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| | Custom Boss Battles | |
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+4BARILLIAN Gerrion S074 reaper64 8 posters | Author | Message |
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reaper64 Newbie
Posts : 50 Join date : 2013-03-30
| Subject: Custom Boss Battles Sat Mar 30, 2013 2:46 pm | |
| Yeah, you heard me right. Our OWN boss battles? Well, yes! If we have a stage creator, wouldn't it be cool if we also have a boss creator?
It would involve using parts from CB existence, even ones from existing bosses, customizing them, then putting them together, and finally destroying the boss. Like Stage Creator, after we put the boss in any of our created levels, we can fight them.
Of course, you don't come out empty handed if you manage to defeat the boss. You will get UC and Rank Points (or whatever they're called) and hopefully Rt, depending on how hard the boss is.
The amount of UC and Rank Points are determined by the COST of the robot.
Say if I created a boss with 1500 Cost, then beat it. I would be rewarded with the following:
1500 UC 150 Rank Points
and/or 15 Rt?
Simply put, the greater the COST, the greater the rewards.
Also, if its not too much to ask, if the boss can be featured, the UC payout is multiplied by 10, and Rank Points doubled.
Now, who's with me? | |
| | | S074 Newbie
Posts : 92 Join date : 2011-01-09
| Subject: Re: Custom Boss Battles Tue Apr 02, 2013 5:15 am | |
| Well, actually I like the idea (this game is severely lacking in terms of missions and bosses, and but on the contrary sports an awesome and constantly growing customization system in terms of usable parts for the bots).
Unfortunately I also think it's easier said than done. Making effective bosses will probably require a good amount of scripting to work properly, aside from charging at you and firing the weapon they have like a common arcantus monster.
That said, assuming such a thing possible, the idea in itself isn't bad at all, but I'm not sure cost can be effectively used as a way to gauge the reward.
So, to expand your idea even more, a boss editor, combined with a streamlined level editor could do wonders to extend the PvE side of this game, I think.
Levels and bosses could be submitted in a "Testing Area" of sorts. New missions could be played and rated by the users by "plot - gameplay, difficulty etc" during the first month they have been uploaded.
The highest ranking ones at the end of each month could be then picked and evaluated by CS and evventually promoted to real missions. The amount and kind of rewards could then be decided by CS after an internal evaluation.
The game could grow, the playerbase could be involved in the expansion of the game world and CS would have just to evaluate the best missions each month to expand their game, instead of creating new missions from scratch. | |
| | | Gerrion Wild Molcar
Posts : 2218 Join date : 2012-01-10 Age : 37 Location : Portugal (Europe)
| Subject: Re: Custom Boss Battles Tue Apr 02, 2013 5:38 am | |
| To be honest, although the idea is indeed cool, remember that players once had to battle for 200 rt on Lurking Evil, a dungeon full of horrible dangers and that took a lot of time preparing and actually finishing it at the time (even Eris/Resha players, who had an advantage at the time, had a hard time too). And including a rt prize on a mission will certainly lead to mass spamming from the veteran players.
Also, doing a boss with 1500 cost is a bad idea. Lurking Evil gave 5k Battle points to each player who entered. That's a total of 25000 cost distributed by 5 players. Doing a boss with 1500 cost against such odds would do no good, as the BP limit cannot prohibit the robot use with higher cost on said mission.
In other words, using solely player parts/tunes/weapons on bosses might work for easy levels, but if you want something challenging, you'll have to think "out of the box". From a 100k hit point pool to OHKO abilities, including things that players themselves cannot do.
Also, i'd advise building more on percentages than on certain rt. For exemple, 25k cost can give 25% of 5 rts once the mission is cleared. And i say percentages because, let's face it, CS would never give rt on such easy terms (unless it's the monthly rt or special campaigns).
