| how do I into Momiji | |
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+16Tashunu God is a Cat Girl DarkChuky Miko Miko Spark Kuzuha nzlk resireth JadeCicada /dev/random HashiriyaR32 Suguri Trill -Business Gerrion Zwiebel Force SL the Pyro 20 posters |
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Miko Miko Spark Regular Poster
Other / Decline to state Posts : 267 Join date : 2012-05-14
| Subject: Re: how do I into Momiji Thu Aug 30, 2012 6:12 pm | |
| So how's Ninja Run now? Is it a cart worth prioritizing anything over? (For example the second Crimson Arts cart)
Any solid Momiji builds of both routes?
EDIT: Flare route, Grappler v Gladiator? | |
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 1:14 am | |
| - Miko Miko Spark wrote:
- So how's Ninja Run now? Is it a cart worth prioritizing anything over? (For example the second Crimson Arts cart)
Any solid Momiji builds of both routes?
EDIT: Flare route, Grappler v Gladiator? From what I've seen, you will want every Zero Cart Momiji can use. If there's anything you'll want to prioritize Ninja Run over, it's Boost Run depending on if you want invisibility or speed. You probably neither need Grappler or Gladiator, since the kunai buff increases both power and range. That could just be me though. I've been eking out a few builds, mostly under the premise that Momiji needs the max WLK breakpoint (36) at least. These are only my ideas, so make of them what you will (note that the fifth listed Zero Cart doesn't actually exist in the game, so it can be safely ignored in CosmiCalc): Flare Build: - Spoiler:
http://cosmiccalc.vacau.com/?MOMIJI%20%26BDgLS72hWBgFjLGoa@C1pV2pV2hHDoblHDq8hFCq0hBSoclAMod@P5kkhn3p3khAMoe@F5fF5pjn1p3k%233*6f31f35*4f38|ndefined|ndefined|ndefined|ndefined|ndefined|%2C|%3A|%7C|5fP5|P5h|fP4|@Rifj|WPgSO|m20@R|gu|fR|ACg8
Blitz Build: - Spoiler:
http://cosmiccalc.vacau.com/?MOMIJI%20%26BDgLS72hWBgFP1hLGma@C1jHDmbnHDo8@B3hFCo0hBSmcnAMmd@PS2fPS2kO20lhAMme@SL3fSL3kO27l%233*6f18f20f35*4|ndefined|ndefined|ndefined|ndefined|ndefined|%2C|%3A|%7C|R3fR3|fB3h|hWPgS|@ifR3|gu|@R3j|ACg8
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Miko Miko Spark Regular Poster
Other / Decline to state Posts : 267 Join date : 2012-05-14
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 1:52 am | |
| - SL the Pyro wrote:
- If there's anything you'll want to prioritize Ninja Run over, it's Boost Run depending on if you want invisibility or speed.
I've been eking out a few builds, mostly under the premise that Momiji needs the max WLK breakpoint (36) at least. These are only my ideas, so make of them what you will (note that the fifth listed Zero Cart doesn't actually exist in the game, so it can be safely ignored in CosmiCalc):
Flare Build:
- Spoiler:
http://cosmiccalc.vacau.com/?MOMIJI%20%26BDgLS72hWBgFjLGoa@C1pV2pV2hHDoblHDq8hFCq0hBSoclAMod@P5kkhn3p3khAMoe@F5fF5pjn1p3k%233*6f31f35*4f38|ndefined|ndefined|ndefined|ndefined|ndefined|%2C|%3A|%7C|5fP5|P5h|fP4|@Rifj|WPgSO|m20@R|gu|fR|ACg8
Uh, people with Broad Radar (Most if not everyone) can see you under the radar if you have Stealth System. So I wouldn't suggest her to use it. What I see here is also a lack of TGH, her 9 TGH makes her too fragile and I'd bump it up to 12 myself. Not to mention the magical breakpoint 12 combos with Crimson Veil nicely, 9 TGH makes CV a crutch she must depend on in sticky situations. But about the WLK thing, you make a good point about it, so you should try to reach for the 36 WLK more than trying to reach the max STR? These are my builds: (Flare only Q.Q) - 40 STR/32 WLK:
