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 Ouka Dayu

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Kazejin
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Kazejin
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Ouka Dayu Empty
PostSubject: Ouka Dayu   Ouka Dayu EmptyThu Mar 28, 2013 9:49 pm

Could there be some use for her with 2S? I really want her D:
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Trill
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Ouka Dayu Empty
PostSubject: Re: Ouka Dayu   Ouka Dayu EmptyThu Mar 28, 2013 10:02 pm

You can get decent stats but her weapon, you really suffer by losing that last weapon tune ;_;

Builds I made ended up with like 415 HP/Shortboost/Quickland/Tough Runner/Stun Regain/Blast Guard, 30 tec, 36 walk, and 2x CV/wx GRapid (Alpha + Beta)

Even at 2x the speed is an abysmal 286 ;;

Combat Gat Renny (or Patty I guess) would outperform her to be honest, but you can make her work if you want
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Kazejin
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PostSubject: Re: Ouka Dayu   Ouka Dayu EmptyThu Mar 28, 2013 10:17 pm

Changing the subject, 2S Renny or Patty would be good for only having 2 slots?
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MagicPotatoplz
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Ouka Dayu Empty
PostSubject: Re: Ouka Dayu   Ouka Dayu EmptyThu Mar 28, 2013 10:42 pm

Patty's more than fine with only 2 slots, and you can change Renny's AMs and weapons to make her work just fine.
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PostSubject: Re: Ouka Dayu   Ouka Dayu EmptyThu Mar 28, 2013 10:47 pm

Great! Would I be able to tune Patty for tec instead of str?
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MagicPotatoplz
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PostSubject: Re: Ouka Dayu   Ouka Dayu EmptyThu Mar 28, 2013 10:54 pm

You don't even need to touch TEC or STR on Patty. Keeping a balance makes her WBs perform at their best, and you'll be focusing on the gatling; the hammer is extremely situational. Tunes to consider on the gatling are Paralyze, High Air Force, and Force IMO (since it's 2s I'd probably go with Force + Para, but it's your choice). Other than that you just need to get to 36 WLK and tune 2x Revenge Crimson Veil on the LG if you want (Patty LG is good for things other than just Patty, including Airs).
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Kazejin
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Ouka Dayu Empty
PostSubject: Re: Ouka Dayu   Ouka Dayu EmptyThu Mar 28, 2013 11:09 pm

Here's Renny, not sure what weapons to give her
Spoiler:
Patty
Spoiler:
I probably didn't do these right but yeah some help would be appreciated ;__;
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Ouka Dayu Empty
PostSubject: Re: Ouka Dayu   Ouka Dayu EmptyThu Mar 28, 2013 11:28 pm

For Renny: you should pick either Short Boost or Sway. Not both.
Only use Moving Burst if you're going to go alphaing. Judging by your AMs, that is unlikely.

For Patty: no movement cart? 35 isn't a WLK breakpoint for anything that is a LND.


For both:
Shell Guard is shit.

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Kazejin
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Ouka Dayu Empty
PostSubject: Re: Ouka Dayu   Ouka Dayu EmptyFri Mar 29, 2013 12:26 am

Fixed them around a bit

Spoiler:

Not sure how to get 36 walk on Renny and I don't know how to tune Patty without ruining her STR xD
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PostSubject: Re: Ouka Dayu   Ouka Dayu EmptyFri Mar 29, 2013 8:04 am

For Renny you can either tune TEC and play along in her modes, making tec be in the tec stance and str in her str stance, or tune str and swap them, str in her tec stance and tec in her str stance. All this does is give you a melee instead of a backstep without mode change, but it's main selling point is that it's more efficient. H.Run Beta + H. Power Beta: you're doing 5-cost per two stat tunes verses H. Run Alpha + H. Tech Beta: one of the two is 5-cost per one stat. I personally am going Str since I have a few str oriented tuned parts lying around. Brings me to my next comment: Tonosama Lander BS is sort of a str based part: take it off them if you aren't going str based on Renny.

Just a personal thing but don't fret the str/tec balance too much on Patty, bit perfomance at values like 15str/20tec or even 10str/20tec will be fine. Frogander BS is the common choice for Patty, might suggest trying them out.
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PostSubject: Re: Ouka Dayu   Ouka Dayu EmptyFri Mar 29, 2013 9:34 am

Ouka Dayu is complete shit. So many things are way better than her.
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Ouka Dayu Empty
PostSubject: Re: Ouka Dayu   Ouka Dayu EmptyFri Mar 29, 2013 10:20 am

The patty I played around with I haven't even tuned her except 2x paralize on the gatling. It's performing quite nicely with default stat and hopper cart
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Kazejin
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Ouka Dayu Empty
PostSubject: Re: Ouka Dayu   Ouka Dayu EmptySat Mar 30, 2013 5:08 am

Guess this is my Renny build finalized, any slight adjustments I should make?

Spoiler:
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PostSubject: Re: Ouka Dayu   Ouka Dayu EmptySat Mar 30, 2013 2:10 pm

A little bit inefficient tunewise :V

Spoiler:

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Kazejin
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PostSubject: Re: Ouka Dayu   Ouka Dayu EmptySat Mar 30, 2013 2:21 pm

This entire time I thought I was only supposed to use High Runs/Techs orz

Thanks for clearing that up for me!
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PostSubject: Re: Ouka Dayu   Ouka Dayu EmptySat Mar 30, 2013 2:24 pm

Well, I only converted High Run Alphas to Runs since I had spare slots, and freeing up that fly let me convert High Tech Alphas to Betas, freeing up 5 cost at the expense of 1 slot for more TEC tunes.
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Kazejin
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Ouka Dayu Empty
PostSubject: Re: Ouka Dayu   Ouka Dayu EmptySat Mar 30, 2013 3:56 pm

Oh forgot to mention that my lily rain AM is 2 slot each Sad
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