| Kisrill | |
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+14Rhyadel Miko Miko Spark Koiro IncuSlave sparhawk254 JinNJuice That_Wiesel_Guy Prior DarkChuky Relict? /dev/random Suguri Trill SL the Pyro 18 posters |
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Kisrill Tue Jan 01, 2013 6:07 pm | |
| For those who didn't get to talk to her NPC while it was in the winterized Resort Area, apparently the alliance was because Gigandroff went apeshit and needed putting down. - Specifications:
Class: AIR Size: L
Base Stats: HP: 410 STR: 12 TEC: 16 WLK: 12 FLY: 20 TGH: 8 COST/CAPA: 850/945
Cartridges: Level 1 -Capacity x6 - Capa +70 and HP +10 (15 Cost) -Shell Guard (30 Cost) -Sword Guard (15 Cost) -Beam Guard (20 Cost) -Stun Regain (20 Cost) -Quick Boost (20 Cost) -Quick Jump (30 Cost) -Sway (30 Cost) -Float Dash (30 Cost) Level 6 -Soul Eater (40 Cost) -Short Boost (30 Cost) -Quick Land (25 Cost) Level 9 -Sniper Sight (20 Cost) -Stealth System (40 Cost) -Broad Radar (50 Cost)
- Abilities:
Dark Javelin (Kisrill Scythe Main): Fires a projectile that, upon hitting the ground, will surge forward in a series of blasts like a Fire Pillar. This attack can be charged; at maximum charge, the attack has greater damage and AOE. Has 30 Force, 30 Ammo, 270 Range, 300 Speed and 1000 Int.
Dark Scythe (Kisrill Scythe Sub): Initiates Kisrill's melee combo. Attacks happen in this order: a wide claw swipe, a horizontal scythe slash, a vertical scythe slash (takes her into the air if she's on the ground), and a small swipe that launches a projectile. All attacks of the combo track and can hit multiple enemies. Note that this attack is entirely STR-based, including the projectile finisher. Has 30 Force, 70 Range, 80 Speed and 1000 Int.
Dark Shot (Kisrill AM2 Main): Launches a long, fast-firing flurry of exploding black feathers. When used on the ground the shot grouping is very tight, and when used in the air the spread will be very far out. This attack has homing properties. Has 6 Force, 1200 Ammo, 250 Range, 300 Speed and 140 Int.
Dark Ball (Kisrill AM@ Sub): Charges up and tosses a ball of dark energy at the target. Does not require a sub lock-on to fire, although having the lock-on gives the attack homing properties. When hit, the victim will suffer the Restraint status which is a combination of Bullet Jam, Shock, Severe Waste Booster and Slow (need confirmation on the last one). Has 25 Force, 20 Ammo, 150 Range, 300 Range, 150 Speed and 1000 Int. Tips and tricks for playing Kisrill:-Dark Javelin can be charged without penalty to movement. If you intend to charge it and multiple enemies are present, try to line it up with as many of them as possible. -Dark Javelin's explosion chain gimmick will only occur on impact with the ground or another robot. The explosions will only travel on flat surfaces or off of edges; they will stop dead against walls or hills. Other players/mobs and various terrain objects like rocks and buildings do not impede the explosions. -While Dark Scythe has good damage, AOE and tracking, its chasing distance is very poor and is thus is hard to hit nimble enemies with. Unless your target is Restricted or otherwise hindered, only use it to beat up enemies that get up in your grill. -If you need to retreat from a persistent enemy, hit it with the Dark Scythe combo up to the third attack, but don't do the fourth. This will ensure that you're airborne and that your assailant is stunned long enough for you to put some distance between you and it. -When fired from the ground, Dark Shot functions like a demonized Gatling. Use this to remove enemy shielding or as a finishing assault on weakened enemies. -When fired from the air, Dark Shot's wide spread makes it good for nailing other AIRs and other fast targets. Has a higher chance of hitting the further away you shoot from. -If you find yourself on the defensive, get a Hyper Shot buff and sit on the ground firing off Dark Shots. Enemies caught off-guard by this will likely find themselves missing half their HP in a hurry, and possibly even dead if they don't flee. -Dark Ball makes a good trap to keep the enemy pinned down long enough for you to tear into it. You might find it problematic to Dark Ball an enemy that knows it's coming however, so try to use it on enemies that don't know you're there. This is especially necessary for enemies that outrange you. -If an enemy is being a particular pain to you or your team for any reason, throw a Dark Ball at it. Your team will thank you (okay, maybe they won't, but it'll still fix the problem). Tips and tricks for combating Kisrill:-Hoo boy, this one is a doozy. If you have any Blast-based weapons with over 300 range, bring them. Monica Gold and the Saggitary Maxis line in particular are good for keeping her at bay. -Despite her size class, Kisrill has a glaring Achilles' Heel in her TGH stat. Just make sure you/your team can actually stunlock her, because while her melee combo has poor chasing, it will still hurt like hell if she catches you with it. -If you get pegged by Restraint, run for your nearest teammate/group of teammates and hope they can protect you until it wears off. There's nothing you can do to hurt anyone or anything while Restrained, much less Kisrill herself. Other notes:-Kisrill's L-size class isn't for nothing: she's as big as Shino's and Thoarla's mechs, making her the biggest legitimate moebot in the game. (Bigger than Dracken even, if you count him as a moebot.) -I've yet to gauge her overall potential in the arena, but after finally getting some hands-on experience with Kisrill, she's very fun to play. -Curiously, hitting an enemy above you with Dark Javelin will cause the explosion chain to go upwards. Not that useful, but it's funny.