【Robot Name】 Momiji
【Parts】 BD: Momiji BD : Lance Bit(default) : Momiji LG [Crimson Veil] [Crimson Veil] [Capacity] : Momiji HD [High Power Alpha] [High Power Alpha] [High Run Beta] : Silver Headphones [Tough] : Berry Earrings : Momiji BS [High Power Beta] [High Run Beta] [High Power Alpha] : Momiji AM [High Power Alpha] [High Power Beta] [High Power Alpha] : Cheer Pom-pon [High Power Alpha] [High Tough Alpha] [High Run] : Momiji AM2 [High Power Alpha] [Great Force Beta] [Great Force Beta] : Cheer Pom-pon [High Power Alpha] [High Power Beta] [High Run Beta]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1385 CAPA: 1390 HP: 454 STR: 40 TEC: -2 WLK: 32 FLY: 1 TGH: 12
LEVEL: 12
【Cartridges】 Capacity +70×6 Stun Regain Broad Radar Zero Cartridge×4
- 36 STR/36 WLK:
【Robot Name】 Momiji
【Parts】 BD: Momiji BD : Lance Bit(default) : Momiji LG [Crimson Veil] [Crimson Veil] [Capacity] : Momiji HD [High Power Alpha] [High Power Alpha] [High Run Beta] : Silver Headphones [Tough] : Berry Earrings : Momiji BS [High Power Beta] [High Run] [High Run Alpha] : Momiji AM [High Power Alpha] [High Power Alpha] [High Power Alpha] : Cheer Pom-pon [High Power Alpha] [High Tough Alpha] [High Run Beta] : Momiji AM2 [High Force Beta] [Great Force Beta] [High Run] : Cheer Pom-pon [High Power Alpha] [High Power Beta] [High Run Alpha]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1390 CAPA: 1390 HP: 454 STR: 36 TEC: 1 WLK: 36 FLY: 1 TGH: 12
LEVEL: 12
【Cartridges】 Capacity +70×6 Stun Regain Broad Radar Zero Cartridge×4
--- Here's a huge question I've wanted to ask, Stun Regain is a staple when using CV, but in Momiji's case her Ninja Run is also just as useful. I made these builds prior to the Ninja Run buff, but now I'm considering taking off Stun Regain for it. So which one would be best? Stun Regain or Ninja Run? | |
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resireth Master Poster
Posts : 2129 Join date : 2011-10-08 Age : 80
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 8:41 am | |
| - SL the Pyro wrote:
- From what I've seen, you will want every Zero Cart Momiji can use.
I disagree.For Momiji's Blitz route (in which I affectionately refer to as "Hurricane Style"), she has the ZERO cart "Windrunner". While it might prove useful in getting over obstacles, I don't see how it is useful in combat. Then again, you can take it solely because of it's cost. EDIT: I suppose the usefulness of that cartridge depends on the build you're using. - How's this build:
【Robot Name】 月影
【Parts】 BD: Momiji BD : Lance Bit(default) : Momiji LG [High Power Beta] [High Power Alpha] [High Power Alpha] : Momiji HD [High Power Alpha] [High Power Alpha] [High Power Alpha] : Amethyst Tiara [High Power Alpha] : Kanzashi Shuriken : Momiji BS [High Power Alpha] [High Power Alpha] [Tough] : Momiji AM [Slow] [Slow] [Tough] : Cheer Pom-pon [High Run Alpha] [High Run Alpha] [High Run Alpha] : Momiji AM2 [High Power Alpha] [High Power Alpha] [Tough] : Cheer Pom-pon [High Run Alpha] [High Run Alpha] [High Run Alpha]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1335 CAPA: 1335 HP: 439 STR: 40 TEC: 1 WLK: 36 FLY: 1 TGH: 12
LEVEL: 12
【Cartridges】 Capacity +70×6 Broad Radar Zero Cartridge×4 Ninja Run
【必要素材】 Hidora Cosmos×3 Fudara Cosmos×17 Fourda Cosmos×2 Blue Chip×105 Green Chip×65 Rainbow Chip×38 Power Amp×95 Engine Shaft×54 Brake Damper×15 Rapid Crystal×54 Shock Graphite×73 Snail Liquid×108
Flare Route, btw.
