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 First try on AG build

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PostSubject: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 1:38 pm

Honestly I didn't create this build but improved from the topic below:

http://www.cosmicbreakfanforum.com/t10115-my-ag-build

This is my assumption:

[Robot Name]
AG

[Parts]
BD: Aquila Girl BD
 : Propeller Bit
 LG: Aquila Girl LG [Tech] [Tech] [High Boost]
  BS: Pacifar BS [High Boost Beta] [Tech] [Tech]
 HD: Aquila Girl HD [Tech] [Tech] [Tech]
  HDAC: Blue Flower [Boost]
  FCAC: Monocle [Tech]
 BS: Pacifar BS [Tech] [Tech] [High Boost Beta]
 AM: Aquila Girl AM [Tech] [Tech] [Tech]
  WP: Fireflower [Boost] [Boost] [High Boost Beta]
 AM: Aquila Girl AM [Tech] [Tech] [Tech]
  WP: Handy Magnum [Boost] [Boost] [High Boost Beta]

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: 空
SIZE: S
COST: 1210
CAPA: 1225
HP: 416
STR: 1
TEC: 40
WLK: 6
FLY: 40
TGH: 12

LEVEL: 10

[Cartridges]
Capacity +70×6
Enhance Internal Weapon×2
Quick Land
Stealth System
Accele Roll

[Material]
Hidora Cosmos×21
Fudara Cosmos×5
Red Chip×20
Yellow Chip×20
Stabilizer×80
Turbo Charger×58
Drum Magazine×23

Please notify me if I made some serious mistake.

Your advice is aprreciated Very Happy
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 1:40 pm

drop your fly to 38
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PostSubject: any difference?   First try on AG build EmptyFri Feb 13, 2015 1:59 pm

Maelstrom wrote:
drop your fly to 38

Is there any reason for drop the FLY?

Or is there any difference between 38 and 40?

Recently I saw a person build Killica with 40 WLK and 40 STR.

I thought that was very ideal...or I could be wrong?
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 2:40 pm

38 is final break poin.

40 doesn't increase speed anymore "maybe a bit but not so much different at all", instead of + 2 for 40 better get more Hp tune.

and read this important break poin list soo many thing you must know : http://www.cosmicbreakfanforum.com/t13442-stat-movement-cart-breakpoints


Last edited by +RedCobra+ on Fri Feb 13, 2015 2:44 pm; edited 1 time in total
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 2:43 pm

All stats have a variety of "breakpoints" that determine actual changes in effectiveness. The formulae aren't such that every singular point equates a better result. You can read up more at this fancy guide on breakpoints.

For attacking stats, there are breakpoints that determine the round integer values of damage you deal, but because of how TGH reduction *actually* works, you usually want to cap that stat if it fits in your build.

For mobility stats, 40 WLK and 40 FLY are unnecessary unless there's a special movement cart involved. Most usually meaning Boost Run. Without those though, and you lack any such carts to begin with, you wouldn't need to go past 38 on FLY because the actual speed you'd fly at would be the same at 38, 39, and 40. Thus making tuning past 38 a waste of cost and materials.
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 2:46 pm

>quick land
>stealth system

you don't need this, take broad radar/quick jump/beam guard/quick boost instead
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 2:51 pm

Stealth System can actually be pretty handy. The reality is that not everyone actually does take Broad Radar, and Stealth System can allow for a lot of safe damage, which is something that an AG can easily enjoy. It usually helps to have Sniper Sight as well but that's not a cart she has access to.

Quick Land though, not so handy on its own. Especially on a bot like AG where you have very little intention of landing anywhere to begin with and will always strive to land in safe havens to begin with.

I can't remember if AG was among the bots they patched out hopstovl on. If not, though, then Short Boost is another option alongside the ones suggested above.
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 3:49 pm


Thanks for the instruction and the link.

When I read the link it told we are limited on WLK or FLY but seems unlimited on TEC and STR.

So If I go over 40 TEC like 43 or more, will it be valid (even the game wont only show 40 as maximum)

Again, thanks for reply and answering.
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 3:59 pm

more than 40 will not do anything at all. 40 is maximum and always think how to build more than 500 - 600 Hp & get better build stat's for survival in this current meta.
Spoiler:

don't be dumb.

