| Guides to All Skill Custom Cartridges | |
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+8FreedomFighter Hyoka Courius Asukuu knyx werty16 Koao palladium 12 posters |
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palladium Newbie
Posts : 38 Join date : 2010-07-23 Location : Taiwan
| Subject: Guides to All Skill Custom Cartridges Wed Jul 28, 2010 2:18 am | |
| Hello all, it's me again, this time I'll bring you the guides of the skill cartridges, according to many people are playing JP CB, so I'll also put the skill name in JP on it. In other words, due to the enormous datum and my limited time, so I'll edit this page gradually. The Original Datum are taken from Cosmic Break@wikihttp://www42.atwiki.jp/cosmicbreak/ THe Guard Type Shell Guard(シェルガード) (COST Land20 Air30 Artilary20 Support20)Beam Guard(ビームガード) (COST Air20 Artilary15 Support30)Sword Guard(ソードガード) (COST Land20 Air15 Support30)Blast Guard(ブラストガード) (COST Land15 Artilary20 Support30)Other Support Status Type Anti Burning(アンチバーニング) (COST 20)Anti Slow(アンチスロウ) (COST 20)Fast Recovery(ファストリカバリー) (COST 30)Wonder Toughness(ワンダータフネス) (COST 20)Stun Regain(スタンリゲイン) (COST Land15 Air20 Artilary30 Support30)Tough Runner(タフランナー) (COST 20)Moving Type Sway(スウェー) (COST Land15 Artilary20)Short Boost(ショートブースト) (COST Land15 Air30 Artilary20)Float Dash(フロートダッシュ) (COST Air15 Artilary20)Boost Running(ブーストランニング) (COST 15)Boost Tune(ブーストチューン) (COST 20)Quick Jump(クイックジャンプ) (COST 30)Quick Landing(クイックランディング) (COST 25)Quick Swim(クイックスイム) (COST 10 20)Air loop(エアループ)(COST 30)Axel Roll(アクセルロール)(COST 30)Special Type Revenge Shot(リベンジショット) (COST 15)Moving Burst(ムービングバースト) (COST Artilary10)Soul Eater(ソウルイーター) (COST 40)Raising Wonder(レイジングワンダー) (COST 30)Bump Absorber(バンプアブソーバー) (COST 15)Sniper Sight(スナイパーサイト) (COST 20)Stealth System(ステルスシステム) (COST40)Broad Radar(ブロードレーダー) (COST Support30 Others40,50)Growing Wonder(グローイングワンダー) (COST 40)
Last edited by palladium on Sat Jul 31, 2010 4:37 pm; edited 1 time in total | |
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Koao Regular Poster
Posts : 141 Join date : 2010-06-29 Age : 30 Location : Where ever you are.
