| Regina Winberrl: Weapons, Parts, and Carts? | |
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+5Rinrin Trill xzpwnz Arti Klinkin 9 posters |
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Klinkin Regular Poster
Posts : 227 Join date : 2011-08-14 Age : 31
| Subject: Regina Winberrl: Weapons, Parts, and Carts? Mon Nov 21, 2011 5:27 pm | |
| Well, I happened to get lucky with the Mega gara; my single x5 got me both Feng Mei and Regina Winberrl. Feng Mei's a pretty simple bot to figure out (spam homing disks) that I'll likely avoid using much, but Regina seems both more nuanced and overall more interesting to use. What weapons, boosters, and carts would you recommend for her? | |
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Arti Ace Poster
Posts : 1204 Join date : 2011-05-20 Age : 29 Location : New York City
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Mon Nov 21, 2011 6:14 pm | |
| Broad Radar and Float Dash are pretty much required
Last edited by Arti on Mon Nov 21, 2011 6:26 pm; edited 2 times in total | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Mon Nov 21, 2011 6:21 pm | |
| Broad radar is required Float dash on regina is something only an idiot would think of | |
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Arti Ace Poster
Posts : 1204 Join date : 2011-05-20 Age : 29 Location : New York City
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Mon Nov 21, 2011 6:25 pm | |
| - xzpwnz wrote:
- Float dash on regina is something only an idiot would think of
Er uhh Elaborate? :/ I just want to make sure I have a legit reason to reset-cartridge-all my regina | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Mon Nov 21, 2011 6:27 pm | |
| I have seen a few WLK based Regina's, but the more common build is going to be Float Dash(even though I'd rather take shortboost) , as Arti said. - Spoiler:
【Robot Name】 Regina Winberrl
【Parts】 BD: Regina Winberrl BD : Repair Bit : Regina Winberrl LG [High Boost Alpha] [High Boost Alpha] : Regina Winberrl HD [High Boost Alpha] : Black Layer Ribbon : Berry Earrings [High Boost Alpha] : Tarantulic BS [High Boost Alpha] [Power] : Tarantulic BS [High Boost Alpha] [High Boost Alpha] : Regina Winberrl AM [High Boost Alpha] [Boost] : Handy Bazooka : Regina Winberrl AM2 [High Boost Alpha] [Boost] : Particle Gun
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 補 SIZE: S COST: 1185 CAPA: 1185 HP: 370 STR: 14 TEC: 14 WLK: 1 FLY: 35 TGH: 12
LEVEL: 10
【Cartridges】 Capacity +70×5 Enhance internal weapon×2 Short Boost Quick Land Broad Radar
【必要素材】 Hidora Cosmos×3 Fudara Cosmos×9 Yellow Chip×90 Power Amp×5 Turbo Charger×91 Drum Magazine×63
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Mon Nov 21, 2011 6:29 pm | |
| - xzpwnz wrote:
- Duration of flight times are 3/12/4/3 seconds of Land/Air/Artillery/Support type bots
This alone should be reason enough But, I could post more reasons if you still aren't convinced | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Mon Nov 21, 2011 6:33 pm | |
| Guessing its because that such a short flight time plus the fact she has no quickboost means she has trouble consecutively floatdashing, pretty much gimping her mobility.
Is fly based hopping alright? I'd original made that build as wlk based, but I wasnt sure. | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Mon Nov 21, 2011 6:38 pm | |
| No, go home By all means, make it fly-based if you want to be "creative" | |
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Rinrin Ace Poster
Posts : 1619 Join date : 2011-03-18 Location : Koko ni Iru Yo!
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Tue Nov 22, 2011 7:36 am | |
| - Klinkin wrote:
- Well, I happened to get lucky with the Mega gara; my single x5 got me both Feng Mei and Regina Winberrl.
i seriously dont understand why feeders have to say this shit. | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Tue Nov 22, 2011 7:39 am | |
| Play nicely, rinrinrinrinrin | |
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fhoeng Regular Poster
Posts : 365 Join date : 2011-02-08
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Tue Nov 22, 2011 8:07 am | |
| I would tune some walk and ammo on that arm... That shit is seriously f-ed up.
