| Air EVE weapons | |
|
|
Author | Message |
---|
Silvraph Regular Poster
Posts : 415 Join date : 2012-11-17
| Subject: Air EVE weapons Fri Nov 30, 2012 1:57 am | |
| Hey guys, I'm looking for opinion on what you guys tuned/think it's best to tune on EVE(Air)'s 2 main weapons. Doumo Arigatou | |
|
| |
Leriel Regular Poster
Posts : 210 Join date : 2011-06-29
| Subject: Re: Air EVE weapons Fri Nov 30, 2012 7:26 am | |
| EVE SHOT - High Shootah, Grapid Beta, Grange Alpha Ruin Cannon - High Shootah, Grapid Beta, Gforce beta or x2 Breaker , High Shootah
| |
|
| |
dsp Adept Poster
Posts : 937 Join date : 2011-04-28
| Subject: Re: Air EVE weapons Fri Nov 30, 2012 7:28 am | |
| | |
|
| |
nzlk Regular Poster
Posts : 403 Join date : 2011-05-07
| Subject: Re: Air EVE weapons Fri Nov 30, 2012 8:15 am | |
| | |
|
| |
Silvraph Regular Poster
Posts : 415 Join date : 2012-11-17
| Subject: Re: Air EVE weapons Fri Nov 30, 2012 6:53 pm | |
| I find Eve's main weapon's have enormous range for an air unit (rivaling those of ART), how practical is it to tune range on them and push pass the 320 stock range? | |
|
| |
Shai Legendary Poster
Posts : 4410 Join date : 2012-07-30 Age : 29 Location : Lost Canvas
| Subject: Re: Air EVE weapons Sat Dec 01, 2012 5:07 am | |
| - Silvraph wrote:
- I find Eve's main weapon's have enormous range for an air unit (rivaling those of ART), how practical is it to tune range on them and push pass the 320 stock range?
Not really, range is never a bad thing, considering you have to get in range of arts to use them. Besides that, Ruin Cannon can easily miss the ammo. I don't see how you can get that thing empty unless you don't die at all and it's a seriously long match where you're constant active. Imo the range is bad and I'd def tune for some extra range. . _ . I'm putting G Rapid Beta, G Force Beta and G Range Beta on my Ruin Cannon. Still not sure what to do with Eve's Shot as I got capa problems. xD | |
|
| |
Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Air EVE weapons Sat Dec 01, 2012 11:25 am | |
| air eve has slot problems, not capa problems (well, technically one leads to the other) | |
|
| |
Silvraph Regular Poster
Posts : 415 Join date : 2012-11-17
| Subject: Re: Air EVE weapons Sat Dec 01, 2012 12:11 pm | |
| - Aurum_Sol wrote:
- air eve has slot problems, not capa problems (well, technically one leads to the other)
She has plenty slots, you can reach 40 TEC 38 FLY with 8 slots and lots of capa left, that's why I was wondering how I should tune the weapn. (3 slots on EVE cannon, 3 slots on Ruin Cannon, 2 slots on LG for extra capa tune as needed) As most people suggested between a balance of range, speed, and power, I think I will leave my weapon untuned and play eve for a while during Xmas and see what my personal preference of the balance would be. Thanks for the inputs. I really appreciate it. (P.S. I'm starting to collect tune mats for boost, tec, and capa tunes if anyone is willing to sell the ingredients)...(and boost+tec elements) | |
|
| |
Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Air EVE weapons Sat Dec 01, 2012 12:26 pm | |
| im pretty sure the only reason why my full tuned air eve has any kind of capacity problem is a direct result of the very limited amount of slots while trying to keep wonderbits useful of course i am looking at this from a 6 weapontune point of view, because anything else would propably be a very stupid idea | |
|
| |
Silvraph Regular Poster
Posts : 415 Join date : 2012-11-17
| Subject: Re: Air EVE weapons Sat Dec 01, 2012 4:05 pm | |
| - Aurum_Sol wrote:
- im pretty sure the only reason why my full tuned air eve has any kind of capacity problem is a direct result of the very limited amount of slots while trying to keep wonderbits useful
of course i am looking at this from a 6 weapontune point of view, because anything else would propably be a very stupid idea Yeah I was actually wondering about the wonderbit on AIR EVE, does it actually recharge boost gauge when it hits a target? Or is it still bugged? | |
|
| |
heerokosmos Newcomer
Posts : 10 Join date : 2012-09-02
| Subject: Re: Air EVE weapons Thu Dec 06, 2012 4:10 am | |
| - Silvraph wrote:
- Aurum_Sol wrote:
- im pretty sure the only reason why my full tuned air eve has any kind of capacity problem is a direct result of the very limited amount of slots while trying to keep wonderbits useful
of course i am looking at this from a 6 weapontune point of view, because anything else would propably be a very stupid idea Yeah I was actually wondering about the wonderbit on AIR EVE, does it actually recharge boost gauge when it hits a target? Or is it still bugged? not sure if its bug but it gives so little that even constant hit on a flying away HD seraph you still end up running out and the pray getting away smiling at you unless you sacrifice 30hp.... | |
|
| |
Sponsored content
| Subject: Re: Air EVE weapons | |
| |
|
| |
| Air EVE weapons | |
|