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| | UC robot playing guide. | |
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+8Rein FrozenEdge Ichijo kitopski ironpen27 j35476 toughambition Hyoka 12 posters | Author | Message |
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Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: UC robot playing guide. Thu Dec 23, 2010 9:45 pm | |
| As far as I know, a ton of you have been using the Jikun Hu/Long's, Lily Rains, Winberrls, LazFlammes, Izunas, Shino Exroads and Maril Marches that you got from the final obt. What I also know is that a lot of the UC robots are not seen in an everyday match. Granted, those aforementioned girls are pretty good when it comes down to running around the Arena and whatnot, but there's a mindset going around that UC robos suck. Which, actually, most of them don't. Now, if you want, I'll write up a guide here on how make good use out of each robot available in the shop, but only if you want me to! So, just post here about your thoughts and I'll get writing as soon as enough people ask for one. Frog Lander - Spoiler:
"When you think Hopper, you think Frog Lander."
Type: Land Base HP: 105 Base cost: 130 (with weapons) Price in shop: 800 UC Weapons equipped: 1x Hand Gun, 1x Cutter
Specialty: Short Boost, Low cost, Small size
Comment: This guy is the base of almost all S-size hoppers. 800 UC, easy to level, but not all that much capacity for a weapon you'd want to bring along.
This guy's easy to play: Equip weapon, equip Viper Shield, Level up once for short boost (maybe twice more if you need capacity cartridges) then get going. Why is he effective? Simple. He's small. One of the smallest robots you can own.
He doesn't have all that much HP, so watch out.
Tactics: Equip that weapon and get spam the dash button (double tap any direction) to short boost. There are a whole variety of weapons you may want to equip on him, so I'll list a few things that work or used to work:
Burner/Glass Burner (already nerfed) Laser/Handy Laser (already nerfed) Handy Bazooka/Mini Bazooka (Handy Bazooka is rare for some reason, why? Recommended.) Drum Gun/Military Gun (high damage output, even at low tec, recommended)
Please do note that there is no need and no point to level Frog Lander past 1/2/3 (whichever level you are at when you finally have enough capacity to equip the weapon you want to use)
Beezle A: - Spoiler:
"Go go Beezle Airforce!"
Type: Air Base HP: 100 Base Cost: 130 (with weapons) Shop Price: 800 UC Weapons Equipped: 1x Hand Gun, 1x Cutter
Specialty: Low Cost, Air Maneuverability, Small Size
Comment: Beezle A, referred to as a female (the only other female "robot" beside Pacifar) is the air version of Frog Lander. No, you don't have to spam those directional keys to short boost like you do with Frog Lander, but she has great potential for being a low-cost fighter.
From what I know, she's an evasive fighter; going around with a gun in hand, evading shots and then returning fire for the kill. She's more effective at evasion than her slightly bigger companion, the Sword Wing.
Oh, and, as a cool added bonus, she spouts insect wings when she takes to the air.
Tactics: Equip a low-cost weapon (so she doesn't get over cost) and evade enemy fire while trying to hit him with the gun you have. It's best to equip only one weapon then just go around the enemy firing shots, like what you see Crimroses and most other airs do. She evades shots more easily, so take advantage of that.
I recommend you equip a beam/wide beam gun and leave her at level 0/1. This way you will cost less when you die.
Another way to play is mini bazooka + viper shield. It works, after a few level ups.
Victory-1: - Spoiler:
"This guy doesn't lead you to victory, what a misleading name!"
Type: Art(illery) Base HP: 165 Base Cost: 285 (with weapons) Shop price: 1000 UC Weapons Equipped: 1x Hand Gun, 1x Little Grenade
Specialty: Bazooka Core, M-size, Small size, Little Grenade, Sniper Sight
Comment: This guy costs less than buying a single little grenade at the weapon shop. How's that? Buying him gives you a Little Grenade AND a Hand Gun for a smaller price! (in total, you save a total of 500 UC buying Victory-1 instead of a hand gun and little grenade from the weapon department)
Now, if you've heard of some people trying to get a weapon called a "Blast Bazooka" to place on their Lily Rains, here's something nice for you: You've got two of them right here. Yes, it's built into Victory-1's core. While it's true that you get less ammo, he has the "Enhance Internal Weapon" cartridge that improves your ammo hold.
