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 Air melee

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R3MSpecter
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fggt
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Air melee Empty
PostSubject: Air melee   Air melee EmptyTue Jan 24, 2012 1:29 pm

Spoiler:

Feedback plz. Actually i use might bomber HD and brick BS3 instead, not much different.
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Astral_Dono
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyTue Jan 24, 2012 1:50 pm

My only feedback is this: Your only real good targets are anything that doesn't have a bazooka or hard-hitting melee. Air Melee's fun, but has really selective targeting. That's the only bad thing I can think of. Razz
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyTue Jan 24, 2012 1:54 pm

swap the buckler and the scythe

its not wise to use both weapons on one arm

personally, id go for beamguard instead
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyTue Jan 24, 2012 2:01 pm

Aurum_Sol wrote:
swap the buckler and the scythe

its not wise to use both weapons on one arm

personally, id go for beamguard instead

It'll look like this:
Spoiler:

The shield wont cover ur face=.=
Astral_Goddess wrote:
My only feedback is this: Your only real good targets are anything that doesn't have a bazooka or hard-hitting melee. Air Melee's fun, but has really selective targeting. That's the only bad thing I can think of. Razz

My targets are melee lnd(because of shock arm) and air, rarely art.
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyTue Jan 24, 2012 2:09 pm

>Sword guard
Swap that
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Aurum_Sol
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyTue Jan 24, 2012 6:08 pm

in that case abandon the buckler (or check if flying animation will hold the shield in front)

if your prime targets are melee lands, your likely to lose a limb, which could mean both of your melee weapons at once if you dont split them up
also keep in mind, that a blocked claw attack will not apply shock
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyTue Jan 24, 2012 11:58 pm

lose the buckler
it's only 1s and not doing you any "real" good
just get guard carts

and the scythe isnt really a good weapon for air unit...
probably go get Kamui Staff

no point naming it Haku Carrier if you aren't using Haku weapon right?
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Malphes
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyWed Jan 25, 2012 12:00 am

if the bot is named "haku carrier" that probably means it murders haku

:common sense:
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BNOISE
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyWed Jan 25, 2012 12:03 am

Malphes wrote:
if the bot is named "haku carrier" that probably means it murders haku

:common sense:
oh

i thought it meant unit that carries HAKU
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyWed Jan 25, 2012 1:48 am

xzpwnz wrote:
>Sword guard
Swap that

Roger!
BNOISE wrote:
and the scythe isnt really a good weapon for air unit...
probably go get Kamui Staff

Nou.
Malphes wrote:
if the bot is named "haku carrier" that probably means it murders haku

:common sense:

Yes it is Wink
Aurum_Sol wrote:
in that case abandon the buckler (or check if flying animation will hold the shield in front)

if your prime targets are melee lands, your likely to lose a limb, which could mean both of your melee weapons at once if you dont split them up
also keep in mind, that a blocked claw attack will not apply shock

Havent got trouble with AM, only the HD got broken most of the time so i will keep it.
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyWed Jan 25, 2012 11:32 am

tggt wrote:
xzpwnz wrote:
>Sword guard
Swap that

Roger!
BNOISE wrote:
and the scythe isnt really a good weapon for air unit...
probably go get Kamui Staff

Nou.
Malphes wrote:
if the bot is named "haku carrier" that probably means it murders haku

:common sense:

Yes it is ;)
Aurum_Sol wrote:
in that case abandon the buckler (or check if flying animation will hold the shield in front)

if your prime targets are melee lands, your likely to lose a limb, which could mean both of your melee weapons at once if you dont split them up
also keep in mind, that a blocked claw attack will not apply shock

Havent got trouble with AM, only the HD got broken most of the time so i will keep it.

my bots lose UNLOCKED ams quite regular when taking heavy hits to the side, locked ams are another story though
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necrodrakath
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyWed Jan 25, 2012 11:45 am

I made a simple air melee, Geograsis air, because he hav a high overall stats, just need a mega lighting gun to stun, and frau lg with slow tune. it works really nice.
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyWed Jan 25, 2012 2:25 pm

It seems like you'd want to have something that allows you to get in range for the swing with the scythe. With the INT on that thing, you've got one, maybe two shots at grounding them before you get swamped by their teammates. Frau Adone LG is pretty versatile and seems like it would be a good idea, but you'd be losing some stats and I'm not sure how it'll combo with the scythe. Not sure how you'll balance the cost either.
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zerocl
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyWed Jan 25, 2012 5:20 pm

why not trying severity knife instead reaper's scythe?
oh wait, you're basing your build on STR, so Frau it's not allowed ahue
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Aurum_Sol
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyWed Jan 25, 2012 5:26 pm

zerocl wrote:
why not trying severity knife instead reaper's scythe?
oh wait, you're basing your build on STR, so Frau it's not allowed ahue

his build also allows him to easily swap to different weapons easier when he thinks the scythe is boring to use / ineffective
he could easily swap to jumper helbard for example (or the new scythe if he plays it out smart with his debuffs)

tech based melee on the other hand has limited options to choose from without reconstructing the whole build
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NotZetsubou
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyWed Jan 25, 2012 6:17 pm

i prefer crim sword arm(or it knife?) over scythe especially if you use one slot from shop



but you might not have that anyway @.@
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Trill
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyWed Jan 25, 2012 6:20 pm

I remember asking xz about how to build a jumper halbard Crescent Saint, and he said to use Turtlebacker LG, Sword Wing AM2, Bugsycait HD2, and Brick BS ;~;

Just food for thought I guess, as Jumper Halberd Crescent Saint's partlist couldnt need to be much different than that one...
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mechaRev
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyWed Jan 25, 2012 7:43 pm

i have a question :/
what's the second next bd for air melee after crescent saint?
or do i have to go with crescent saint or nothing?
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fggt
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Air melee Empty
PostSubject: Re: Air melee   Air melee EmptyThu Jan 26, 2012 3:10 am

NotZetsubou wrote:
i prefer crim sword arm(or it knife?) over scythe especially if you use one slot from shop



but you might not have that anyway @.@

If u mean the Am2 then i hav, but is it good?
Trill wrote:
I remember asking xz about how to build a jumper halbard Crescent Saint, and he said to use Turtlebacker LG, Sword Wing AM2, Bugsycait HD2, and Brick BS ;~;

Just food for thought I guess, as Jumper Halberd Crescent Saint's partlist couldnt need to be much different than that one...
I thought i'm the one asked you and xz abt jumper halbard Crescent Saint=.=

I dun hav sword wing AM2, bugsy HD2 and dun know why turtle LG is good?
DaneDroid wrote:
i have a question :/
what's the second next bd for air melee after crescent saint?
or do i have to go with crescent saint or nothing?

Heavy Felchas i think.
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