Last edited by resireth on Fri Aug 31, 2012 11:17 am; edited 3 times in total | |
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Kuzuha What Abbey Get
Posts : 2441 Join date : 2011-10-03 Location : Philippines
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 9:00 am | |
| - resireth wrote:
- SL the Pyro wrote:
- From what I've seen, you will want every Zero Cart Momiji can use.
I disagree. For Momiji's Blitz route (in which I affectionately refer to as "Hurricane Style"), she has the ZERO cart "Windrunner". While it might prove useful in getting over obstacles, I don't see how it is useful in combat. Then again, you can take it solely because of it's cost.
- Flame Please:
【Robot Name】 月影
【Parts】 BD: Momiji BD : Lance Bit(default) : Momiji LG [High Power Beta] [High Power Alpha] [High Power Alpha] : Momiji HD [High Power Alpha] [High Power Alpha] [High Power Alpha] : Amethyst Tiara [High Power Alpha] : Kanzashi Shuriken : Momiji BS [High Power Alpha] [High Power Alpha] [Tough] : Momiji AM [Slow] [Slow] [Tough] : Cheer Pom-pon [High Run Alpha] [High Run Alpha] [High Run Alpha] : Momiji AM2 [High Power Alpha] [High Power Alpha] [Tough] : Cheer Pom-pon [High Run Alpha] [High Run Alpha] [High Run Alpha]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1335 CAPA: 1335 HP: 439 STR: 40 TEC: 1 WLK: 36 FLY: 1 TGH: 12
LEVEL: 12
【Cartridges】 Capacity +70×6 Broad Radar Zero Cartridge×4 Ninja Run
【必要素材】 Hidora Cosmos×3 Fudara Cosmos×17 Fourda Cosmos×2 Blue Chip×105 Green Chip×65 Rainbow Chip×38 Power Amp×95 Engine Shaft×54 Brake Damper×15 Rapid Crystal×54 Shock Graphite×73 Snail Liquid×108
It actually would. I haven't proven it yet since I don't have Momiji, but I think you can use Windrunner after doing a shortboost. Paired with Quick Land (If she has one), you can really mess up those aiming at you. | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 11:12 am | |
| - Spoiler:
【Robot Name】 Momiji
【Parts】 BD: Momiji BD : Lance Bit(default) : Momiji LG [High Run Alpha] [High Power Alpha] [Tough] : Momiji HD [Power] [High Power Alpha] [High Power Alpha] : Black Layer Ribbon : Berry Earrings [Tough] : Momiji BS [High Run Alpha] [High Run Alpha] [High Power Alpha] : Momiji AM [High Run Alpha] [High Power Alpha] [High Power Alpha] : - : Momiji AM2 [Great Rapid Beta] [High Shooter] [Force] : Busted Stungun [High Run Alpha] [High Run Alpha] [High Run Alpha]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1335 CAPA: 1335 HP: 434 STR: 32 TEC: 6 WLK: 36 FLY: 1 TGH: 12
LEVEL: 12
【Cartridges】 Capacity +70×6 Stealth System Broad Radar Zero Cartridge×3 Ninja Run
【必要素材】 Hidora Cosmos×3 Fudara Cosmos×13 Ones Cosmos×1 Threede Cosmos×1 Fourda Cosmos×1 Blue Chip×60 Green Chip×90 Rainbow Chip×11 Power Amp×59 Engine Shaft×63 Brake Damper×10 Strike Metal×4 Scope Lens×21 Rapid Crystal×50 Shock Graphite×42 Heat Ash×15 Snail Liquid×49 Acid Gel×23
I'm not entirely sure why people are making melee-oriented flame path builds. Her flame melee is not worth maining. It's decent enough untuned to serve it's purpose as a last resort and a way to hound arts if you get in range. Either way, this build is really fun. Ninja Run combined with Stealth System equates to a bot you can't lock onto (and therefor can't see on radar), only appearing long enough to throw a fireball into your face. The concept is somewhat hurt by Broad Radar, but not being able to lock onto her really makes her hard to deal with all the same. EDIT: It's super early and I'm sick, forgot High Run Beta existed - Spoiler:
【Robot Name】 Momiji
【Parts】 BD: Momiji BD : Lance Bit(default) : Momiji LG : Momiji HD [High Run Beta] [High Run Beta] [High Run Beta] : Black Layer Ribbon [High Run Beta] : Berry Earrings [Tough] : Momiji BS [High Run Beta] [High Run Beta] [High Run Beta] : Momiji AM [High Power Alpha] [High Power Alpha] [High Power Alpha] : Busted Stungun [High Power Alpha] [High Power Alpha] [Power] : Momiji AM2 [Great Rapid Beta] [High Shooter] [Force] : Busted Stungun [High Power Alpha] [High Power Alpha] [High Power Alpha]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1325 CAPA: 1335 HP: 434 STR: 36 TEC: -3 WLK: 36 FLY: 1 TGH: 12