Why do people want blast bazookas? Well, notice when you fire off into space your bullet disappears when you reach the end of your range, right? Well, few weapons bypass that limitation. The Blast Bazooka alters that limitation in a way. When the bullets shot from the Blast Bazooka reach the end of it's range, it explodes. Yikes. Oh and, the other weapon that bypasses the limitation is Grenade type stuff, which is the weapon he comes holding.
If you happen to have money for a level 5 limit remover, grab the Sniper Sight at level 6. It's useful.
Tactics: You can customize him however you want, and I highly recommend getting both enhance internal weapon cartridges to maximize his effectiveness. He's M-size too, so you can fit a whole ton of things on him (an example is the Snailbot bazooka arms). On the downside, however, he'll cost quite a bit, but still less than someone like Maril March (and most likely Lily Rains too). He's pretty effective with cost, but you might want a few extra levels if you want to accommodate both your weapons and the enhance internal.
IF you're leveling him past 5, take Sniper Sight if you're going for PvP. DO IT.
Cannonballer: - Spoiler:
The quote's rather long: Draken: If a robot has bad aim, it is usually holding the gun wrongly. Lio: So maybe if it used a bigger gun... Draken: But bigger guns are harder to handle AND position correctly... Lio: You're right. We should make weapons specialized for intercepting. Lio: Like adding another missile launcher to it. Draken: And maybe add caterpillar wheels to it too... Icy: And that's how the Cannon Baller was created. It's a joke! Type: Art(illery) Base HP: 110 Base Cost: 115 (He doesn't come with weapons since he has no arms; only weapon is built into his core [BD]. ) Shop Price: 800 UC Specialty: Core weapon(s), small size, low cost Comment: Cannon Baller is a low-cost robot with quite a few tricks up his sleeve. Apart from his core main weapon, the Heatgun (which, for the record, deals a mix of bullet-type and explosive-type damage), being quite a versatile weapon, he has a special "BurstMissile" subweapon which fires a single, homing missile. The homing on the thing is excellent, but it's only effective for mid to long range only. Anything closer and it'll miss unless the target is coming straight at you. Which tends not to happen when it comes to fighting air-types. The BurstMissile subweapon also has the ability to activate a "Burst Mode", which you can tell when, after firing his sub, you notice white lines (presumably air) gathering to his "Cannon". At that point, spam-right-clicking will fire a series of consecutive missiles which can really deal good damage to the enemy, presuming you don't die pulling it off. He's pretty mobile though, so you should be O.K at most other times (unless the enemy has really good weapnry such as Stardust Cannon or Hel Victor AM, which will rip you in seconds) Oh yeah, before I forget, he has no arms, so no bazookas for you. Tactics: There are two ways to play Cannon Baller. One is to play him like a low-cost robot, preferably staying at level 0 (or 1 to obtain his first enhance internal cartridge), then running around shooting things, hiding behind the bigger guys and standing next to Destructors firing your Burst Missile and spamming for a Burst-mode. The other is to level him up to 6 or higher, quite a big task, to get Boost Run (and more enhance internal cartridges), then play him as an evasive mobile unit. It's not that hard to pull off, it's just the problem of getting around the cost, so you really need to start playing with Cannon Baller early to grasp his abilities, since he has no arms and all you're going to rely on is his heatgun and missile (unless you want to fit Snailbot HD or the much rarer Cacpetus HD [which syncs almost perfectly with the heatgun if you decide to use the fire-all-weapons mode] onto him, which doesn't actually cost that much). Here's something written by Provis about method two: - Provis wrote:
- After playing Cannonballer for a bit, there is a trick to it. Unlike your friendly neighborhood Destructors, you can't take a hit. If a melee bot locks on to you, find a method of escape ASAP (Boost Run will save your life at this point). Usually, ducking into a crowd is enough to deter most melee bots but some play persistent, so mix in some bull-fighting while weaving between larger bots. Jikuns love to dash in straight lines so let them do so while you semi-randomly sway from their jabs. Generally, boosting won't help much since you'll prolly get nailed before reaching a safe altitude.