With that said, may the brainstorm begin (not adding anything yet because i'm in a bad place to do bosses from scratch; maybe tomorrow). | |
| | | BARILLIAN Regular Poster
Posts : 285 Join date : 2010-08-26
| Subject: Re: Custom Boss Battles Tue Apr 02, 2013 5:18 pm | |
| Stage name: "HELP IM BEING CHASED BY BIRDS" Stage enemies: Crowske Unit x40 Boss: Raven Skelter (Big) x1 Boss abilities: Pursuit on, summons two Crowske units, used every two seconds | |
| | | Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Custom Boss Battles Tue Apr 02, 2013 7:05 pm | |
| - BARILLIAN wrote:
- Stage name: "HELP IM BEING CHASED BY BIRDS"
Stage enemies: Crowske Unit x40 Boss: Raven Skelter (Big) x1 Boss abilities: Pursuit on, summons two Crowske units, used every two seconds Rouche would break this v: | |
| | | NovaZero Grand Poster
Posts : 3141 Join date : 2010-06-14 Location : Bouncing on one of the Hurricane Arrows at Angel Academy
| Subject: Re: Custom Boss Battles Wed Apr 03, 2013 1:00 am | |
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| | | Rai-Rai Thoarla Nimbus
Posts : 37 Join date : 2011-08-22 Location : a world without OP characters
| Subject: Re: Custom Boss Battles Wed Apr 03, 2013 2:22 pm | |
| Heh I'm bored so why not contribute Mission Light vs. Dark! Bring order to CHAOS! - Spoiler:
Difficulty is locked at EXTREME! up to ten players per run Starting BP=25000 Time= infinite(time counts up) This mission has 1 part in this one part you have to fight CHAOS Origin(From CC), K-Ogre, and Kisrill At the start the Ark of Divinity says that He will assist you once his power is awakened, in the mean time you have to defeat K-Ogre and Kisrill while avoiding CHAOS Origin's Attacks(as CHAOS Origin is invincible) neither are invincible so you can maul them all you want plus they have 25% less HP from their earlier encounters(HP decrease is increased when there are less players up to 50% with one player) Once both are defeated the Ark of Divinity will show up and the Invincibility field surrounding CHAOS Origin will disappear MAIN BOSS-CHAOS Origin - Spoiler:
nothing much is different than his CC counterpart except he can fire a laser from his huge maw that can inflict a status effect called "Pure Darkness" which makes your visibility range to 1, the screen black except for your bot and the radar Jammed. when the Ark of Divinity appears all except the Radar jamming will be cured and your bot will be immune to those debuffs
The Ark of Divinity is the same as the quest except he has infinite HP Drops are the same as any quest but... 5% Drops - Spoiler:
CHAOS HD-a HD that makes you look like one of the CHAOS Forces, fortunately the guardians and security won't open fire on you.(Basicly the Kiba HDs from C21) Stats vary from HD to HD
Quest-Basagant Final Battle! vs. the Ark of Divinity! - Spoiler:
Path to the boss looks like the Dustol Ruins Maps except there is more green Mobs on path are a mixture of Dustol Ruins and Folasta Fields mobs Boss Lobby is inside a temple with the boss teleporter acting as an alter Around the teleporter are statues of the three arks (Baldane, Dostrex, and the turtle) Characters in Lobby are Lazflamme, Jikun Hu, and a Pawnger(All three are in front of the statues) After entering the Boss will appear and will hover above the arena protected by a barrier, however He can't attack Instead the players have to focus on the three bots wandering around the room Boss-Beta Golem - Spoiler:
One if the three mobs wandering the room Has a shock wave attack and can fire Fia-Esq Fireballs that deal blast damage receives 300% more damage from Melee attacks on 3* difficulty it can summon a barrier around itself giving Shock Status to anyone within the barrier(only when his HP hits the half way point) lasts for 50 Seconds 1*-10,000 HP 2*-15,000 HP 3*-20,000 HP
Boss-Gamma Golem - Spoiler:
One if the three mobs wandering the room Has a shock wave attack and can fire Seraph Nova-Esq blasts that deal Beam damage (Doesn't vaccuum nor deal more damage the longer a bot stays in it) receives 300% more damage from Blast attacks on 3* difficulty it can summon a barrier around itself protecting it from ONLY Blast Projectiles(only when his HP hits the half way point) lasts for 50 Seconds 1*-10,000 HP 2*-15,000 HP 3*-20,000 HP
Boss-Delta Golem - Spoiler:
One if the three mobs wandering the room Has a shock wave attack and can Punch its foes dealing melee damage and heavy knock-back receives 300% more damage from Beam attacks on 3* difficulty it can summon a barrier around itself protecting it from ONLY Beam Projectiles(only when his HP hits the half way point) lasts for 50 Seconds 1*-10,000 HP 2*-15,000 HP 3*-20,000 HP
Defeating each golem adds 1*5:00/2*10:00/3*15:00 to the timer 2* and 3* only Upon defeating all three golems the timer will pause and a cut-scene will play showing the barrier around the boss disappearing, but not fully gone. The boss summons four human-like Robots to the fray Boss-Bugsycait Girl - Spoiler:
Resembles Bugsycait Receives 100% damage from all attacks(no modifiers) Has a shock saber that deals melee damage and can shock targets Uses Shock Shield when she is being alpha striked(faces attacker) 2* only-at 50% hp she will warp to an unoccupied corner of the battle field if any of the bosses are at low HP they will warp to her she summons a Repair bit that acctivates a baltheon shield around the healing area if any bosses are still alive and are being healed they will help protect her with ranged or melee attacks(if they get close enough) bosses automaticly leave when their HP hits 75% Repair bit heals 250 HP every .5 secconds Repair bit has 1,000 HP 3*only-at 50% hp she will enter mode change in mode change her shock shield surrounds her completely her Shock saber deals more damage gains a ranged attack where she fires vibroblades at the target giving it Shock status 2*20,000 3*30,000
Boss-Pawnger Guy - Spoiler:
Resembles Pawnger Receives 300% more Damage from Beam attacks enters battle with a War Slasher and Princess Shield R(Shield has 3,000 HP instead of the original amount) War slasher has a 15% chance of inflicting Slow 2*only-at 50% HP he summons 3,000 HP Slayer bits 3*only-at 50% HP he will enter mode change in mode change he ditches his weapons and gains two golden auras around his hands(sound familiar?) He now has a 10-hit attack that deals melee damage(attack damage is equal to 20 force melee weapon backed by 40 STR) attack has a 15% chance of inflicting slow with each hit attack ends with a powerful AOE attack that deals melee damage, knocks back foes, and gives them Bullet Jam status 2*15,000 HP 3*25,000 HP
Boss-Sword Wing Girl - Spoiler:
Resembles Sword wing Receives 300% more Damage from Blast attacks enters battle with two Cyclone guns Remains in the air constantly 2*only-at 50% HP she summons 3,000 HP Propeller Bits 3*only-at 50% HP she will enter mode change in mode change She gains several melee attacks the first is like Katalina AM where she claws the target but instead of giving them shock she gives them Bullet Jam the second is like Garulabird LG but the attack has a three hit combo scraping the ground and bring anyone caught in it for quite the rough ride if she dies, after 30 seconds she will return with 25% HP with a speed boost but she can't attack untill another 30 seconds have past 2*15,000 HP 3*25,000 HP
Boss-Victory Guy - Spoiler:
Resembles Victory 1 Receives 300% more Damage from Melee attacks Enters battle with two Breaker Gatling Gatling have a 1% chance of breaking a part with each bullet 75% of the time he will unleash an alpha strike with his Blast Bazookas and Breaker Gatling at the nearest AIR target(he will pursuit AIRs) if there are no airs then he will attack the nearest target 2*only-at 50% HP he will summon 3,000 HP Rifle bits 3*only-at 50% HP he will enter mode change in mode change his Blast Bazookas turn into Blast Bazooka Gatlings(Bullet sizes remain the same as normal!) will always Alpha Strike and gains an infinite Moving Burst Blast Bazooka Bullets have a 15% chance of inflicting Shock and a 15% chance of inflicting Bullet Jam 2*15,000 HP 3*25,000 HP
Defeating each one adds 1*2:50/2*5:00/3*10:00 to the timer After that (if 2* or 3*) The Barrier disappears completely and the battle will begin MAIN BOSS-Ark of Divinity - Spoiler:
Once battle starts he will pursuit the nearest player untill the player dies if there are pursuit bits following him he will warp to the bit user and start attacking them(thats right Maily/Pacredina/Lucca Decco no camping for you!) takes 100% damage form all attacks(3*only-He takes 50% damage from all attacks!) He will randomly summon robot clones of the players(3*only-Clones have 50% more HP than the origonal) Randomly Strong A. Maids and Elme S.es will spawn in the 4 directions(3*only-Arte Maidfrills and Elme Sary Uraras will spawn instead) in packs of 5 each Randomly the three golems will spawn with 25% of their original HP(3*only-the Humanoids will spawn instead and they are summoned already mode changed, however Sword Wing girl will not Revive when killed unless she is spawned again)
Attacks Sword-Has about the same range as Haku's minus the charge times in between strikes Has a 15% chance of inflicting slow and a 5% chance of inflicting Shock or Bullet Jam any hit guarantees damage over 200 to non ARTS and over 300 damage to ARTS
Cannon-two Shoulder mounted cannons don the ranged aspect of his attacks can rapid fire laser blasts that guarantee heavy beam damage to LNDs and moderate damage to non LNDs when he loses 50% of his HP he will warp to the center of the map and charge up a powerful attack leaving him open to attack after charging he will begin taking any damage during his attack as if it is healing him(yeah if you continue attacking him while he fires you will end up healing him) the attack is a powerful cannon like the Ark of Desire's but instead of OHKOing the victims, they will receive gradual damage over time(deals friendly fire to any bot spawned!) He also could warp to a corner of the battlefield and charge there, however instead of rotating he will lob a shot that will ALWAYS land in the center of the map and will nuke the battlefield like Haku, he also leaves behind shadow clones of himself when he warps just like Haku 3*only-after the charge attacks shown above the cannons might imitate K-Ogre's dreaded missile assault attack!