| Subject: Re: Guides to All Skill Custom Cartridges Wed Jul 28, 2010 4:43 pm | |
| I think you should write out what each Cartridges does cuz like myself im not all that knowledge about the Cartridges | |
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palladium Newbie
Posts : 38 Join date : 2010-07-23 Location : Taiwan
| Subject: Re: Guides to All Skill Custom Cartridges Wed Jul 28, 2010 10:01 pm | |
| - Koao wrote:
- I think you should write out what each Cartridges does cuz like myself im not all that knowledge about the Cartridges
lol I'm now doing this, but u know it's not an easy task, and I noticed there are no this kind of information on eng wiki, so I put the JP-ENG skill name on first, and plan to edit this page gradually. | |
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werty16 Regular Poster
Posts : 224 Join date : 2010-07-04 Age : 32
| Subject: Re: Guides to All Skill Custom Cartridges Thu Jul 29, 2010 9:07 am | |
| keep up the good work *.* | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: Guides to All Skill Custom Cartridges Fri Jul 30, 2010 12:52 pm | |
| - palladium wrote:
Raising Wander(レイジングワンダー) (COST 30)
Growing Wander(グローイングワンダー) (COST 40) I think these are supposed to be "Wonder" since they refer to the wonder gauge. | |
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palladium Newbie
Posts : 38 Join date : 2010-07-23 Location : Taiwan
| Subject: Re: Guides to All Skill Custom Cartridges Sat Jul 31, 2010 4:34 pm | |
| - knyx wrote:
- palladium wrote:
Raising Wander(レイジングワンダー) (COST 30)
Growing Wander(グローイングワンダー) (COST 40) I think these are supposed to be "Wonder" since they refer to the wonder gauge. Oh, thanks for your correction, since I didn't play US CB much, and I think ワンダービート should translate into wander bit, because it always appears and moving around players XD | |
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Asukuu Newbie
Posts : 48 Join date : 2010-07-17 Location : somewhere
| Subject: Re: Guides to All Skill Custom Cartridges Sun Aug 01, 2010 12:31 am | |
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Courius Betrayed Abbey
Posts : 935 Join date : 2010-10-27 Age : 48 Location : Somewhere flying
| Subject: Re: Guides to All Skill Custom Cartridges Sun Oct 31, 2010 2:12 pm | |
| - palladium wrote:
- Hello all, it's me again, this time I'll bring you the guides of the skill cartridges,
according to many people are playing JP CB, so I'll also put the skill name in JP on it. In other words, due to the enormous datum and my limited time, so I'll edit this page gradually.
The Original Datum are taken from Cosmic Break@wikihttp://www42.atwiki.jp/cosmicbreak/
THe Guard Type
Shell Guard(シェルガード) (COST Land20 Air30 Artilary20 Support20) 10% Reduce from Bullet Projectile (such as breaker, rifle, shotguns, handmag, accel shot, bowgun) Beam Guard(ビームガード) (COST Air20 Artilary15 Support30) 20% Reduce from Beam Shoot (EX:Beam gun, Beam Rifle, Beam Machinegun) Sword Guard(ソードガード) (COST Land20 Air15 Support30) 30% Reduce from Melle Weapon (EX:Sword, spear, pilebunker, jer Hammer) Blast Guard(ブラストガード) (COST Land15 Artilary20 Support30) 50% Reduce from Explosive Effect (EX: Bazzoka, missiles, burner,grenade )
Other Support Status Type
Anti Burning(アンチバーニング) (COST 20) Make the robot not Panic when suffer burn status Anti Slow(アンチスロウ) (COST 20) Half effect of Slow (not the Duration) Fast Recovery(ファストリカバリー) (COST 30) Shortened Duration of most Negative Effect Wonder Toughness(ワンダータフネス) (COST 20) Double the Wonderbit HP Stun Regain(スタンリゲイン) (COST Land15 Air20 Artilary30 Support30) Gain small Life whenever Stunned Tough Runner(タフランナー) (COST 20) Make you got less chance stunned when Running
Moving Type
Sway(スウェー) (COST Land15 Artilary20) Give you Custom dash "Sway" Short Boost(ショートブースト) (COST Land15 Air30 Artilary20) Give you Custom dash "Short Boost" aka Hopper Jump Float Dash(フロートダッシュ) (COST Air15 Artilary20) Give you Float Dash , your robot letivate on ground instead run Boost Running(ブーストランニング) (COST 15) Give you custom Run "Boost Run" use Booster Gauge for add speed Boost Tune(ブーストチューン) (COST 20) 30% Boost Gauge Recovery Speed Quick Jump(クイックジャンプ) (COST 30) Make your Jump reach High Altitude faster Quick Landing(クイックランディング) (COST 25) Double your Falling speed Quick Swim(クイックスイム) (COST 10 20) Double your speed in Water Air loop(エアループ)(COST 30) Give "Air Loop" Axel Roll(アクセルロール)(COST 30) Give "Accel Roll" , dash on mid-air
Special Type Revenge Shot(リベンジショット) (COST 15) Sometimes your shoot not comsume Ammo at Low Life Moving Burst(ムービングバースト) (COST Artilary10) Still can move about 2 sec when Burst Shoot all your weapon Soul Eater(ソウルイーター) (COST 40) Regain Small HP when Killed a bot in Arena Raising Wonder(レイジングワンダー) (COST 30) Increase Wonderbit Gauge filling speed Bump Absorber(バンプアブソーバー) (COST 15) Cant be bumped by another Bot Sniper Sight(スナイパーサイト) (COST 20) Aim Lock Undetected Stealth System(ステルスシステム) (COST40) Invisible in enemy radar (Except Broad Radar) Broad Radar(ブロードレーダー) (COST Support30 Others40,50) ALL enemy show in Radar (including Stealth System Bot) Growing Wonder(グローイングワンダー) (COST 40) Wonderbit gradually Filled even you doing nothing(not work in community Area) Fixed... even im still doubt about the Guard Section | |
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Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: Guides to All Skill Custom Cartridges Sun Oct 31, 2010 10:00 pm | |
| Axel/Accel Roll is referred to as "Accele Roll" in CBEN.