LEVEL: 12
【Cartridges】 Capacity +70×6 Stealth System Broad Radar Zero Cartridge×3 Ninja Run
【必要素材】 Hidora Cosmos×2 Fudara Cosmos×15 Ones Cosmos×1 Threede Cosmos×1 Fourda Cosmos×1 Blue Chip×115 Green Chip×55 Rainbow Chip×11 Power Amp×77 Engine Shaft×35 Brake Damper×5 Strike Metal×4 Scope Lens×21 Rapid Crystal×50 Shock Graphite×56 Heat Ash×15 Snail Liquid×21 Acid Gel×23
High Capa + 2x Clearance if you don't mind the cost. G.Capa + 2x C.Veil, but she ends up with a lot lower TGH (9-10) | |
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/dev/random Regular Poster
Posts : 175 Join date : 2011-09-16
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 11:47 am | |
| Anyone else noticed low dps in the blitz melee? Seems the 27 force is split between the two slashes of her combo. Sometimes I see 21 and 17 dmg instead of 38 dmg with one right click. | |
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 2:30 pm | |
| - /dev/random wrote:
- Anyone else noticed low dps in the blitz melee?
Seems the 27 force is split between the two slashes of her combo. Sometimes I see 21 and 17 dmg instead of 38 dmg with one right click. I fired off a ticket to CyberStep about that. I don't remember seeing anything like that in any other attack in the game - not even on the bots who use the same attack style, like Ouka and Aila - and I doubt CyberStep would code an entirely new damage formula just for one attack. More that likely the Force is mislabeled or they didn't code the damage to match it. - Trill wrote:
- I'm not entirely sure why people are making melee-oriented flame path builds. Her flame melee is not worth maining. It's decent enough untuned to serve it's purpose as a last resort and a way to hound arts if you get in range.
Either way, this build is really fun. Ninja Run combined with Stealth System equates to a bot you can't lock onto (and therefor can't see on radar), only appearing long enough to throw a fireball into your face. The concept is somewhat hurt by Broad Radar, but not being able to lock onto her really makes her hard to deal with all the same. This. The whole point of Momiji is to weaken with ranged attacks and destroy with melee, and the Flare melee combo needs buffs a lot less than Scarlet Needle. Besides, what happens if you get Shocked? Suddenly you'll be happy to have that pseudo-E.V.E. Shot. The Flare path has all its attacks, including ranged attacks, use the STR stat for a reason. The problem with Ninja Run is that if they lock onto you before you go into it, they can stay locked on. You think the enemies are just smartly following your wind trail when really they're following the giant red crosshair (I also sent this in the bug report). Still, if you're good with it and know to hide yourself after being locked onto, you'll only lose a few seconds before you can sneak up on them again. Remember: Momiji is a ninja, she's not supposed to fight head-on. | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 2:49 pm | |
| - SL the Pyro wrote:
- /dev/random wrote:
- Anyone else noticed low dps in the blitz melee?
Seems the 27 force is split between the two slashes of her combo. Sometimes I see 21 and 17 dmg instead of 38 dmg with one right click. I fired off a ticket to CyberStep about that. I don't remember seeing anything like that in any other attack in the game I'm having a hard time remembering specific examples other than Butterflea BS and Seraph FC Nova, but lots of these sorts of attacks do exist. | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 2:52 pm | |
| - SL the Pyro wrote:
- /dev/random wrote:
- Anyone else noticed low dps in the blitz melee?