1. put this in your mind : how do i get good Hp + how to get max damages "40 str mele or 40 tech gunner " + how to get  good  movement & effectiveness by selecting the best catriges for your own bot. < this basic.

2. then remember about your own weapon's : forces is damages, speed is how fast projectile travel to hit enemies, ranges how long the travel distances of the projectile, INT weapon cooldown each time to shoot.

3. your cost.

maybe you should read the basic at CB help pages.
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 4:37 pm

+RedCobra+ wrote:
more than 40 will not do anything at all. 40 is maximum and always think how to build more than 500 - 600 Hp & get better build stat's for survival in this current meta.
Spoiler:

don't be dumb.

1. put this in your mind : how do i get good Hp + how to get max damages "40 str mele or 40 tech gunner " + how to get  good  movement & effectiveness by selecting the best catriges for your own bot. < this basic.

2. then remember about your own weapon's : forces is damages, speed is how fast projectile travel to hit enemies, ranges how long the travel distances of the projectile, INT weapon cooldown each time to shoot.

3. your cost.

maybe you should read the basic at CB help pages.


Thanks for reply.

When I search up some tw server information.

Players usually recommend Omega beam gun for AIR type like Crimrose.
(And Beam damage is the advantage for AIR)

That mean if the cost is ok, then changing handy magnum to beam gun is fine?

Or there are also pros and cons for beam type weapon?
(I do heard beam machine gun work super fast)

btw,

I found out someone build Killica this way:

[Robot Name]
Victorl

[Parts]
BD: Killica BD
 : Axe Bit(default)
 LG: Killica LG [Beast]
 HD: Killica HD [Beast] [Beast] [Beast]
  HDAC: Silver Headphones [Beast]
  FCAC: Bancho Cape [Beast]
 BS: Killica BS
 BS: Tonosama Lander BS [Power] [Power] [Beast]
 AM: Killica AM [High Power Alpha] [High Power Alpha] [High Power Alpha]
  WP: Chain Blade [Beast] [High Run Beta] [Slow]
  WP: Cheer Pom-pon [Power] [Power] [Power]
 AM: Killica AM2 [High Run Beta] [High Run Beta] [High Run Beta]
  WP: Chain Blade Sheath
 WP: Cheer Pom-pon [High Run Beta] [High Run Beta] [High Run Beta]

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: 陸
SIZE: S
COST: 1310
CAPA: 1310
HP: 535
STR: 40
TEC: -3
WLK: 40
FLY: 8
TGH: 11

LEVEL: 10

[Cartridges]
Capacity +70×6
Blast Guard
Stun Regain
Sway
Boost Run

If the link that indicated 40 FLY is just too wasting materials

Does that also mean 40 WLK is just extra waste for cost?
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 6:31 pm

boost run uses both FLY and WALK stats. 40WLK + 8FLY is a breakpoint. Without boost run, 40WLK is wasteful
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 7:41 pm

I've written an AG build here.

SPESHUL TACDICKZ MOUDO:

Pulled from an earlier comment I made to this thread - http://www.cosmicbreakfanforum.com/t14535p15-kito-s-ongoing-new-player-low-budget-guides-part-3
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 8:11 pm

Thanks for experienced players reply and suggestion build.

Just why would you add float dash?

I thought quick jump is a better choice from ground to sky...
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 8:17 pm

you can use brickgale bs instead of quick jump...
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 10:09 pm

Quick jump is not so good now, when your bot already level 10 put boost drive best for airs Increase your flying altitude with Augmented Thrusters [" really high + faster + 100x better "] + Eco boost reduce flying boost consumtion also when you are at mid air weapon attack power also increase .

quick jump with quick land for me just for faster reset time to jump again with hi altitude with short boost = hopper build. but if you thinking about faster altitude gain with no short boost better get Augmented Thrusters.


Last edited by +RedCobra+ on Sat Feb 14, 2015 12:12 pm; edited 1 time in total
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PostSubject: Re: First try on AG build   First try on AG build EmptyFri Feb 13, 2015 10:44 pm

+RedCobra+ wrote:
Eco boost reduce flying boost consumtion also when you are at mid air weapon attack power also increase .


