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 Elcott Build: Slammin' Jammin' Hopper

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yc4ever
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySat Jul 27, 2013 12:11 pm

The Build Picture (Not Done Yet):

The Build In Calc:

The idea for this Elcott build is to have the ability to use a gun and hop while simultaneously having her Kaltos Arm as more of a defensive measure for her Slam attack, and an offensive potential through her Kaltos Arm's other ability.
She also has balanced stats which can take use of the increased longevity of her bits as well as balance out the damage, making her a great defensive character by using the spike bits in conjunction with her Arm.

Just a little idea that I might like using, people are free to comment/criticize, etc.
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kyarashotgun
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySat Jul 27, 2013 12:22 pm

You can drop a Life tune for a Force tune on the Magnum.

I personally would go full ranged (or full melee, but I'm shit with melee so that's not happening) and stick a handy mag to farm, but that's just me.
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySat Jul 27, 2013 7:02 pm

You should swap the ELC Gun for a Pump Gun if you have one.

I'd look to get 11 Tgh and 35 Wlk other than that it'll work I guess.
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySat Jul 27, 2013 9:55 pm

uhm don't have her but ill give u my opion anyways.i think pump gun might be good as poppet said seeing as u have 20 str youll get some big balls ;D.uhm I would not tune tgh tho tbh the difference between 9 and 11 tgh in terms on damage reduction is nothing also u don't run stun regain so u have no real reason to go for 11 tgh.id go for cv. as for broad radar I really don't think it is needed on a hopper instead maybe put that capa weapon tunes (if needed) or hp also don't force yourself to drop stats to get hp Always prioritize stats/weapon tunes above hp u can always ex.
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySat Jul 27, 2013 10:18 pm

how are her weapons, i never know
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySun Jul 28, 2013 2:38 am

Stickboy wrote:
how are her weapons, i never know

The ELC Gun is a 100 INT Higher, 50 Range less, 20 Speed slower, 55 Cost Pierce gun with reduced damage reduction from melee strikes.

Probably the most cost-efficient weapon in the game. Sounds absolutely godly on an alpha.


The Melee is basically a Luto's with 15 better Speed and 10 better Range statwise. I haven't seen either of the subs in action though.
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kyarashotgun
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySun Jul 28, 2013 3:46 am

https://www.youtube.com/watch?v=A_H6x52k8-A
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PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySun Jul 28, 2013 6:40 am

:O she looks like a pierce gun hopper with a mikoto jamming laser beam. I wants :3
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Koiro
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySun Jul 28, 2013 7:09 am

;)OwneD) wrote:
:O she looks like a pierce gun hopper with a mikoto jamming laser beam. I wants :3

>mikoto jamming laser beam

what
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;)OwneD)
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySun Jul 28, 2013 3:07 pm

[quote="Koiro10"]
;)OwneD) wrote:
:O she looks like a pierce gun hopper with a mikoto jamming laser beam. I wants :3

>mikoto jamming laser beam

what[/quoteu didn't see her purple laser beam in the video?idk I just compared it to mikoto beacause shes the only other bot with a laser similar.
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySun Jul 28, 2013 4:21 pm

It's not even a laser though. It's just a frontal field.
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PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySun Jul 28, 2013 4:38 pm

Poppet wrote:
You should swap the ELC Gun for a Pump Gun if you have one.

I'd look to get 11 Tgh and 35 Wlk other than that it'll work I guess.

>35 wlk on a land bot

..............................
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySun Jul 28, 2013 6:05 pm

Poppet wrote:
It's not even a laser though. It's just a frontal field.
This.

I mean it's more like a ball of energy than anything really.
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PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptySun Jul 28, 2013 8:42 pm

XiaoFu wrote:
Poppet wrote:
You should swap the ELC Gun for a Pump Gun if you have one.

I'd look to get 11 Tgh and 35 Wlk other than that it'll work I guess.

>35 wlk on a land bot

..............................

My bad. I was thinking hop breakpoints that I still got wrong.

You could drop the 32 Wlk to 30 and grab 15 more hp for the cost. You'd slightly slower while not hopping, but dat extra hp is like meta.
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptyTue Jul 30, 2013 5:39 am

Btw, could buy her gun in shop for 50rt
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptyTue Jul 30, 2013 3:33 pm

How many slots?
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptyTue Jul 30, 2013 6:56 pm

Most guns that come with a bot are 2s and available in the parts section.
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptyTue Jul 30, 2013 7:48 pm

Yes, you can buy Elcott's weapon for 50rt with 2 slots.

Also, from these replies, I figured that I really want to try and stick with my own build for now because no one has really thought of something that I'd really like, aside from the whole "go full tec" but that would require me to build back from scratch and remove quite a bit of hp from tank tunes just to fill up some capacity to tune up tec.
Or I could change some of the parts for increased tec and decreased str and keep all of the other tunes. But this would require retuning all the stuff I have and that's a pain because that means I have the potential to lose my only omega protector I have left.
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptyMon Oct 07, 2013 8:27 pm

i was also inspired by this build...

[Robot Name]
Elcott

[Parts]
BD: Elcott BD
 : Dual Spike Bit
 : Elcott LG [Life] [Life]
 : Elcott HD [Life] [Life]
  : Cute Beret
  : Boomerang Glasses
 : Elcott BSJ [Run]
  : Accel Saber BS [High Run Alpha] [High Run Alpha] [Run]
  : Kaltos Arm Mod
   : Kaltos Arm Mod@
 : Elcott AM [Tank] [Run] [Run]
  : ELC Gun [High Rapid Alpha]
 : Elcott AM [High Run Alpha] [Run] [Run]
  : Princess Shield R

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: 陸
SIZE: S
COST: 1255
CAPA: 1255
HP: 485
STR: 20
TEC: 22
WLK: 30
FLY: 9
TGH: 11

LEVEL: 10

[Cartridges]
Capacity +70×6
Tough Runner
Short Boost
Quick Jump
Quick Land

[Material]
Hidora Cosmos×6
Fudara Cosmos×7
Midoro Cosmos×1
Twode Cosmos×1
Yellow Chip×10
Green Chip×30
Engine Shaft×78
Physical Stone×20
Rapid Crystal×9
Snail Liquid×21
Screw Bolts×40
Steel Wheel×12

comment pls... Laughing
im a uc player so cheap tunes...
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptyTue Oct 08, 2013 1:48 am

what's the use of STR when you're not gonna be fully meleeing everything in your path? D: (her melee has a mediumly long cooldown after all)

I say just focus on TEC/WLK
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Elcott Build: Slammin' Jammin' Hopper Empty
PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper EmptyTue Oct 08, 2013 2:27 am

rei_hunter wrote:
what's the use of STR when you're not gonna be fully meleeing everything in your path? D: (her melee has a mediumly long cooldown after all)

I say just focus on TEC/WLK
Why the fuck would you focus on a 1-hit melee with bad tracking and a CD

Some people like to make hybrid builds, y'know
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PostSubject: Re: Elcott Build: Slammin' Jammin' Hopper   Elcott Build: Slammin' Jammin' Hopper Empty

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