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 Breaker Tunes

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Aurum_Sol
Courius
Astral_Dono
reVelske
Kirika
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Kirika
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PostSubject: Breaker Tunes   Breaker Tunes EmptyThu Oct 13, 2011 9:22 am

I think this goes here @.@

Anyway, is a breaker tune worth it on a random beam weapon of some kind? It states that it increases the weapon's chance of breaking by 25% per tune. With 2 tunes on though, I have yet to break a part with the gun in question. Am I doing it wrong =?
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reVelske
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PostSubject: Re: Breaker Tunes   Breaker Tunes EmptyThu Oct 13, 2011 9:32 am

Considering how part-breaking mechanics are still pretty much up in the air, you'll be hard pressed to find any real info on this. Buuuut still, on a weapon that has little to no breaking power, adding 25% to that wouldn't make the slightest of difference. Only weapons worth tuning this on would be Breaker type weapons, Missiles probably work too as I get the feeling they have decent break rates but *shrugs* I have no proof.
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Astral_Dono
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PostSubject: Re: Breaker Tunes   Breaker Tunes EmptyThu Oct 13, 2011 9:34 am

Kirika wrote:
I think this goes here @.@

Anyway, is a breaker tune worth it on a random beam weapon of some kind? It states that it increases the weapon's chance of breaking by 25% per tune. With 2 tunes on though, I have yet to break a part with the gun in question. Am I doing it wrong =?
It doesn't literally increase it by 25%. Rather, a weapon will have a default breaking part chance. Let's use an example, with 0 having an ability to not break anything to 100 having a 100% chance of breaking.

Armor Breakers have a 6/100 breaking chance. 6x1.25 = 7.5. Now since you did a 2nd Breaker tune, 7.5x1.25 = 9.375. In other words, it would increase from having a 6% chance of breaking a part to a 9.375% chance of breaking a part, not a 56% chance.

tl;dr - Breaker Tunes are a waste of cost in my opinion.
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Kirika
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PostSubject: Re: Breaker Tunes   Breaker Tunes EmptyThu Oct 13, 2011 10:18 am

Astral_Goddess wrote:
Kirika wrote:
I think this goes here @.@

Anyway, is a breaker tune worth it on a random beam weapon of some kind? It states that it increases the weapon's chance of breaking by 25% per tune. With 2 tunes on though, I have yet to break a part with the gun in question. Am I doing it wrong =?
It doesn't literally increase it by 25%. Rather, a weapon will have a default breaking part chance. Let's use an example, with 0 having an ability to not break anything to 100 having a 100% chance of breaking.

Armor Breakers have a 6/100 breaking chance. 6x1.25 = 7.5. Now since you did a 2nd Breaker tune, 7.5x1.25 = 9.375. In other words, it would increase from having a 6% chance of breaking a part to a 9.375% chance of breaking a part, not a 56% chance.

tl;dr - Breaker Tunes are a waste of cost in my opinion.

I see... so in this sense, a weapon that has a 0/100 chance of breaking is still a 0 (since 0*x=0)? v.v I guess it's pointless on such a beam weapon then...

Oh, and tyvm for the good advice Astral ^__^
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Courius
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PostSubject: Re: Breaker Tunes   Breaker Tunes EmptyThu Oct 13, 2011 11:08 am

still... for something that give alot shoot like blaster and shotguns, or spammed fast like gattling and vulcan... i think it worth for trouble
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reVelske
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PostSubject: Re: Breaker Tunes   Breaker Tunes EmptyThu Oct 13, 2011 11:10 am

Pointless with Blaster, I've never seen it break anything no matter how much I hit people with it. There might be some potential with Vulcan and Gatling though.
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Aurum_Sol
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PostSubject: Re: Breaker Tunes   Breaker Tunes EmptyThu Oct 13, 2011 12:39 pm

i only know that a burstshotgun with 3 breakers will not brake parts on a realiable basis (i tested a few times in teammatch and it resulted in the enemy dropping by 300 to 400 hp before i broke a part, which is propably the point most enemys would be as good as dead and the cripple wouldnt really be needed anymore)

i may test tripple breaker on a breaker rifle (got a spare core breaker .. >.>) or some gattling if i find that i have spare ones
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Shaftronics
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PostSubject: Re: Breaker Tunes   Breaker Tunes EmptyThu Oct 13, 2011 12:50 pm

Breaker is a moot tune on ranged weapons.

Nuff said.
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Raven
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PostSubject: Re: Breaker Tunes   Breaker Tunes EmptyThu Oct 13, 2011 2:04 pm

A melee weapon will have a better chance at breaking a part than a 3x breaker anything, except maybe a Byne AM3 or something.

In a word or two: (Generally) useless.
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xzpwnz
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PostSubject: Re: Breaker Tunes   Breaker Tunes EmptyThu Oct 13, 2011 4:36 pm

No
25% more of 0.015% is just 0.01875%
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IAmTheGuy
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PostSubject: Re: Breaker Tunes   Breaker Tunes EmptyFri Oct 14, 2011 6:55 am

It would be fun to try on structure breaker.
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