Seems the 27 force is split between the two slashes of her combo. Sometimes I see 21 and 17 dmg instead of 38 dmg with one right click. I fired off a ticket to CyberStep about that. I don't remember seeing anything like that in any other attack in the game - not even on the bots who use the same attack style, like Ouka and Aila - and I doubt CyberStep would code an entirely new damage formula just for one attack. More that likely the Force is mislabeled or they didn't code the damage to match it.
- Trill wrote:
- I'm not entirely sure why people are making melee-oriented flame path builds. Her flame melee is not worth maining. It's decent enough untuned to serve it's purpose as a last resort and a way to hound arts if you get in range.
Either way, this build is really fun. Ninja Run combined with Stealth System equates to a bot you can't lock onto (and therefor can't see on radar), only appearing long enough to throw a fireball into your face. The concept is somewhat hurt by Broad Radar, but not being able to lock onto her really makes her hard to deal with all the same. This. The whole point of Momiji is to weaken with ranged attacks and destroy with melee, and the Flare melee combo needs buffs a lot less than Scarlet Needle. Besides, what happens if you get Shocked? Suddenly you'll be happy to have that pseudo-E.V.E. Shot. The Flare path has all its attacks, including ranged attacks, use the STR stat for a reason.
The problem with Ninja Run is that if they lock onto you before you go into it, they can stay locked on. You think the enemies are just smartly following your wind trail when really they're following the giant red crosshair (I also sent this in the bug report). Still, if you're good with it and know to hide yourself after being locked onto, you'll only lose a few seconds before you can sneak up on them again. Remember: Momiji is a ninja, she's not supposed to fight head-on. I'm pretty sure they fixed this. Played against a friend's Momiji, and even though you still maintain a lock (my homing shots still homed into them even though they were invisible), there's no red crosshair. Homing shots like above mentioned are hardly affected, but non-homing robots really have issues hitting you all the same. | |
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JadeCicada Regular Poster
Posts : 434 Join date : 2012-03-26 Location : DOS
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 2:55 pm | |
| - Suguri wrote:
- SL the Pyro wrote:
- /dev/random wrote:
- Anyone else noticed low dps in the blitz melee?
Seems the 27 force is split between the two slashes of her combo. Sometimes I see 21 and 17 dmg instead of 38 dmg with one right click. I fired off a ticket to CyberStep about that. I don't remember seeing anything like that in any other attack in the game I'm having a hard time remembering specific examples other than Butterflea BS and Seraph FC Nova, but lots of these sorts of attacks do exist. Frenzy Chainsaw is also like this, as well. As for the lockon with Ninja Run, it's the same as with Kagetama's Shadow Step. They don't see you or the cross-hair, but they still hold a lock and their aim is adjusted to accomodate. But unless you're able to watch your gun / the wind properly, then you won't be able to compensate for the movement properly (especially if they're doing something other than an obvious strafe). Tack on Stealth System, and so if your opponent doesn't have Broad Radar, then it really is a bit annoying to pinpoint. | |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 44 Location : Costa Rica
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 5:12 pm | |
| ..mmm.. if Im not wrong the wind melee is like Elisa or Aila... 1 click, 2 or more slash type attacks where 2nd..3rd...4th... damage is reduced a lot.... then looooow DPS
At begining I tough Eris would be the same, but that sword are to strong no damage reduction is noticed.
Update This is my personal answer to the question about to choose fire vs wind...
Wind Pro: The range attack will do nice damage and doesn't have charge time.. mega long combo, she is just perfect for slow tunes. Cons: Her capa and the need to tune for Tec, is hard, you will have tunning issues because you can not do High Beta tunes. then lack of capa. (unles you remove some cart and add another capa or tune the lgs for Capa <- not cheap)
Fire: Good AOE melee attack, heavy damage, the buff of the sword is just wow. Its like a good moe version of the Vanguard Fencer. Cons: All her range attacks needs charge time. The last jump she does at the end of the combo is a problem (it cancels right click spam!)
