| Ideal Setup for Scaregant Burai | |
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+3tehprognoob Relict? Bayonette 7 posters |
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Bayonette Regular Poster
Posts : 185 Join date : 2011-05-19 Age : 35
| Subject: Ideal Setup for Scaregant Burai Sat Jul 21, 2012 12:35 pm | |
| I just got this bot today, and I was wondering what setup should I use? | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Ideal Setup for Scaregant Burai Sat Jul 21, 2012 3:33 pm | |
| http://www.cosmicbreakfanforum.com/search?mode=searchbox&search_keywords=burai&show_results=topics | |
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Bayonette Regular Poster
Posts : 185 Join date : 2011-05-19 Age : 35
| Subject: Re: Ideal Setup for Scaregant Burai Sun Jul 22, 2012 3:12 am | |
| I tried looking their thread, but it confuses me on what kind of build should I make. | |
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tehprognoob Ace Poster
Posts : 1712 Join date : 2011-07-22 Age : 28
| Subject: Re: Ideal Setup for Scaregant Burai Sun Jul 22, 2012 9:38 am | |
| Think it out for yourself
Melee LND = fast moving + Evasion cart + high STR + C. Veil, unless you want to stick with Gatling hopping | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Ideal Setup for Scaregant Burai Sun Jul 22, 2012 11:35 am | |
| - tehprognoob wrote:
- Think it out for yourself
Melee LND = fast moving + Evasion cart + high STR + C. Veil, unless you want to stick with Gatling hopping right back at you: its not a S-Land your talking about, its a fucking burai - for the kind of melee build you suggested other RT L-Lands can do it better | |
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tehprognoob Ace Poster
Posts : 1712 Join date : 2011-07-22 Age : 28
| Subject: Re: Ideal Setup for Scaregant Burai Sun Jul 22, 2012 12:03 pm | |
| Yellowtier, hop, 40 STR C. Veil - Spoiler:
【Robot Name】 Scaregent
【Parts】 BD: Scaregent BD3 : Auto Gun Bit(default) : Red Squealer LG [Crimson Veil] [Crimson Veil] [Great Capacity] : Jaguar Arm HD [High Power Alpha] [High Power Alpha] [High Power Alpha] : Black Layer Ribbon [High Power Alpha] : Berry Earrings [Tough] : Katana Max BS [High Power Alpha] [High Power Alpha] [High Power Alpha] : Scaregent AM5 [Run] [High Run Beta] [Power] : Scare Gatling [High Power Alpha] [High Power Alpha] [High Power Alpha] : Scare Sword & Bomb [Gladiator] [Gladiator] [High Power Alpha] : Victory AM [High Run Beta] [High Run Beta] [High Run Beta] : Viper Shield [High Run Beta] [High Run Beta] [High Run Beta]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: L COST: 1365 CAPA: 1380 HP: 489 STR: 40 TEC: -13 WLK: 33 FLY: 1 TGH: 21
LEVEL: 10
【Cartridges】 Capacity +60×6 Blast Guard Stun Regain Short Boost Boost Run
【必要素材】 Hidora Cosmos×103 Fudara Cosmos×58 Midoro Cosmos×60 Yoguru Cosmos×30 Threede Cosmos×2 Blue Chip×165 Green Chip×55 Rainbow Chip×66 Power Amp×704 Engine Shaft×640 Brake Damper×5 Physical Stone×100 Scope Lens×26 Rapid Crystal×630 Shock Graphite×77 Snail Liquid×21 Hard Plate×100 Hulk Meteorite×200 Screw Bolts×300 Steel Wheel×300 Miracle Ammonite×140 Shining Feather×140
- dropped some STR fot 27 TGH 509 HP:
【Robot Name】 Scaregent
【Parts】 BD: Scaregent BD3 : Dual Spike Bit : Red Squealer LG [Crimson Veil] [Crimson Veil] [Capacity] : Steel Rider HD [High Power Alpha] [High Power Alpha] [High Power Alpha] : Winding Key Top [High Power Alpha] : Dress Mini Ivis [High Power Alpha] : Fizalivan BS [Run] [High Power Alpha] [High Power Alpha] : Scaregent AM5 [High Run Beta] [Run] [Run] : Scare Gatling [High Run Beta] [High Run Beta] [High Run Alpha] : Scare Sword & Bomb [High Gladiator] [High Gladiator] [High Power Alpha] : Aquila AM [High Run Beta] [High Run Beta] [High Run Beta] : Busted Stungun [Tough] [Tough] [Tough]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: L COST: 1325 CAPA: 1325 HP: 509 STR: 32 TEC: -8 WLK: 33 FLY: 1 TGH: 27
LEVEL: 10
【Cartridges】 Capacity +60×6 Blast Guard Stun Regain Short Boost Boost Run
【必要素材】 Hidora Cosmos×106 Fudara Cosmos×55 Midoro Cosmos×23 Yoguru Cosmos×10 Fourda Cosmos×2 Blue Chip×130 Green Chip×60 Rainbow Chip×52 Power Amp×272 Engine Shaft×54 Brake Damper×15 Physical Stone×250 Scope Lens×34 Rapid Crystal×46 Shock Graphite×56 Snail Liquid×25 Prism Glass×46 Hard Plate×100 Screw Bolts×200 Miracle Ammonite×60 Shining Feather×60
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Ideal Setup for Scaregant Burai Sun Jul 22, 2012 3:13 pm | |
| I used to tell people 40tgh but I don't know if I like that train of thought anymore. All Scaregants have pretty horrid capa though, it's tough to do much with them. CV, weapon tunes, and HP are probably what matter most. | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Ideal Setup for Scaregant Burai Sun Jul 22, 2012 5:01 pm | |
| - Suguri wrote:
- I used to tell people 40tgh but I don't know if I like that train of thought anymore. All Scaregants have pretty horrid capa though, it's tough to do much with them. CV, weapon tunes, and HP are probably what matter most.
