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 Kisrill discussion

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Miko Miko Spark
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Miko Miko Spark


Other / Decline to state Posts : 267
Join date : 2012-05-14

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PostSubject: Kisrill discussion   Kisrill discussion EmptyFri Dec 21, 2012 6:36 pm

Rolled her on the garapon from my very first roll.
Content at first, then really confused.
Her RESTRICT effect on her subweapon is pretty sweet but at the same time its ammo capacity is low.
So I'd stick to her main weapons instead, but is her melee STR or TEC based? I won't be using it but I'd just like to know.
Also which main weapon should be used? The 30 force one with only 30 ammo or the 6 force one with 1200 ammo? Anyway to tune either of these?

I wouldn't also mind build discussion of her... she's very confusing to say the least.
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Trill
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Trill


Male Posts : 3071
Join date : 2011-02-26
Age : 913

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PostSubject: Re: Kisrill discussion   Kisrill discussion EmptyFri Dec 21, 2012 6:47 pm

Spoiler:

Spoiler:


I don't know which I like better. Melee build definately looks a lot more fun, but eh...
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Suguri
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Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 26
Location : Japan

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PostSubject: Re: Kisrill discussion   Kisrill discussion EmptyFri Dec 21, 2012 7:20 pm

Build for tec, her melee's a joke.

Use Dark Shot for single targets, Dark Javelin for crowds. Dark Ball is amazing for shutting down a single target strolling through your team (rip eris/ivis/sylvia) and makes it near impossible for a fly based art/sup to do anything but sit still until they die.

I suggest range tuning both weapons. Dark Shot needs long distances for it to converge fully, and Dark Javelin...well, the benefits should be obvious.
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Miko Miko Spark
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Miko Miko Spark


Other / Decline to state Posts : 267
Join date : 2012-05-14

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PostSubject: Re: Kisrill discussion   Kisrill discussion EmptyFri Dec 21, 2012 9:18 pm

Suguri wrote:
Build for tec, her melee's a joke.

Yeah her melee is trash, my main concern was how to build her and how to tune her main weaps.

Quote :
Use Dark Shot for single targets, Dark Javelin for crowds. Dark Ball is amazing for shutting down a single target strolling through your team (rip eris/ivis/sylvia) and makes it near impossible for a fly based art/sup to do anything but sit still until they die.

I suggest range tuning both weapons. Dark Shot needs long distances for it to converge fully, and Dark Javelin...well, the benefits should be obvious.
Range tuning? Sounds nice, thank you for the advice Sugu~ :3

Trill wrote:
Spoiler:
My build seems more like this...
Spoiler:
Am I missing anything important?

EDIT: Accele roll version
Spoiler:
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Koiro
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Koiro


Male Posts : 5490
Join date : 2012-09-16
Age : 27
Location : Somewhere in the state of Country

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PostSubject: Re: Kisrill discussion   Kisrill discussion EmptyFri Dec 21, 2012 11:08 pm

Fuck you. That is all...




No, I'm just kidding, good roll. IMO, that's kinda a lucky roll.
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/dev/random
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Posts : 175
Join date : 2011-09-16

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PostSubject: Re: Kisrill discussion   Kisrill discussion EmptySat Dec 22, 2012 3:45 pm

Obligatory +1 force to that strange machine gun. And I wonder if para tuning would do anything.
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» More Kisrill (*´ω`*)
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