It doesn't. They changed it to that but it doesn't affect the weapons in any way.
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PostSubject: Re: First try on AG build   First try on AG build EmptySat Feb 14, 2015 12:08 am

+RedCobra+ wrote:
Quick jump is not so good now, when your bot already level 10 put boost drive best for airs Increase your flying altitude with Augmented Thrusters [" really high + faster + 100x better "] + Eco boost reduce flying boost consumtion also when you are at mid air weapon attack power also increase .

quick jump for me just for faster reset time to jump again with short boost = hopper build. but if you thinking about faster altitude gain with no short boost better get Augmented Thrusters.

augmented thrusters is affected by quick jump, actually.
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PostSubject: Re: First try on AG build   First try on AG build EmptySat Feb 14, 2015 4:01 am

Private Cook wrote:
Just why would you add float dash?

I thought quick jump is a better choice from ground to sky...
Float dash allows you to fly low, good for evasion. Also good for jumping off cliffs to fly close enough to your target.

Brickgale BS1/2/3 are essentially Quick jump and quick land in one package. Only 20 ammo though but that's enough to last you until the end of the game or till you die.
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PostSubject: Re: First try on AG build   First try on AG build EmptySat Feb 14, 2015 5:17 am

float dash into QJ ecoboost is actually pretty good for getting up as well, and you can still just use normal float dash for evasion and low flying.
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PostSubject: Re: First try on AG build   First try on AG build EmptySat Feb 14, 2015 10:12 am

+RedCobra+ wrote:
quick jump for me just for faster reset time to jump again with short boost
Can you stop posting? Quick Land reduces the amount of time it takes to execute another hop. Quick Jump gives you higher hops.
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PostSubject: Re: First try on AG build   First try on AG build EmptySat Feb 14, 2015 12:03 pm

I'd build it something like this if you wanted something easy to tune

Cheap:
I feel bad for the unused capa tho.

If you wanna use up that capa

Cheap 2:

Alternatively you could take away broad radar for more hp

Broad hatur:

You could also only take beam guard or float dash and put even more range\eagle tunes, but meh.
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PostSubject: Re: First try on AG build   First try on AG build EmptySat Feb 14, 2015 12:09 pm

Diabolical wrote:
+RedCobra+ wrote:
quick jump for me just for faster reset time to jump again with short boost
Can you stop posting? Quick Land reduces the amount of time it takes to execute another hop. Quick Jump gives you higher hops.

sry sry im forgot :3.
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PostSubject: Re: First try on AG build   First try on AG build EmptySat Feb 14, 2015 3:56 pm


[Cartridges]
Capacity +70×6
Enhance Internal Weapon×2
Beam Guard
Float Dash
Accele Roll

[Material]
Hidora Cosmos×20
Fudara Cosmos×1
Midoro Cosmos×5
Yellow Chip×10
Stabilizer×139
Turbo Charger×75
Drum Magazine×7
Screw Bolts×100
Steel Wheel×60
[/spoiler]

You could also only take beam guard or float dash and put even more range\eagle tunes, but meh.[/quote]


Does float dash necessary for air type? I thought the higher AIR can go the safer AIR can get.

Also, I do heard when the FLY over certain number like 28, AIR is able to dodge most of the shooting weapon (I could be wrong because I read alot of info from this forum and confuse which person is correct) Does beam guard also needed or it can be blast guard?
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PostSubject: Re: First try on AG build   First try on AG build EmptySat Feb 14, 2015 4:52 pm

Well, float dash can be useful for those times you fell and a melee approaches, for when you need to stay low but mobile, and it goes well with Augumented Thrusters from Boost Drive. But no, it's not necessary, it's just if you like having the convenience. I, personally, don't even use it when I have it in my airs.

About fly, the more, the merrier, up to 38 that is, since it's the last point where it increases something considerable.

And beam guard wouldn't be bad, since you'll probably be fighting airs a lot. Blast guard is better, yes, but she doesn't get it, does she?
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PostSubject: Re: First try on AG build   First try on AG build EmptySun Feb 15, 2015 2:04 am

The reason you shouldn't go for 38FLY on AG is that her full boost comes with a speed boost, giving you 38FLY when the buff is in effect.
You only need 31FLY, so the rest of your capacity can be used for something else.
Float Dash is mandatory, get it.
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