i dont think scaregant needs 40 tough, 30 is easily achievable on the series and should siffice. combined with his innate damage avoiding mechanics pure HP should work much better than toughness anyways burai also opens the option to use the melee simply for slowing purposes due to his early bombthrow in the combo and the knockback at the third swing but im pretty sure that people wont understand what im saying here since they failed doing so in the heavy chrotacs thread - and chrotacs is much more obvious for that example >.> | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 913
| Subject: Re: Ideal Setup for Scaregant Burai Sun Jul 22, 2012 5:11 pm | |
| - Aurum_Sol wrote:
- Suguri wrote:
- I used to tell people 40tgh but I don't know if I like that train of thought anymore. All Scaregants have pretty horrid capa though, it's tough to do much with them. CV, weapon tunes, and HP are probably what matter most.
i dont think scaregant needs 40 tough, 30 is easily achievable on the series and should siffice. combined with his innate damage avoiding mechanics pure HP should work much better than toughness anyways
burai also opens the option to use the melee simply for slowing purposes due to his early bombthrow in the combo and the knockback at the third swing but im pretty sure that people wont understand what im saying here since they failed doing so in the heavy chrotacs thread - and chrotacs is much more obvious for that example >.> Assuming you get free room to shoot them after slowing them, I'm not sure even at 8 tech you'd be able to get higher dps than you would continuing to beat on them. Albeit there's times when you're forced to do this (bot you're attacking also procc'd c.veil and slow/plenty of sheilds allow them to hit you still / fast enough melee to combo even during slow), I wouldn't suggest doing it for everything. | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Ideal Setup for Scaregant Burai Sun Jul 22, 2012 5:14 pm | |
| - Aurum_Sol wrote:
- pure HP should work much better than toughness anyways
More or less what I was implying with "I don't know if I like that train of thought anymore". Calcing him quick though I can't even pass 600 HP with the stats and revenge/weapon tunes I want without capa tuning though... - Aurum_Sol wrote:
- burai also opens the option to use the melee simply for slowing purposes due to his early bombthrow in the combo and the knockback at the third swing but im pretty sure that people wont understand what im saying here since they failed doing so in the heavy chrotacs thread - and chrotacs is much more obvious for that example >.>
I don't know, "slow tuning burai" makes a lot more sense at first glance than "slow tuning chrotacs". I don't think I like any of the scaregant line's main weapons enough to want to main them though. | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Ideal Setup for Scaregant Burai Sun Jul 22, 2012 5:25 pm | |
| - Trill wrote:
- I'm not sure even at 8 tech you'd be able to get higher dps than you would continuing to beat on them.
that isnt the goal the goal is to keep damage of your own bot to a minimum and like you said you shouldnt do it with every target you find (for multiple reasons like an art deals more damage while on range than when being pummeled or AMMO) for testing purposes i ended up using deamon vulcan for extended ammo capacity (and the ability to cloak and shoot) which is propably some kind sacrileg considering the usualy k-shield build edit: @ sugu if i had the rainbowchips for tunes i would just do it and test it live (im pretty sure it works looking at chrotacs meleemechanics) but since i dont play enough to have spare rainbows anymore i wont be able to get it done and others dont even get close the idea that being said, its not like im just throwing things around without putting thought into it, i can remember the reaction for my suggestion of tanking not with a land but with an art - that was not nice at all (or the discussion of old vs new rouche barrierball that i NEVER saw being used again a week after the change everyone seemed so fond of) | |
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Bayonette Regular Poster
Posts : 185 Join date : 2011-05-19 Age : 35
| Subject: Re: Ideal Setup for Scaregant Burai Mon Jul 23, 2012 1:19 am | |
| Um, is it okay to let TEC go down to zero? | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Ideal Setup for Scaregant Burai Mon Jul 23, 2012 1:28 am | |
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tehprognoob Ace Poster
Posts : 1712 Join date : 2011-07-22 Age : 28
| Subject: Re: Ideal Setup for Scaregant Burai Mon Jul 23, 2012 8:08 am | |
| Usually 0 TEC works on pure melees considering D. Spike bits are gonna do their job even with 40/0 STR/TEC balance, apparently, but I guess Burai needs TEC for the Gatling... | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Ideal Setup for Scaregant Burai Mon Jul 23, 2012 1:50 pm | |
| Well, that's what I thought. 0 TEC works, too, I guess... | |
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Raven Adept Poster
Posts : 946 Join date : 2010-12-29
| Subject: Re: Ideal Setup for Scaregant Burai Tue Jul 24, 2012 12:37 am | |
| This is assuming everyone just wants to blatantly melee with it. If that's what you wanna do, then sure go for 0 TEC.
If you want to actually use the Gatling as a kiting/ranged weapon, keep some TEC, Force tune it, and maybe throw on a rapid. | |
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