seems to depend on the raw amount of "points" you have in each stat, but I think some bits have like a secondary factor that causes them to use up the gauge faster (most obvious ones would be stuff like Wolfraid, or Lunar Radiance). And then there're bits who will always remain for X seconds (Chivalry Shield bits, Flame Rondo, etc).

That WoBa question has been asked many times and answered many times: if the actual stats are higher than 10/10 the bit will not be affected by the core tune.

No clue about HP. I only know that my Dead Sect has a white HP bar over the main body and my Lakia Coffin will always eat 8 hits or such '-'
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durrp
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PostSubject: Re: Wonder bit breakpoints guide   Wonder bit breakpoints guide EmptyWed Dec 09, 2015 5:42 am

Some bits like Dual Beam/Blaster/Laser bits seem to burn WB gauge faster than the other standard bits even with maxed STR/TEC setup. At the other end of the spectrum, Macaron Pochette bits last for a more-than-good amount of time, despite a 40/1 setup.
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Genuine Drunk
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PostSubject: Re: Wonder bit breakpoints guide   Wonder bit breakpoints guide EmptyWed Dec 09, 2015 11:34 am

Anybody knows if bits have the same weak points as the type bot using them? For example bits used in a LND take more damage from beam attacks and bits use in a AIR take more damage from blast attacks?
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