The damage output for a such a cheap robot (lowest base cost out of any armed robot) is pretty impressive, considering the primary weapon is fast, medium ranged and has a small AoE if it hits. The missiles are even better since not only can you burst fire them with ridiculous accuracy, the lil tank will actually aim for you during the consecutive shots. With computer tier aiming and homing, you could even nail a low HP frog hopper chasing you once they hit mid-range. I wouldn't attach the missile BS as it offers meager DPS and adds not only to cost but to the size of your tank. In all likelihood, by the time you've burned all your ammo you'll be dead.
All-in-all, it's much easier to pilot a pro cannonballer than a pro frog hopper (most usually just suicide charge and spam fire) since you're given the option to hide behind the nearby Mt Metal if needed. If you can find legs smaller than stock that don't decrease TEC, by all means equip them since a smaller target means less hits. The key is to have as low a cost as possible while maximizing the damage output of the core weapons, though in that respect there's not much TO customize.
Needle Mog: - Spoiler:
"He's not a porcupine!"
Type: Land Base HP: 220 Base Cost: 420 (with weapons) Shop Price: 5400 UC
Specialty: Core Melee (Needle), Small Size
Comment: His needles aren't really as it seems. Sure, it looks cool, but it's rather hard to use. To begin with, the range of his needles is less than half the length you see when you use it. To use it effectively, it must be done at the end of a melee combo. Just a note, it deals quite a large amount of damage to stationary targets, so power spots, trees/mushrooms/Dioxter from Gigan Busters are your ideal targets. It's rather slow too, but it does quite a bit of damage.
I'd call this guy a Glass Cannon. He hits for 50s (for anyone without sword guard) with his needles, when there's only one target. He can hit multiple targets around him, which is good when you're in a corner and there's a few people on you. Also, if your arms get cut off you still have the core melee to try to net some damage with before you die. But, for all this, he also has some pretty low HP, so he'll die pretty fast, even if you're not in PvP and trying to fight someone like Demonfox Haku (which, for the record, already deals a ton of damage, and in most forms he's enough to one-shot ANYBODY.
Tactics: Equip a Long Sword (perhaps the best LND melee you'll get), a gun of your choice (I have a handy magnum, but it's up to you. If you got the capacity try out the Auto Gun for the little extra walk on it), and maybe, if you still have the capacity, chance his head to something that gives +str. (Steel Rider HD gives less HP, but it's got +1 str on it)
Play him like a melee unit: Run around the enemy, shooting him until you see an opportunity (if you want to avoid an air-type's beam gun spam you can try running directly under him then turning around quickly to shoot him), then close in for some melee attacks. Be careful with the needle attack as it's a little slow, but quite rewarding in terms of damage. It hits seven times in total (assuming you have enough bots around you for all the needles to touch something), explaining why the damage output can be quite high (about 3 or 4 needles actually hit your opponent if he's right in front of you).
You'll definitely die, but the high damage output should be enough for you to attain a nice score, hopefully.
Shadow Hunter: - Spoiler:
"You call this guy a Ninja?"
Type: Land Base HP: 170 Base Cost: 320 (with Weapons) Shop Price: 7900 UC
Specialty: Small Size, Booster Sub-weapon, Stealth System
Comment: Um, there isn't much to say about him in general other than he's really small. Especially his legs being one of the shortest legs around.
Oh yeah, then there's his Booster. It really isn't worth it's cost, but the weapon is... O.K in terms of damage. It can easily hit anything that likes to strafe around you and shoot you down (AIR-types). However, it'll miss anything that runs forward/backward (Mostly LND and some SUP do this).
...Oh wait, I forgot his Stealth System. It keeps you from appearing on the radar, but it doesn't stop AIR units from locking on to you and ripping you apart. Which, at this day and age, AIR units are always coming at you.