I like Fire more vs Wind because I don't need range weapons, has been melee for too much time, also I don't have dependency in slow tunes, and the best of all, she is str based then the issues with capa will not be so big problem. (but I don't have plans to tune any one of the new zeroes) | |
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 5:31 pm | |
| - JadeCicada wrote:
- Suguri wrote:
I'm having a hard time remembering specific examples other than Butterflea BS and Seraph FC Nova, but lots of these sorts of attacks do exist. Frenzy Chainsaw is also like this, as well.
As for the lockon with Ninja Run, it's the same as with Kagetama's Shadow Step. They don't see you or the cross-hair, but they still hold a lock and their aim is adjusted to accomodate. But unless you're able to watch your gun / the wind properly, then you won't be able to compensate for the movement properly (especially if they're doing something other than an obvious strafe). Tack on Stealth System, and so if your opponent doesn't have Broad Radar, then it really is a bit annoying to pinpoint. Ah, I didn't know any of this. The only multi-hit-melee bot I have like that is Aila (Ouka doesn't count, her combo segments only consist of one swing each), and her combo starts with one-hit segments, so you might not even notice if the damage is divided due to natural TGH falloff; I don't have a Frenzy Chainsaw either. And none of the Momijis I've fought have had Ninja Run (I can't fathom why), so I've had no experience with following an invisible one and assumed "lock-on" meant crosshair and all. Still, locking onto an enemy you can barely see without the crosshair has to be disorienting/frustrating. Also, don't mind me, I'm just updating my builds based on what I'm seeing here: - Flare Build:
【Robot Name】 Momiji
【Parts】 BD: Momiji BD : Dual Slayer Bit : Momiji LG [Capacity] [Crimson Veil] [Crimson Veil] : Momiji HD [High Run Beta] [High Power Beta] [High Power Beta] : Silver Headphones [Tough] : Kanzashi Shuriken : Momiji BS [High Run Beta] [High Power Beta] [High Power Beta] : Momiji AM [High Power Beta] [High Power Alpha] [High Power Alpha] : Fireflower [High Run] [High Run] [High Power Alpha] : Momiji AM2 [High Tough] [Great Force Beta] [Great Force Beta] : Fireflower [Run] [High Run] [High Power Alpha]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: ZERO SIZE: S COST: 1390 CAPA: 1390 HP: 454 STR: 35 TEC: 1 WLK: 36 FLY: 1 TGH: 12
LEVEL: 12
【Cartridges】 Capacity +70×6 Stealth System Zero Cartridge×4 Ninja Run
- Blitz Build:
【Robot Name】 Momiji
【Parts】 BD: Momiji BD : Dual Spike Bit : Momiji LG [Capacity] [Capacity] [High Boost] : Momiji HD [High Run] [High Boost] : Silver Headphones [High Boost] : Kanzashi Shuriken : Momiji BS [High Run] [High Boost] : Momiji AM [Slow] [Slow] : Fireflower [High Run] [High Run] [High Run] : Momiji AM2 [Supply] [Supply] : Dancing Maracas [High Run] [High Run] [High Run]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: ZERO SIZE: S COST: 1370 CAPA: 1370 HP: 420 STR: 17 TEC: 12 WLK: 40 FLY: 17 TGH: 9
LEVEL: 12
【Cartridges】 Capacity +70×5 Short Boost Boost Run Quick Land Zero Cartridge×4
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 44 Location : Costa Rica
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 6:20 pm | |
| I have a question...
the Quick land will help the Fire version to do a fast and better landing after the combo? that delay is killing me. | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 11:26 pm | |
| Blitz build needs more fly. Gotta go fast.
No really, why is the gunner build with such high Boost run tier? Just pick on a lonely target and shoot it to death, since they won't be able to attack you back. | |
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Tashunu Adept Poster
Posts : 587 Join date : 2011-02-24 Age : 31 Location : Somewhere in the world
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 11:57 pm | |
| Not sure if mentioned already, but her damage is weird ._.