Last edited by SL the Pyro on Tue Jan 15, 2013 3:18 am; edited 11 times in total | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Kisrill Tue Jan 01, 2013 6:12 pm | |
| You do know she doesn't deal Powerless right |:
Her melee is shit | |
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Guest Guest
| Subject: Re: Kisrill Tue Jan 01, 2013 6:15 pm | |
| It's called Restrict, not Powerless. It gives Severe Waste Booster, Bullet Jam, Shock, and one other debuff I forgot about. |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Kisrill Tue Jan 01, 2013 6:18 pm | |
| - Quote :
- -As you'd expect from a Chaos-based moebot, Kisrill's moveset is suited to aggressive players.
Stopped reading here. | |
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Re: Kisrill Tue Jan 01, 2013 6:27 pm | |
| - Trill wrote:
- You do know she doesn't deal Powerless right |:
Her melee is shit - Diabolical wrote:
- It's called Restrict, not Powerless. It gives Severe Waste Booster, Bullet Jam, Shock, and one other debuff I forgot about.
...Huh? Okay, fine I'll fix that. But then what dealt Powerless? I was sure there was someone/thing in the game that inflicted a debuff called Powerless... - Suguri wrote:
-
- Quote :
- -As you'd expect from a Chaos-based moebot, Kisrill's moveset is suited to aggressive players.
Stopped reading here. ...Note to self: only put in part-related stuff in "tips for playing as" sections now. I really need to get rid of the illusion that it's possible to please any of you.
Last edited by SL the Pyro on Tue Jan 01, 2013 6:34 pm; edited 1 time in total | |
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Guest Guest
| Subject: Re: Kisrill Tue Jan 01, 2013 6:31 pm | |
| - SL the Pyro wrote:
- But then what dealt Powerless? I was sure there was someone/thing in the game that inflicted a debuff called Powerless...
Eve. |
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/dev/random Regular Poster
Posts : 175 Join date : 2011-09-16
| Subject: Re: Kisrill Wed Jan 02, 2013 12:57 am | |
| - SL the Pyro wrote:
- -If you can't catch a fleeing target, throw a Dark Ball at it to slow it down.
If you can't catch it, I doubt the dark ball, which is much slower than you, will be able to. | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Kisrill Wed Jan 02, 2013 1:36 am | |
| - Diabolical wrote:
- It's called Restrict, not Powerless. It gives Severe Waste Booster, Bullet Jam, Shock, and one other debuff I forgot about.
- SL the Pyro wrote:
- Suguri wrote:
-
- Quote :
- -As you'd expect from a Chaos-based moebot, Kisrill's moveset is suited to aggressive players.
Stopped reading here. ...Note to self: only put in part-related stuff in "tips for playing as" sections now. I really need to get rid of the illusion that it's possible to please any of you. The kid's got himself thinking Kisrill fits aggressive players. She shoots a charge-type AoE. Swings claws and scythes with poor tracking. Wields a 6 force peashooter with wide spread. And throws a wheezing slow debuff that leaves anyone too far forward wishing they were playing hopscotch hoppers. Yup, she's a defensive type, alright, ain't two ways about it. | |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 44 Location : Costa Rica
| Subject: Re: Kisrill Mon Jan 21, 2013 11:44 am | |
| You can think in Kisrill like if she is the Zanpakutō of Kenpachi Zaraki...
that meas that and aggressive ppls will use her because u will never release her true power... but u will be aggressive like shit!!!
(xD)
I agree with Pyro.. Dark Ball can be used when u are not able to catch that enemy.. I also don't understand why it works but it does (the homing? heat of the fight, dodge the ball or my attacks...) | |
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Prior Regular Poster
Posts : 327 Join date : 2012-05-30
| Subject: Re: Kisrill Mon Jan 21, 2013 1:52 pm | |
| - DarkChuky wrote:
- You can think in Kisrill like if she is the Zanpakutō of Kenpachi Zaraki...
that meas that and aggressive ppls will use her because u will never release her true power... but u will be aggressive like shit!!!
(xD)
Are you fucking kidding me? | |
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That_Wiesel_Guy Legendary Poster
Posts : 4551 Join date : 2011-08-09 Age : 431
| Subject: Re: Kisrill Mon Jan 21, 2013 1:59 pm | |
| - DarkChuky wrote:
- You can think in Kisrill like if she is the Zanpakutō of Kenpachi Zaraki...
that meas that and aggressive ppls will use her because u will never release her true power... but u will be aggressive like shit!!!
