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 Seraph (Old)

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UsamimiToMegane
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UsamimiToMegane


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PostSubject: Seraph (Old)   Seraph (Old) EmptyWed Feb 13, 2013 1:19 pm

1:

2:

Which is better.
Dont tell me to use ABR/MiniBazooka, its too mainstream boring.
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Aurum_Sol
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyWed Feb 13, 2013 2:54 pm

the second build is better. that, however, doesnt mean its good for what its supposed to do
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UsamimiToMegane
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyWed Feb 13, 2013 3:22 pm

1st. 17 force. higher slayerbit performance.
2nd. 20 force (3 force difference) on paralyze gun. low slayerbit performance.

as u can see im trying to stunlock ground targets. i tested 1str 20+tec and 15str 15tec on my shino, the slayer bit doesnt deal more dmg but it seems to be having faster attack rate and obviously more duration.
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Ryuuichiro
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyWed Feb 13, 2013 8:54 pm

UsamimiToMegane wrote:
as u can see im trying to stunlock ground targets. i tested 1str 20+tec and 15str 15tec on my shino, the slayer bit doesnt deal more dmg but it seems to be having faster attack rate and obviously more duration.

how about it's HP? did you take that into account during your testing? :O
WB's tend to act like meat shields 60% of the time they're deployed; unless balancing str and tec also makes them tougher hit-point-wise (apart from giving them a higher duration and damage output in most cases), there really shouldn't be much point in putting an effort to doing it

2nd build > 1st BTW
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UsamimiToMegane
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyWed Feb 13, 2013 10:39 pm

no change in wb's hit points.
but slayer bit have a good stun rate, plus paralyze tuned paralyze gun.

enemy will probably stunned from 70% of my attacks, they wont have time to shoot explosive to my slayer bit. besides it wont be destroyed from 1 hit + the bit got more duration so i can just deactivate it and reactivate it again after some attacks.

and remember the 1s delay before wb gauge reset when it got destroyed.

is it really worth it to get 30tec and having 3 more force on paralyze gun?
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Ryuuichiro
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyWed Feb 13, 2013 10:44 pm

3 more force on a middle-force range weapon is already a lot.
That translates to about 10 to 15 damage already if you can get your TEC as high as you can.
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Suguri
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyWed Feb 13, 2013 10:55 pm

STR/TEC affect wonder bit HP, damage, and duration in the same ratios.

Just sayin'.
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Ryuuichiro
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyWed Feb 13, 2013 11:14 pm

^ su-guru confirms it, then #em3 still, if you take into account what Aurum said, having to balance your build in a way where you equally rely on both a handheld and your WB to achieve your goal of stun-locking LND-based enemies is inferior IMO opposed to just pumping TEC, dealing better damage with your handheld and JUST occasionally using slayer bits to help out
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UsamimiToMegane
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyThu Feb 14, 2013 5:29 am

Ryuuichiro wrote:
^ su-guru confirms it, then #em3 still, if you take into account what Aurum said, having to balance your build in a way where you equally rely on both a handheld and your WB to achieve your goal of stun-locking LND-based enemies is inferior IMO opposed to just pumping TEC, dealing better damage with your handheld and JUST occasionally using slayer bits to help out

is it? i think its just a matter of playstyle..

i think ill go with my 1st build. well, mainly because its easier to tune.. lol

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Aurum_Sol
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyThu Feb 14, 2013 10:14 am

it doesnt work the way you think it will, just saying.
a different core with tough wonderbit would propably be something to think about, too.
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UsamimiToMegane
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyThu Feb 14, 2013 12:50 pm

:okay:
hmm.. then what do you think the best build & core using paralyze gun?
i want to use it so bad, because i love paralyze gun's design. Very Happy
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Aurum_Sol
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyThu Feb 14, 2013 2:29 pm

the main issue would be the paralyze tune, it is kind of wasted cost because it should be powerful enough to stun anything in 2 hits anyways, the paratune would shift that to stun in one hit BUT makes the target for further stuns for some time (i think it was like 1.5 seconds or something)

for a core you need to look for yourself, but if you plan on heavily relying on a meleewonderbit, tough wonderbot is propably a desirable card to have
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UsamimiToMegane
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyThu Feb 14, 2013 3:04 pm

3:

i think this is much better..
but i like pink haired crim.. noooooo... what should i do.. TROLOLOLOL

iirc more cost on paralyze gun = more stun chance right?


edit: ill probably change beast/ranger tune to a simple +1 str/tec to fit acceleroll.
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Leriel
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyFri Feb 15, 2013 4:25 am

Give para para gun a Paralyze Tune, Gforce, Grapid Beta / 2x Grapid Beta, Paralyze / x2 Paralyze, Gforce


Spoiler:
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UsamimiToMegane
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PostSubject: Re: Seraph (Old)   Seraph (Old) EmptyFri Feb 15, 2013 7:09 am

Ty Leriel, but i dont like 2x EIW crim build. And i dont think it suits paralyze gun since it has 600 ammo w/o alpha tunes. I think its suited for a long battle rather than seraph wing rush and then suicide rush.

And uh.. to me appearance > performance (doesnt mean i want a low performance bot though).
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