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 Sturbanger not really Bad.....

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Courius
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AlkaidStar
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Sturbanger not really Bad..... Empty
PostSubject: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptyFri Sep 09, 2011 7:06 am

Well...That my Opinion...
hes decent if you modify his part...so for me...any tips bout part and tune..or cost.etc?

Sturbanger not really Bad..... ScreenShot_20110909_1758_57_811
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Raki
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptyFri Sep 09, 2011 7:59 am

I Decree this build with the following, 9/10 Dangos :V
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptyFri Sep 09, 2011 8:27 am

Dat free frag.
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptyFri Sep 09, 2011 9:31 am

BD weapon for long ranges.
Another weapon for close ranges.

Focus on AIRs, ignore/run way from Seraphs.
Tank mobility, the BD missiles have a sweetspot between the end of their blindspot and end of their range. If you can move, you can keep the enemy in that sweetspot longer.

You can also make an alpha striker. Dugdiver, Toybox, or Gathima AMs with a Psygun (Psycho Forumla HD2 and H3, not Alba HD). Shoot the psygun first, wait half a second, then go into an alpha strike. This is the popular tactic.
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptyFri Sep 09, 2011 12:40 pm

Put something on with 350~565 range or he's shit.
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Calamity
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptySun Sep 18, 2011 10:37 am

Sturbanger not really Bad..... ScreenShot_20110918_2103_21_359
Sturbanger not really Bad..... ScreenShot_20110918_2102_59_140
Sturbanger not really Bad..... ScreenShot_20110918_2103_48_734

my sturbanger build, yeah i like sturbanger very much Very Happy
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptySun Sep 18, 2011 1:21 pm

All of these builds are severely lacking in Psycho Formula HD.
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Calamity
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptySun Sep 18, 2011 2:52 pm

PF HD 2 = useless
just rely on core wp is enough Smile
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Courius
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptySun Sep 18, 2011 3:04 pm

Calamity wrote:
PF HD 2 = useless
just rely on core wp is enough Smile

im kinda agree with this one...

this is mine... it actually half complete bot (lv 5) , but somehow i kinda like it so i leave it like that...

Spoiler:
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptySun Sep 18, 2011 7:21 pm

It reminds of my Victory-1 build.
You should have used this build 5 months ago for it to be efficient.
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Suguri
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptySun Sep 18, 2011 7:33 pm

There's a very large difference between being efficient and being able to scrape by with something that shouldn't work at all.
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptySun Sep 18, 2011 7:52 pm

Fireflywater wrote:
BD weapon for long ranges.
More like bd weapon NEVER because it's so horrible and bad that it's not worth ever using and it makes people ignore Sturbanger in general because they only notice his core weapon.
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptySun Sep 18, 2011 7:57 pm

Arti wrote:
More like bd weapon NEVER because it's so horrible and bad that it's not worth ever using and it makes people ignore Sturbanger in general because they only notice his core weapon.
Wow, this totally helps the topic. Listen, I've had a bad day. Like, really bad day. I have no room for people like you, so I'll just say this.

If you're not using his BD weapon. What's the point using Stur? Just use King Gigaton. He has better stats with a lower cost. And if I recall correctly, everyone in this game are dicks and they'll shoot at weak, hell, even defenseless targets so they can brag about having 10 frags.

Go back to Dae or Axer. I'm sure you'll stop using them in a few days anyway.
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptySun Sep 18, 2011 8:35 pm

Fireflywater wrote:
If you're not using his BD weapon. What's the point using Stur?
size
cartridges
tec/tgh/HP/capacity stats
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptySun Sep 18, 2011 8:43 pm

Fireflywater wrote:
Wow, this totally helps the topic.
Listen, I've had a bad day. Like, really bad day. I have no room for people like you, so I'll just say this.
It does. It tells him to focus on other weapons instead of using his terrible core weapon.
Quote :
If you're not using his BD weapon. What's the point using Stur?
See: Suguri's post
Quote :
Just use King Gigaton. He has better stats with a lower cost.
carts? size?

Quote :
And if I recall correctly, everyone in this game are dicks and they'll shoot at weak, hell, even defenseless targets so they can brag about having 10 frags.
generalization/10

Quote :
Go back to Dae or Axer. I'm sure you'll stop using them in a few days anyway.
I'm actually not going to use daed until i can get him to 40tgh, but once I do he'll replace Axer on my main commando.
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Trill
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PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptySun Sep 18, 2011 9:04 pm

Calamity wrote:
PF HD 2 = useless
just rely on core wp is enough Smile

This made me lol.

Psycho Formula HD2 is definately worth it, definately not useless. It expands the range of sturbanger, letting him fire from a safer range than 300ish where his core normally is. Firing at 400ish range is a lot safer/better.
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Tryrant
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Sturbanger not really Bad..... Empty
PostSubject: Re: Sturbanger not really Bad.....   Sturbanger not really Bad..... EmptyMon Sep 19, 2011 11:29 am

Sturbanger with missle type weapons + Psycho Formula HD + 3 Great range tunes = dat 500+ range missles
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