Examples with tests i did: Against rouche(art), similar damage on monica(art) front:47 back:30
Against an air(vector eagle i think it was) front:38 back:52 | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: how do I into Momiji Fri Aug 31, 2012 11:57 pm | |
| Purple-teir is obnoxiously high. Try redteir ( 40/8 ) or so. | |
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Re: how do I into Momiji Sat Sep 01, 2012 12:41 am | |
| I decided to pack speed and evasion on the Blitz build because she doesn't have the stealth capabilities of the Flare build (I thought the power-oriented one would benefit more from it, that and tuning STR, WLK and FLY on the same bot is murderously hard). Also, I have to allow for other stats and the carts, so I settled for just enough to hit the top Boost Run tier. It's even better because Windrunner uses WLK now. And why top tier Boost Run? Well, why not? If she's going to be a shuriken-slinging speedster, then I might as well pull out all the stops. To quote the Mythbusters: if it's worth doing, it's worth overdoing. - Tashunu wrote:
- Not sure if mentioned already, but her damage is weird ._.
Examples with tests i did: Against rouche(art), similar damage on monica(art) front:47 back:30
Against an air(vector eagle i think it was) front:38 back:52 I assume you're talking about Scarlet Needle (the fireball). Its damage calculation is a mixture of Shell and Melee.
Last edited by SL the Pyro on Sat Sep 01, 2012 12:49 am; edited 1 time in total | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: how do I into Momiji Sat Sep 01, 2012 12:48 am | |
| As someone who's used purple and red teir, I can safely say red teir was definately more than neccisary. Purple teir requires seriously hurting stats more than red teir even. | |
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zerocl Molcar Coming Out Of A Vase
Posts : 1404 Join date : 2011-12-17 Age : 37 Location : Somewhere in South Pole
| Subject: Re: how do I into Momiji Sat Sep 01, 2012 1:08 am | |
| Then, Capa Tune for Wind Momiji is a must :V? | |
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Re: how do I into Momiji Sat Sep 01, 2012 2:43 am | |
| - zerocl wrote:
- Then, Capa Tune for Wind Momiji is a must :V?
Only if you're going full-gotta-go-fast-retard while putting on weapon tunes like I am. Capa tunes certainly aren't a necessity depending on what you want to do, your build is your build. | |
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Tashunu Adept Poster
Posts : 587 Join date : 2011-02-24 Age : 31 Location : Somewhere in the world
| Subject: Re: how do I into Momiji Sat Sep 01, 2012 10:56 am | |
| Actually, that was damage with momiji's wind route melee, damage calculate from one right click and not including the dirks at the melee stop at the end. I also mean the damage done on the back is weird | |
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heerokosmos Newcomer
Posts : 10 Join date : 2012-09-02
| Subject: Re: how do I into Momiji Sun Sep 02, 2012 1:35 pm | |
| so fire route is STR? does this affect the main AM fireball? or is it just the melee? just want to make sure before tune's | |
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SL the Pyro Regular Poster
Posts : 364 Join date : 2011-04-26 Age : 34 Location : I snuck into your room as you read this sentence.
| Subject: Re: how do I into Momiji Sun Sep 02, 2012 4:02 pm | |
| - Tashunu wrote:
- Actually, that was damage with momiji's wind route melee, damage calculate from one right click and not including the dirks at the melee stop at the end. I also mean the damage done on the back is weird
Huh. Why is that attack so weird? Unless the combo has some bizarre shell/blast typing or you were hitting it in a grazing fashion (which shouldn't effect anything), I'm afraid I don't know what to tell you. - heerokosmos wrote:
- so fire route is STR? does this affect the main AM fireball? or is it just the melee? just want to make sure before tune's
Flare route is all STR. Blitz route is all TEC. | |
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heerokosmos Newcomer
Posts : 10 Join date : 2012-09-02
| Subject: Re: how do I into Momiji Fri Sep 07, 2012 4:04 pm | |
| - Tashunu wrote:
- Actually, that was damage with momiji's wind route melee, damage calculate from one right click and not including the dirks at the melee stop at the end. I also mean the damage done on the back is weird
is it just me or Momiji blitz route is so nerf she cant even get a good stat without grate capa tune? coz of the tech+run combination did CS make a mistake here? on the balancing? or they want her to turn like sup bot? that dont even have really good support skills.... | |
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