Tactics: If you want an Anti-air unit, just keep his booster and equip something like two Muskets. If not, try Pulse Guns. Grab Stealth System too, it's better than I say it is.
Fizalivan: - Spoiler:
"You're telling me Dracken is a Fizalivan?" Comin' soon.
Jaguar Arm: - Spoiler:
"Gotta love that Jagwall." Comin' soon too!
Disclaimer: I suck at PvP. I can give you advice on how to go around doing it, but I'm not sure how far my words can bring you, so don't come crying saying that my words suck because I do indeed fail at this game.
Last edited by Hyoka on Fri Jan 07, 2011 3:17 am; edited 9 times in total | |
| | | toughambition Newcomer
Posts : 13 Join date : 2010-12-23
| Subject: Re: UC robot playing guide. Thu Dec 23, 2010 11:15 pm | |
| I, and I am sure other people browsing the forums, would be grateful if you would would make a small guide or just a description on what the bots are capable of. I have been playing around with some of the bots but I can't really find a way to use barely any lol :S. | |
| | | j35476 Newbie
Posts : 54 Join date : 2010-12-23 Age : 28 Location : Singapore
| Subject: Re: UC robot playing guide. Fri Dec 24, 2010 4:19 am | |
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| | | ironpen27 Regular Poster
Posts : 291 Join date : 2010-09-26 Age : 34 Location : Philippines
| Subject: Re: UC robot playing guide. Fri Dec 24, 2010 4:51 am | |
| - Hyoka wrote:
- As far as I know, a ton of you have been using the Jikun Hu/Long's, Lily Rains, Winberrls, LazFlammes, Izunas, Shino Exroads and Maril Marches that you got from the final obt.
What I also know is that a lot of the UC robots are not seen in an everyday match. Granted, those aforementioned girls are pretty good when it comes down to running around the Arena and whatnot, but there's a mindset going around that UC robos suck. Which, actually, most of them don't.
Now, if you want, I'll write up a guide here on how make good use out of each robot available in the shop, but only if you want me to! So, just post here about your thoughts and I'll get writing as soon as enough people ask for one.
Disclaimer: I suck at PvP. I can give you advice on how to go around doing it, but I'm not sure how far my words can bring you, so don't come crying saying that my words suck because I do indeed fail at this game. YES PLEASE! | |
| | | Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: UC robot playing guide. Fri Dec 24, 2010 5:54 am | |
| Added 3 bots today. They're pretty minor, but I want feedback. | |
| | | kitopski Newbie
Posts : 20 Join date : 2010-12-24 Location : Beside you
| Subject: Re: UC robot playing guide. Fri Dec 24, 2010 6:45 am | |
| I want to use victory-1 now o.o
Btw, can you do some for the beginner bots (Destructor CN, Jaguar and the other air bot, mach something.....) Also for the giveaway bots (marill march trill, katana max gold, mecha jetter gold, and another one i forgot) :/ thx | |
| | | Ichijo Regular Poster
Posts : 175 Join date : 2010-10-11
| Subject: Re: UC robot playing guide. Fri Dec 24, 2010 6:56 am | |
| Hyoka writing a pvp guide. I never expected that. Good job. | |
| | | FrozenEdge Ace Poster
Posts : 1003 Join date : 2010-10-18 Location : Antartica
| Subject: Re: UC robot playing guide. Fri Dec 24, 2010 7:07 am | |
| nice guide, very nice maybe i should make Destuctor here can anyone contribute here?-not interested anymore-
Last edited by FrozenEdge on Fri Dec 24, 2010 10:18 pm; edited 1 time in total | |
| | | Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: UC robot playing guide. Fri Dec 24, 2010 7:18 am | |
| - kitopski wrote:
- I want to use victory-1 now o.o
Btw, can you do some for the beginner bots (Destructor CN, Jaguar and the other air bot, mach something.....) Also for the giveaway bots (marill march trill, katana max gold, mecha jetter gold, and another one i forgot) :/ thx I will get to them, but not the giveaway bots, as LazFlamme and Maril March Trill are already covered by other guides. I may cover Mecha Jetter though, since he's sold for UC in CBJP. | |
| | | Guest Guest
| Subject: A better version of the Drum gun Fri Dec 24, 2010 6:12 pm | |
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| | | Rein Regular Poster
Posts : 365 Join date : 2010-06-11 Age : 33
| Subject: Re: UC robot playing guide. Fri Dec 24, 2010 9:20 pm | |
| Rein would like to note that you need a high (23~+) fly stat for a air type to dodge anything effectively at mid range, w/o air loop or certain melee attacks. Other than that, Rein would like to say that Victory 1 is actually very cost effective and a good all range platform. | |
| | | Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: UC robot playing guide. Fri Dec 24, 2010 9:45 pm | |
| - LXE wrote:
- is the Rage Machinegun.