Also, Raising Wonder makes your gauge increase when you take damage (unless this has been changed in CBJP) | |
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Courius Betrayed Abbey
Posts : 935 Join date : 2010-10-27 Age : 48 Location : Somewhere flying
| Subject: Re: Guides to All Skill Custom Cartridges Wed Nov 03, 2010 7:48 am | |
| - Hyoka wrote:
- Axel/Accel Roll is referred to as "Accele Roll" in CBEN.
Also, Raising Wonder makes your gauge increase when you take damage (unless this has been changed in CBJP) im asumming all of us understand the wonderbit charge only increase when we doing some damage (either to other robot or just ghostree) ... except the growing wonder of course... but yea... there you go... thx for the addition anyway... mine question... any of you ever try "Sway"? what the heck is that? | |
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Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: Guides to All Skill Custom Cartridges Wed Nov 03, 2010 9:52 am | |
| Also, Raising Wonder actually increases your gauge when you are damaged.
Unless it's a different cartridge. | |
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FreedomFighter Ace Poster
Posts : 1147 Join date : 2010-10-10
| Subject: Re: Guides to All Skill Custom Cartridges Thu Nov 04, 2010 4:14 am | |
| - Courius wrote:
- Hyoka wrote:
- Axel/Accel Roll is referred to as "Accele Roll" in CBEN.
Also, Raising Wonder makes your gauge increase when you take damage (unless this has been changed in CBJP) im asumming all of us understand the wonderbit charge only increase when we doing some damage (either to other robot or just ghostree) ... except the growing wonder of course...
but yea... there you go... thx for the addition
anyway... mine question... any of you ever try "Sway"? what the heck is that? faster dash move with shorter distance from normal, heard that you got invincible frame | |
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Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: Guides to All Skill Custom Cartridges Thu Nov 04, 2010 5:51 am | |
| - FreedomFighter wrote:
faster dash move with shorter distance from normal, heard that you got invincible frame No invincible frames with Sway, sorry. | |
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Zelse Newbie
Posts : 95 Join date : 2010-01-29 Location : Canada
| Subject: Re: Guides to All Skill Custom Cartridges Thu Nov 04, 2010 1:44 pm | |
| - Hyoka wrote:
- FreedomFighter wrote:
faster dash move with shorter distance from normal, heard that you got invincible frame No invincible frames with Sway, sorry. Quote from www42.atwiki.jp, the Jap Wiki - www42.atwiki.jp wrote:
- 発動の瞬間に無敵時間があり、タイミングが合えば被弾した弾を無効化しつつ移動が可能です。
and translated - google translate wrote:
- There is invincible at the moment of activation time, you can move while the bullet that struck disabled if the timing is right.
