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 Help with kisrill

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mechaRev
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Help with kisrill Empty
PostSubject: Help with kisrill   Help with kisrill EmptyFri Jun 20, 2014 10:06 am

Spoiler:
just wanted an opinion on it, not sure about the speed on the gatling, but would tuning speed really help?, and cart-wise, I'm not feeling it, could swap sniper sight for stun regain / beam guard but idk

prop bits or accel roll are out of the question
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That_Wiesel_Guy
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PostSubject: Re: Help with kisrill   Help with kisrill EmptyFri Jun 20, 2014 11:15 am

Accel is pretty mandatory on Kisrill. I'd drop the high shooter or somethinh because Accel Roll corrects her aiming when usi g Dark Javelin so you don't ghost hit. The other way is to always hold w when you use the Javelin and only w until you release it. Also, gforce is more important than grange on Javelin as well, and speed helps on shot a bit. It makes it curve into people faster, but doesn't help accuracy much. Sniper Sight is cool, but opting for some defensive carts is probably a good idea, like beam guard (since you have 8 tgh)
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mechaRev
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PostSubject: Re: Help with kisrill   Help with kisrill EmptyFri Jun 20, 2014 4:13 pm

in this case of ghost hits, do all movement carts help fix it?, the new core tune cart comes to mind I guess, also, about dark javelin, heard range tunes make for more pilars, which I guess in turn would help with damage, I'll try with a range and work it from there
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That_Wiesel_Guy
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PostSubject: Re: Help with kisrill   Help with kisrill EmptyFri Jun 20, 2014 4:45 pm

From what I know, Glide Boost and Accel are the only ones that correct it. I think air loop was deconfirmed, not sure about slide boost though. And it does make more pillars, so maybe something like 2x grange and a gforce?
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