Problem with that is the large cost of that Rage Machinegun. That's the start and end of it, really. The cost is too much considering how fast a Froglander can die. | |
| | | Provis Newbie
Posts : 23 Join date : 2010-12-20
| Subject: Re: UC robot playing guide. Sat Dec 25, 2010 1:56 am | |
| After playing Cannonballer for a bit, there is a trick to it. Unlike your friendly neighborhood Destructors, you can't take a hit. If a melee bot locks on to you, find a method of escape ASAP (Boost Run will save your life at this point). Usually, ducking into a crowd is enough to deter most melee bots but some play persistent, so mix in some bull-fighting while weaving between larger bots. Jikuns love to dash in straight lines so let them do so while you semi-randomly sway from their jabs. Generally, boosting won't help much since you'll prolly get nailed before reaching a safe altitude.
The damage output for a such a cheap robot (lowest base cost out of any armed robot) is pretty impressive, considering the primary weapon is fast, medium ranged and has a small AoE if it hits. The missiles are even better since not only can you burst fire them with ridiculous accuracy, the lil tank will actually aim for you during the consecutive shots. With computer tier aiming and homing, you could even nail a low HP frog hopper chasing you once they hit mid-range. I wouldn't attach the missile BS as it offers meager DPS and adds not only to cost but to the size of your tank. In all likelihood, by the time you've burned all your ammo you'll be dead.
All-in-all, it's much easier to pilot a pro cannonballer than a pro frog hopper (most usually just suicide charge and spam fire) since you're given the option to hide behind the nearby Mt Metal if needed. If you can find legs smaller than stock that don't decrease TEC, by all means equip them since a smaller target means less hits. The key is to have as low a cost as possible while maximizing the damage output of the core weapons, though in that respect there's not much TO customize. | |
| | | Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: UC robot playing guide. Sun Dec 26, 2010 1:36 pm | |
| Thanks Provis, I added your words to the Cannon Baller part of the guide in a quote.
Edit: also added Needle Mog. | |
| | | Provis Newbie
Posts : 23 Join date : 2010-12-20
| Subject: Re: UC robot playing guide. Mon Dec 27, 2010 1:35 am | |
| Either I suck at hopping or short boost isn't worth it on a Cannonballer. I just think its a lil slow and isn't suited for a mid-long range unit. Really annoying frogs are always in your face leapfrogging over your mechs while spamming something. A Cannonballer can't do that since we can't equip shields and our HEATgun doesn't offer enough stun/burst dmg. Go with Boost Run, stack WLK and use normal dashes to change direction after boosting in the other (its really good for throwing fire/melees off you).
It's hard to get a grasp on where it's strength lies since it's out sped, out damaged and out ranged by many standard bots. I would say it's a versatile fragile mid-ranged team player. Not only will your tiny HP bar draw a monolith of firepower off your friends but you'll be able to dodge them and return the favor once they're distracted by some Jikun. Air units hovering over your head can be dealt with the auto-aim burst missiles, saving you panning your camera all over. Without a team, you're as good as dead though so never get caught alone and always make like a tree and leave.
