Ok I have searched for topics about Scaregant Nomad/Reg, Boost Run and Sway, but I'm still a bit unsure, so I'm asking my own questions here again :/
Is putting Boost Run on Scaregant an good idea? Notably on Nomad, because it felt so hard to use that rifle while running...
(and Scaregants felt like fun bots to play, so I'm neither focusing on gunning or meleeing only, would it be wise for me to get rid of Boost Run for the sake of gunning?)
And Sway, I think I read in one of the thread that someone was saying Sway is a bad idea on L size LND cuz they're too big to dodge well, same case for Scaregant?
There are two reasons I'm considering Sway:
1) There's a delay at the end of Scaregant's combo, maybe I could Sway before the last spin to avoid that delay and quickly start another combo from the beginning?
2) Bbecause it's CBTW I'm playing at, and right now there's A LOT of Nicole running around, it's really a bother; sometimes when I was just about to ambush someone my boost are gone and I didn't even see Nicole in range just yet, and even if I did saw Nicole, durr, melee is the way to go, but now it's hard for me to reach her, EVEN HARDER if I tried to run away, NEAR HOPELESS if even just one or two more enemies showed up -.-
Idea? Boost Run or Sway? Or simply get neither, and tuning to 40 WLK and rely on normal running?
P.S.
And a side question:
30-40 TGH + Tough Runner + Stun Regain, would that be overkill? Or a great setup? (for Scaregants of course
)