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Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: Guides to All Skill Custom Cartridges Fri Nov 05, 2010 7:33 am | |
| And yet I can be constantly damaged by machineguns while spamming sway? | |
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Zelse Newbie
Posts : 95 Join date : 2010-01-29 Location : Canada
| Subject: Re: Guides to All Skill Custom Cartridges Fri Nov 05, 2010 8:52 am | |
| Yes, you can, because you'd basically be able to dodge only 1 or 2 of those bullets. It would be difficult to notice a difference that way. Testing against, say, missiles or rail guns would be idea because if you get a direct hit and don't take damage, THAT would be a good indication. You also have to take into account lag, and the timing.
Even if the frames exist, though, I'm with you that it is a useless cart; I've never knowingly benefited from the invincibility it supposedly offers; the times I think I did could just as easily have been lag. | |
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Courius Betrayed Abbey
Posts : 935 Join date : 2010-10-27 Age : 48 Location : Somewhere flying
| Subject: Re: Guides to All Skill Custom Cartridges Mon Nov 08, 2010 12:35 pm | |
| is sway and shoort boost stacked? | |
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Dune Ace Poster
Posts : 1071 Join date : 2010-09-12 Age : 39 Location : A Desert
| Subject: Re: Guides to All Skill Custom Cartridges Mon Nov 08, 2010 1:12 pm | |
| I don't think they stack giving that they are both actions done during a dash.. could test mini beta in a few days for that.. also wanna test if short boost and boost run stack (like a short boost then boost run starts just as you land).. | |
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Courius Betrayed Abbey
Posts : 935 Join date : 2010-10-27 Age : 48 Location : Somewhere flying
| Subject: Re: Guides to All Skill Custom Cartridges Tue Nov 09, 2010 1:32 pm | |
| - Dune wrote:
- I don't think they stack giving that they are both actions done during a dash.. could test mini beta in a few days for that.. also wanna test if short boost and boost run stack (like a short boost then boost run starts just as you land)..
mine point is, if you can do Sway and Shoort Boost altogether, even your jump range gonna halfed, you still can keep evading stuff with ShoortBoost while got small chance negate everything throwed at ya with Sway anyway, shoortboost and boost run stack, im already try using it. when you dash you jump ShortBoost first, then when you landed and keep the move button pressed ,it gonna start the engine for Boost Run... they are different action already so not goin interfere each other | |
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Dune Ace Poster
Posts : 1071 Join date : 2010-09-12 Age : 39 Location : A Desert
| Subject: Re: Guides to All Skill Custom Cartridges Tue Nov 09, 2010 1:34 pm | |
| - Courius wrote:
- Dune wrote:
- I don't think they stack giving that they are both actions done during a dash.. could test mini beta in a few days for that.. also wanna test if short boost and boost run stack (like a short boost then boost run starts just as you land)..
mine point is, if you can do Sway and Shoort Boost altogether, even your jump range gonna halfed, you still can keep evading stuff with ShoortBoost while got small chance negate everything throwed at ya with Sway
anyway, shoortboost and boost run stack, im already try using it. when you dash you jump ShortBoost first, then when you landed and keep the move button pressed ,it gonna start the engine for Boost Run... they are different action already so not goin interfere each other I kinda thought so.. wasn't sure.. but now that I know that, my Contradiction in CB JP will be even better *short boost+boost run+boost charge = fun* | |
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Courius Betrayed Abbey
Posts : 935 Join date : 2010-10-27 Age : 48 Location : Somewhere flying
| Subject: Re: Guides to All Skill Custom Cartridges Tue Nov 09, 2010 1:37 pm | |
| - Dune wrote:
- Courius wrote:
- Dune wrote:
- I don't think they stack giving that they are both actions done during a dash.. could test mini beta in a few days for that.. also wanna test if short boost and boost run stack (like a short boost then boost run starts just as you land)..