(xD) - Spoiler:
shut up chuky | |
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Guest Guest
| Subject: Re: Kisrill Mon Jan 21, 2013 2:29 pm | |
| - LolChuky wrote:
- (xD)
(xD) |
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JinNJuice Regular Poster
Posts : 449 Join date : 2011-07-10
| Subject: Re: Kisrill Mon Jan 21, 2013 4:27 pm | |
| She's an anti-army type, BUT ONLY ON THE DEVENSIVE END. Try anything else, and you are dead. She is much too slow by all means for anything else. Oh, not to mention, she is almost as tall as an AXIS bot, thanks to her preference of armor design. | |
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sparhawk254 Newbie
Posts : 85 Join date : 2012-12-09 Location : Asia Minor
| Subject: Re: Kisrill Tue Jan 22, 2013 9:52 am | |
| anything thats an "L" size and flying usually becomes the no1 target in this current meta fest | |
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IncuSlave Regular Poster
Posts : 461 Join date : 2012-02-14
| Subject: Re: Kisrill Tue Jan 22, 2013 12:39 pm | |
| - sparhawk254 wrote:
- anything thats an "L" size and flying usually becomes the no1 target in this current meta fest
Flapjack, anyone? | |
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JinNJuice Regular Poster
Posts : 449 Join date : 2011-07-10
| Subject: Re: Kisrill Tue Jan 22, 2013 3:19 pm | |
| - IncuSlave wrote:
- Flapjack, anyone?
Fagjack be M sized, packed with homing blaster and FREE Moving Burst. But yeah, I'd stick on the defensive. Those who say her melee hurts, realize that her low hit rate and combo cause less consecutive TGH penalty to occur. | |
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IncuSlave Regular Poster
Posts : 461 Join date : 2012-02-14
| Subject: Re: Kisrill Tue Jan 22, 2013 3:51 pm | |
| Forgive me... Forgot about dat. | |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 44 Location : Costa Rica
| Subject: Re: Kisrill Tue Jan 22, 2013 6:50 pm | |
| - JinNJuice wrote:
- IncuSlave wrote:
- Flapjack, anyone?
Fagjack be M sized, packed with homing blaster and FREE Moving Burst.
But yeah, I'd stick on the defensive. Those who say her melee hurts, realize that her low hit rate and combo cause less consecutive TGH penalty to occur. xd who is lolchuky??? xd on topic... in the current meta (zeros everywhere) I love to use her.. yes as defensive, when u release that charge blast in they face is like hahahah eat that!!! in 1v1 airs.. I see that the spread of her attack is bad at some ranges, I use the melee as emergency attack... and hate when one hit cancels the charging... I like her game play.. is not a simple air with shot from far away... some ppls said she is a nerfed version of air Eve | |
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That_Wiesel_Guy Legendary Poster
Posts : 4551 Join date : 2011-08-09 Age : 431
| Subject: Re: Kisrill Tue Jan 22, 2013 7:36 pm | |
| - DarkChuky wrote:
- some ppls said she is a nerfed version of air Eve
who the hell said that | |
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Guest Guest
| Subject: Re: Kisrill Tue Jan 22, 2013 7:41 pm | |
| - LolChuky wrote:
- xd who is lolchuky??? xd
Post of 2013. |
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Guest Guest
| Subject: Re: Kisrill Tue Jan 22, 2013 7:58 pm | |
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Prior Regular Poster
Posts : 327 Join date : 2012-05-30
| Subject: Re: Kisrill Tue Jan 22, 2013 9:23 pm | |
| Chuky now owns this thread. | |
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Koiro God Poster
Posts : 5490 Join date : 2012-09-16 Age : 26 Location : Somewhere in the state of Country
| Subject: Re: Kisrill Tue Jan 22, 2013 10:11 pm | |
| Kisrill is an L air? Well then she's the cutest fatty ever :3. | |
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Miko Miko Spark Regular Poster
Other / Decline to state Posts : 267 Join date : 2012-05-14
| Subject: Re: Kisrill Sat Jan 26, 2013 3:44 am | |
| Started to tune my Kisrill a bit and then I noticed something.
I can never land the damn Dark Javelin. Dark Shot is fine, it does insane amounts of damage under a PS... but where is the hit confirmation on that Javelin? I seem to hit an enemy with a pillar and they take no damage, I hit them head on with the ball itself, it will only do damage if it grazes them or hits them at extremely close range, and the 1st pillar never does damage.
Any tips on how to use this thing? | |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 44 Location : Costa Rica
| Subject: Re: Kisrill Sat Jan 26, 2013 1:43 pm | |
| well Dark Javelins is like a Napalm Bomb.. you drop it from high.. it lands and puffff.. a river of darkness..
but.. as a bomb u must aim by yourself, calculate where it will land and where the river of darkness will hit.. if you tink that the auto aim will work u will lost your shot...
so, - aim and calculate by yourself. - dont try it vs air units or units over u - try to use it over groups of enemies (those ppls in the PS healing are great tarjet) - good to help your teamantes when the lnd enemy is distracted | |
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