| Chibi Soccer Field | |
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+10Haaronyde Trill tehprognoob resireth NoizeGT ziix Gerrion Aurum_Sol Stickboy GA-45 14 posters |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Chibi Soccer Field Sat Mar 31, 2012 6:44 pm | |
| - LXE wrote:
- Then we'll have to have everyone on the field to have stun regain.
Not sure if we can do that. only the chibi needs stun regain as he is the only one that will get damage because he would be the only player in the opposing team. both teams would be in the same team and just use bright red or bright blue coloured bots to different between there actual team. that way you can kick the chibi while not being able to kick enemy players | |
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Guest Guest
| Subject: Re: Chibi Soccer Field Sat Mar 31, 2012 6:48 pm | |
| Ok, I'll add that to the list.
Please note that if you hurt another player on the opposing team, that player gets a free kick. |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Chibi Soccer Field Sat Mar 31, 2012 7:25 pm | |
| if your gonna utilize megaphones for some serious actions, you wont have fouls outside of pillars either | |
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Guest Guest
| Subject: Re: Chibi Soccer Field Sat Mar 31, 2012 7:36 pm | |
| I made a new field, I fixed up most of it and made it larger. Now it looks more realistic. - Aurum_Sol wrote:
- if your gonna utilize megaphones for some serious actions, you wont have fouls outside of pillars either
What do you mean? |
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tehprognoob Ace Poster
Posts : 1712 Join date : 2011-07-22 Age : 28
| Subject: Re: Chibi Soccer Field Sat Mar 31, 2012 8:02 pm | |
| What about RS internal Cart Step, as long as you don't use a weapon? You bump at high speeds | |
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Guest Guest
| Subject: Re: Chibi Soccer Field Sat Mar 31, 2012 8:03 pm | |
| - tehprognoob wrote:
- What about RS internal Cart Step, as long as you don't use a weapon? You bump at high speeds
That's already on the list. |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Chibi Soccer Field Sat Mar 31, 2012 9:54 pm | |
| - LXE wrote:
- I made a new field, I fixed up most of it and made it larger.
Now it looks more realistic.
- Aurum_Sol wrote:
- if your gonna utilize megaphones for some serious actions, you wont have fouls outside of pillars either
What do you mean? like i wrote earlier: if you utilize any kind of knockback weaponry with low dmg for far kicks then you will be led to megaphones (either handheld, or lala) low damage, far kick, lvl3 stun target needs to be hostile, that means that the chibi needs to be an enemy of the user and thus all players are in the same team. this will also avoid usage of megaphones to knock away other players or hurt them for more then 3 by accidant the bots of the opposing teams would be coloured in a way that allows all active players to see whether they are of the own or opposing team, while the only REAL enemy is the chibi itself this way of setting up the game would even allow for multi-team fights with a proper map, as well as add the option of multiple balls. maximum playercount for the playing teams would be limited to 30 though, but camera men and balls / whatever other staffmember you would want can also take up the 30 slots in the team of the chibi | |
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LS3 [ Girls Generation ]
Posts : 1034 Join date : 2011-07-16 Age : 25 Location : Yᵒᵘ Oᶰˡʸ Lᵒᵛᵉ Oᶰᶜᵉ Vancouver.
| Subject: Re: Chibi Soccer Field Sun Apr 01, 2012 1:34 am | |
| Wai no Melfi wind shit thing? And to be honest, the matches are quite long and boring, I guess it would me if I could actually do well in this. Man I suck so bad | |
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resireth Master Poster
Posts : 2129 Join date : 2011-10-08 Age : 80
| Subject: Re: Chibi Soccer Field Sun Apr 01, 2012 2:44 am | |
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Guest Guest
| Subject: Re: Chibi Soccer Field Sun Apr 01, 2012 4:06 am | |
| Ok, I'll consider allowing low damaging subweapons that don't do significant damage but given the problem of having to have the teams hostile to the ball makes it problematic because it requires a lot of people.
If we have 22 players on one side to be the players, we have to fill the other side with 21 people and at least one of them has to be the ball.
So there's going to be a Simple Configuration, and an Event Configuration.
The simple configuration prohibits the use of damaging subweapons while the Event configuration allows them. |
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ZachVolfire Newcomer
Posts : 7 Join date : 2012-05-06 Age : 30 Location : Clinton, Maryland
| Subject: Re: Chibi Soccer Field Mon May 07, 2012 1:42 am | |
| I'd volunteer my injured Jikun to be the ball and my koko to | |
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Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: Chibi Soccer Field Mon May 07, 2012 5:31 am | |
| - LXE wrote:
- Ok, I'll consider allowing low damaging subweapons that don't do significant damage but given the problem of having to have the teams hostile to the ball makes it problematic because it requires a lot of people.
If we have 22 players on one side to be the players, we have to fill the other side with 21 people and at least one of them has to be the ball.
So there's going to be a Simple Configuration, and an Event Configuration.
The simple configuration prohibits the use of damaging subweapons while the Event configuration allows them. Cheer pomfpomfs | |
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Guest Guest
| Subject: Re: Chibi Soccer Field Mon May 07, 2012 5:42 am | |
| - Hyoka wrote:
- Cheer pomfpomfs
They're already in there. |
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Guest Guest
| Subject: Re: Chibi Soccer Field Sun Jun 24, 2012 3:43 am | |
| *BUMP*
Oh hey. Let's start working on this again.
Need to update the permitted subweapons. |
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resireth Master Poster
Posts : 2129 Join date : 2011-10-08 Age : 80
| Subject: Re: Chibi Soccer Field Sun Jun 24, 2012 3:53 am | |
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Guest Guest
| Subject: Re: Chibi Soccer Field Sun Jun 24, 2012 3:57 am | |
| - resireth wrote:
- Impact Megaphone?
Already added. |
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