mine point is, if you can do Sway and Shoort Boost altogether, even your jump range gonna halfed, you still can keep evading stuff with ShoortBoost while got small chance negate everything throwed at ya with Sway
anyway, shoortboost and boost run stack, im already try using it. when you dash you jump ShortBoost first, then when you landed and keep the move button pressed ,it gonna start the engine for Boost Run... they are different action already so not goin interfere each other I kinda thought so.. wasn't sure.. but now that I know that, my Contradiction in CB JP will be even better
*short boost+boost run+boost charge = fun* yea... dont forget adding fly in ye bot, i heard boost run add fly to your run speed (fly also give you longer booster Limit) | |
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scripted Newcomer
Posts : 4 Join date : 2010-07-09 Age : 33 Location : Philippines
| Subject: Re: Guides to All Skill Custom Cartridges Thu Nov 11, 2010 2:29 am | |
| Gonna try the fast swim cartridge. There are some maps that are fun to use those upgrades. | |
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ChaosOmni Regular Poster
Posts : 254 Join date : 2010-10-22 Age : 35 Location : emag eht
| Subject: Re: Guides to All Skill Custom Cartridges Thu Nov 11, 2010 3:10 am | |
| I didn't like the format of the post... -- - Quote :
- Guard Type
シェルガード : Shell Guard 10% Reduce from Bullet Projectile (such as breaker, rifle, shotguns, handmag, accel shot, bowgun)
ビームガード : Beam Guard 20% Reduce from Beam Shoot (EX:Beam gun, Beam Rifle, Beam Machinegun)
ソードガード : Sword Guard 30% Reduce from Melle Weapon (EX:Sword, spear, pilebunker, jer Hammer)
ブラストガード : Blast Guard 50% Reduce from Explosive Effect (EX: Bazzoka, missiles, burner,grenade )
---------------------------------------------------------------------------------- Support Status Type
アンチバーニング : Anti Burning Prevents Panic when suffering from Burn effect
アンチスロウ : Anti Slow Halves the effect of Slow, but not the duration
ファストリカバリー : Fast Recovery Shortened the duration of most negative effects
ワンダータフネス : Wonder Toughness Doubles the HP of equiped Wonderbit
スタンリゲイン : Stun Regain Recover small amount of helth when stunned
タフランナー : Tough Runner Less chance of being stunned when running
---------------------------------------------------------------------------------- Moving Type
スウェー : Sway
ショートブースト : Short Boost (aka Hopper Jump)
フロートダッシュ : Float Dash Levitate over the ground instead of dashing
ブーストランニング : Boost Run Use Booster Gauge for added run speed
ブーストチューン : Boost Tune Increases Boost Gauge Recovery Speed by 30%
クイックジャンプ : Quick Jump Make your Jump reach High Altitude faster
クイックランディング : Quick Landing Doubles your Falling speed
クイックスイム : Quick Swim Doubles your speed in Water
エアループ : Air loop Allows you to do loops in the Air
アクセルロール : Accel Roll A mid-air movement, accelerated roll forward as you touch down
---------------------------------------------------------------------------------- Special Type
リベンジショット : Revenge Shot A chance your shots will not consume ammo when low HP
ムービングバースト : Moving Burst Allows 2 seconds of movement when burst firing all weapons
ソウルイーター : Soul Eater Regain a small bit of HP when you kill an enemy (in Arena)
レイジングワンダー : Wonder Boost Increase fill rate of wonderbit gauge
バンプアブソーバー : Absorb Bump Will not be nudged by other bots running into you
スナイパーサイト : Sniper Sight Enemies will not be informed of your lock-ons
ステルスシステム : Stealth System Makes bot invisible on enemy radar (Except Broad Radar)
ブロードレーダー : Broad Radar ALL enemies show on radar, including stealthed enemies
グローイングワンダー : Growing Wonder Wonderbit gauge gradually fills on its own | |
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| Subject: Re: Guides to All Skill Custom Cartridges | |
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| Guides to All Skill Custom Cartridges | |
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