Oh yeah, burst missiles don't 'sometimes' rapid fire. It's basically a weapon which has a large cool-down but the ability to rapid fire (aka if you fire one missile or a volley, you'll have to wait a sec after firing before you can fire again). The description is misleading since there really is no charging involved like with a Saggitary.
Long text is long. Summarise it for me, don't bother quoting XD | |
| | | Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: UC robot playing guide. Mon Dec 27, 2010 11:53 pm | |
| - Provis wrote:
Oh yeah, burst missiles don't 'sometimes' rapid fire. It's basically a weapon which has a large cool-down but the ability to rapid fire (aka if you fire one missile or a volley, you'll have to wait a sec after firing before you can fire again). The description is misleading since there really is no charging involved like with a Saggitary.
Long text is long. Summarise it for me, don't bother quoting XD But you can't tell whether you will fire a volley or a single missile... so I say there's a chance to. Do you want me to re-word it? (also, you're meant to use Short Boost before your Boost Run gauge goes out so that you can continuously be on the move. When you land after a short boost you regain about half your gauge depending on how high your short boost went) | |
| | | Kecepirit Regular Poster
Posts : 223 Join date : 2010-12-07
| Subject: Re: UC robot playing guide. Tue Dec 28, 2010 12:05 am | |
| about cannonballer: the multiple burst missiles actually can always be launched, just need to right click it again after the first shot, but unlike melee, it won't queue up the attacks if you do it too fast. | |
| | | Kuuga Newcomer
Posts : 12 Join date : 2010-12-29 Location : South Carolina
| Subject: Re: UC robot playing guide. Sun Jan 02, 2011 3:05 am | |
| A guide for Shadow Hunter would be nice. He has Stealth System available right from the start so I use him to wail on the Power Spot while everyone else is fighting. Once the PS is broken I use hit-and-run tactics until I die. | |
| | | Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: UC robot playing guide. Sun Jan 02, 2011 3:58 am | |
| - Kuuga wrote:
- A guide for Shadow Hunter would be nice.
He has Stealth System available right from the start so I use him to wail on the Power Spot while everyone else is fighting. Once the PS is broken I use hit-and-run tactics until I die. His booster's weapon isn't that awesome, it doesn't work on anyone who rushes forward/backward and only hits people who strafe sideways. Which, in that case, is pretty much AIR-types. ...Who, at this day and age, will kill you regardless. Everything else about him is O.K/good | |
| | | Intet Adept Poster
Posts : 825 Join date : 2010-10-02
| Subject: Re: UC robot playing guide. Sun Jan 02, 2011 4:34 am | |
| - Kecepirit wrote:
- about cannonballer:
the multiple burst missiles actually can always be launched, just need to right click it again after the first shot, but unlike melee, it won't queue up the attacks if you do it too fast. Yep, if you properly time clicks you'll enter burst fire mode. I guess most people just mash right click praying for burst... | |
| | | Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: UC robot playing guide. Sun Jan 02, 2011 10:53 pm | |
| - Intet wrote:
- Kecepirit wrote:
- about cannonballer:
the multiple burst missiles actually can always be launched, just need to right click it again after the first shot, but unlike melee, it won't queue up the attacks if you do it too fast. Yep, if you properly time clicks you'll enter burst fire mode. I guess most people just mash right click praying for burst... I just find myself never being able to time the right-click properly. | |
| | | Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: UC robot playing guide. Mon Jan 17, 2011 9:23 pm | |
| Sorry I haven't updated this a lot, I've been trying to find a way to counter a lot of Rt bots that dominate the pvp spectrum (Ouka) and I haven't had much success, even with AIR units.
I'll try to update this soon. | |
| | | Intet Adept Poster
Posts : 825 Join date : 2010-10-02
| Subject: Re: UC robot playing guide. Mon Jan 17, 2011 10:53 pm | |
| If you want an ouka counter...helingal which is a UC bot with RT grade stats. Or maybe because I play airs in general I do well with it, but I use one in my main commando right along side my brickgales, because I think it's that good.
Or grab sword wing (or diakaros) and put beam machine-gun and a shield on him, and harass the LNDs that will come to muck up your backfield.
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