Wings-on his back are two Giant wings of light, making up a majority of his size(his hit-box and body size are the same as a regular human's) He can use these to tackle opponents or fire light rays at tsrgets Tackle is the same as Berzelius's except faster and the charge time is shorter 3*only-Light rays may give a status effect called "Dysfunction". any bot afflicted with this can open fire on their team mates and the team mates aren't protected from friendly fire when attacked by someone with this status effect! 1*-50,000 HP 2*-100,000 HP 3*-151,000 HP
Defeating any bot that is not the main boss will add 1:00 to the timer Defeating any Boss that is not the main boss will add 5:00 to the timer When he is defeated the good old congratulations screen will appear and you may get the following parts 1% drop(3*only) - Spoiler:
Salvation's Edge R-Resembles the sword wielded by the Ark of Divinity however it is weaker than the original(Allways 3-slotted) Cost 100 HP +25 TEC -2 WLK +1 FLY -2 Size M Force 25 Ammo -- Range 50 Speed 50 INT 700 Force +5 and Range +50 when under AURA Angel wing AMJ-Wings that resemble the Ark of salvation enables the bot to fly without boosters Sanctity Cannon R BSJ-Cannons that Resemble that of the Ark of Divinity's, can fire blasts but can't charge up Cost 20 Force 10 Ammo 400(Dual mounted)(Clip size=50) Range 270 Speed 380 INT 1200 Divinity Gear-a helmet that resembles the one the Ark of Divinity wears, one bot who wore this could hear the destruction of CHAOS All stats except Cost, HP, and Cap: +1 HP +10 Cap +5 Golem Cube-Gives a Random Golem Name | Beta Golem | Gamma Golem | Delta Golem | Type | ART | AIR | LND | HP | 500 | 400 | 400 | STR | 5 | 5 | 15 | TEC | 21 | 15 | 5 | WLK | 5 | 5 | 21 | FLY | 5 | 21 | 5 | TGH | 20 | 10 | 10 | Cost/Cap | 1000/1050 | 1000/1050 | 1000/1050 |
5% drops(gear is 2* and 3* only) - Spoiler:
Bugsycait Gear-A headband that Resembles Bugsycait Girl's Antennae, Sadly it doesn't make you look like a bug WLK +1
Pawnger Gear-A Helmet that Resemble's Pawnger Guy's Helmet, Fitting for the Knight in Shining Armor STR +1
Sword Wing Gear-A hat that Resemble's Sword Wing Girl's Crest of Feathers, Makes you feels like a leader of a tribe FLY +1
Victory Gear-A Hat that Resemble's the one Victory Guy wears,any bot wearing this begins feeling like a tactician TEC +1
Rainbow Chip x5
20% drops - Spoiler:
Rainbow Chip x3-x4 Random Element x1-x3 3 Random chips x3-x4
50% drops - Spoiler:
Rainbow Chip x1-x2 Random Rare Mats x2-x5
100% Drops - Spoiler:
Random Mats x3-x13
EXP range(without tickets):1*1500-2000, 2*1750-2250, 3*2000-3000 Rank Point Range:10-30
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| | | That_Wiesel_Guy Legendary Poster
Posts : 4551 Join date : 2011-08-09 Age : 431
| Subject: Re: Custom Boss Battles Wed Apr 03, 2013 4:53 pm | |
| Stage name: SIEG HEIL Stage enemies: rows of crocodaggers with lios lgj and one machintlet arm Boss: Suguri | |
| | | reaper64 Newbie
Posts : 50 Join date : 2013-03-30
| Subject: Re: Custom Boss Battles Wed Apr 03, 2013 6:58 pm | |
| - Gerrion wrote:
- To be honest, although the idea is indeed cool, remember that players once had to battle for 200 rt on Lurking Evil, a dungeon full of horrible dangers and that took a lot of time preparing and actually finishing it at the time (even Eris/Resha players, who had an advantage at the time, had a hard time too). And including a rt prize on a mission will certainly lead to mass spamming from the veteran players.
Also, doing a boss with 1500 cost is a bad idea. Lurking Evil gave 5k Battle points to each player who entered. That's a total of 25000 cost distributed by 5 players. Doing a boss with 1500 cost against such odds would do no good, as the BP limit cannot prohibit the robot use with higher cost on said mission.
In other words, using solely player parts/tunes/weapons on bosses might work for easy levels, but if you want something challenging, you'll have to think "out of the box". From a 100k hit point pool to OHKO abilities, including things that players themselves cannot do.
Also, i'd advise building more on percentages than on certain rt. For exemple, 25k cost can give 25% of 5 rts once the mission is cleared. And i say percentages because, let's face it, CS would never give rt on such easy terms (unless it's the monthly rt or special campaigns).
With that said, may the brainstorm begin (not adding anything yet because i'm in a bad place to do bosses from scratch; maybe tomorrow). No, no, not 1500 cost for the players! I am talking about the total cost of all the parts that make up the boss! | |
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