I mean wtf, you can drag someone from their PS to your own spawn point if they got enough HP. | |
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NovaZero Grand Poster
Posts : 3141 Join date : 2010-06-14 Location : Bouncing on one of the Hurricane Arrows at Angel Academy
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Tue Nov 22, 2011 8:35 am | |
| - fhoeng wrote:
- I would tune some walk and ammo on that arm... That shit is seriously f-ed up.
I mean wtf, you can drag someone from their PS to your own spawn point if they got enough HP. And it can pierce. The only bad thing about it is that it uses up 3 ammo per shot, so yes, ammo is a must. | |
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Rinrin Ace Poster
Posts : 1619 Join date : 2011-03-18 Location : Koko ni Iru Yo!
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Tue Nov 22, 2011 9:39 am | |
| - xzpwnz wrote:
- Play nicely, rinrinrinrinrin
i'll try, but everyone around me saying stuff like diz T_T making me QQ and they could just nicely ask for builds instead of posting these stuff <\3 weapons - geso whip and geso whip. tripple burn tunes each. does great, you paralyse them and inflict periodic damage by burn. | |
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fhoeng Regular Poster
Posts : 365 Join date : 2011-02-08
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Tue Nov 22, 2011 10:01 am | |
| - Rinrin wrote:
- xzpwnz wrote:
- Play nicely, rinrinrinrinrin
tripple burn tunes each. does great, you paralyse them and inflict periodic damage by burn. Explain to me what advantage you get out of this aside the burn damage. (which is a poor way to do damage) You remove the shock with burn, now they can hit you back. Or, they just super fly straight away to go back to their healer, which you can't catch up. As far as I understand, you shot yourself in the foot. Are you hoping it re-apply quickly enough to shock them again? Because I have seen plenty of winberl getting killed because a faggot nicole team mate boost drain replace the bind on a melee. I'm not about to do what those nicole do to myself. | |
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Shaftronics Adept Poster
Posts : 649 Join date : 2011-01-13 Age : 33 Location : Singapore
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Tue Nov 22, 2011 10:22 am | |
| - Rinrin wrote:
- xzpwnz wrote:
- Play nicely, rinrinrinrinrin
weapons - geso whip and geso whip. tripple burn tunes each. does great, you paralyse them and inflict periodic damage by burn. Burn OR Shock? Make up your mind. | |
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Senhime Adept Poster
Posts : 563 Join date : 2011-03-11 Age : 28
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Tue Nov 22, 2011 11:10 am | |
| Slow + Shock
HUEHUEHUEHUEH | |
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Klinkin Regular Poster
Posts : 227 Join date : 2011-08-14 Age : 31
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Tue Nov 22, 2011 12:52 pm | |
| - Rinrin wrote:
- Klinkin wrote:
- Well, I happened to get lucky with the Mega gara; my single x5 got me both Feng Mei and Regina Winberrl.
i seriously dont understand why feeders have to say this shit. Eh, as you may have noticed, I tend to add a little background info to my posts; I feel bad just posting "Regina Winberrl build help plz." Also, I try to give a bit of insight into my own situation; namely, I saved from multiple UC>RT cycles for this single roll, and therefore am unlikely to have rare, gara, or RT parts, and a limited budget with which to acquire them. For example, I dismissed your burning Geso whip idea right away, not because of the quality of the idea, but simple because I don't have and can't get a Geso whip. I apologize if I offended you. Anyway, currently I'm leaning more towards a healing/support build; right now, my major question is whether to make her Wlk-based or Fly-based. | |
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fhoeng Regular Poster
Posts : 365 Join date : 2011-02-08
| Subject: Re: Regina Winberrl: Weapons, Parts, and Carts? Tue Nov 22, 2011 1:42 pm | |
| There is no reason for fly based imo. Winberl regina pwn melee HARD (face them head on and spam that drawgun). With that boost duration, you really aren't getting anywhere.
I would tune enough walk so that I can draw gun target and walk backward at the same time without losing too much of the distance in between me and victim. Unless you intend to use float dash for this purpose, but I feel that would increase the distance between you and drawgun victim which might be more prone to more error (than a walk base), leading to eventual escape of the victim.
Walk = gradual movement float dash = burst movement flying normally for draw gun = unthinkable due to the need to turn around to shoot low walk + drawgun = drawgun pull so fast that the target end up behind you pretty quickly
... why am I posting all this? Back to KoFxiii | |
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