| Insane Victory 1 Build: Meet the GH-01 | |
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+5Suguri FireKiller87 knyx Priskern R3MSpecter 9 posters |
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R3MSpecter Regular Poster
Posts : 145 Join date : 2011-05-03 Location : San Diego
| Subject: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 3:00 pm | |
| Victory BD Ghost Raider AM + Box Missiles Ghost Raider AM + Box Missiles Cyberoid LG Snailbot HD Victory BS
Just. Freakin. Try. It.
skin coming later. | |
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Priskern Ace Poster
Posts : 1142 Join date : 2011-02-13 Age : 39 Location : 大丈夫だ 問題ない 囧
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 4:49 pm | |
| - Spoiler:
【Robot Name】 Victory
【Parts】 BD: Victory BD3 WB: Mini Long Range Unit(default) LG: Cyberoid LG HD: Snailbot HD HDAC: - FCAC: - BS: Victory BS AM: Ghost Raider AM WP: Box Missiles AM: Ghost Raider AM WP: Box Missiles
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 砲 SIZE: M COST: 675 CAPA: 685 HP: 325 STR: 3 TEC: 12 WLK: 11 FLY: 8 TGH: 9
LEVEL: 5
【Cartridges】 Capacity +80×5
Need at least 5 capacity cart to make it work......which means forsake the very useful internal upgrades of the blastzookas... | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 5:27 pm | |
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FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 7:06 pm | |
| Dunno if the LG/HD/AM have built-in weaponry. I know the BD does.
1) Seraph Crimrose would like to have a word with you. Makes your entire build cept for BD3 weapons worthless. 2) 2 Box Missiles? 3) Stats from the build projected by priskern are really, really shitty. Jesus, if your best stat is 12 TEC...My LazFlamme has about as much FLY(note: Laz's a LND type) than that thing has TEC. Not good. 4) Too much cost. 675 cost for 2x Box Missiles and Victory BD3? Even with additional weaponry, it's not worth the cost. 5) Even if you CAN hit me with the Victory Blastzookas, priskern's lvl 5 projected build 0x Internal'd them. Which means they'll be much weaker against Seraph than a Victory whose 2x Internal'd, even with the 2.3x Blast damage bonus. 6) This thing can't retreat effectively. 11 WLK and 8 FLY are very slow...means if you're caught in the open by multiple or even one mobile enemy, your Victory's toast. 7) Lack of STR precludes any TEC tuning. 8 ) Low TGH means OMFG I GOTZ STUNLOCKED BY FROG LANDER'S HANDGUN, QQ
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 7:15 pm | |
| The Snailbot HD alone is all I needed to know the build was horrible. Then I saw what Priskern posted and laughed. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 7:22 pm | |
| - Code:
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Vai0i6BDbCM1cLGbS1@T4iCR4cHDbS2cHDACb88cFCACb29cBSbM9hhi34*8iC6*2|ictory|%3A|%7C|cAMb|dS28c|eWPbB|fZ6|dJ2gg|%2
Here's your Insane build. This might even be a bit better. - Code:
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Vae0e6BDbCM1cLGbS1@TfeCgbS2@gACb88cFCACb29cBSbM9k6k6e34*8eC6*2|ictory|%3A|%7C|cAMb|%2|4eCR4|R4cHD|dJ2dM|h50dS|i28cW|jPbBZ
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BNOISE Ace Poster
Posts : 1216 Join date : 2011-01-08 Age : 32 Location : Home
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 7:30 pm | |
| My Destructor CN is better than that piece of crap. CN x2 internal cart x2 bazooka x2 misside arms And I think my CN is a piece of crap to begin with. But hey let's go shoot it out you and I. Let's see who does more damage xD! | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 7:47 pm | |
| - BNOISE wrote:
- My Destructor CN is better than that piece of crap.
CN x2 internal cart x2 bazooka x2 misside arms
And I think my CN is a piece of crap to begin with.
But hey let's go shoot it out you and I.
Let's see who does more damage xD! Face to face: - Code:
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Kah0Gbh0h6BDcCL6dLGcM1@j3hCC3dHDcM2@B1hCR1hCB1dHDACc76dFCACc13dBScM9llh32*7|ing|igaton|%3A|%7C|dAMc|dWPcB|fZ30|%2|eM2|C3hCC|eJ2i3|kgi0g | |
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BNOISE Ace Poster
Posts : 1216 Join date : 2011-01-08 Age : 32 Location : Home
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 9:21 pm | |
| - knyx wrote:
Face to face:
- Code:
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Kah0Gbh0h6BDcCL6dLGcM1@j3hCC3dHDcM2@B1hCR1hCB1dHDACc76dFCACc13dBScM9llh32*7|ing|igaton|%3A|%7C|dAMc|dWPcB|fZ30|%2|eM2|C3hCC|eJ2i3|kgi0g - Code:
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Kae0Gbe0e6BDcCL5dLGcL16dHDcM44dHDACc76dFCACc13dBScM9h5h5e32*5eC6*2eC10|ing|igington|%3A|%7C|%2|dAMcM|f26dW|gPcBZ
I didn't include tunes cause I forgot them and too lazy to go in and log in and take my CN out of garage. You so lucky you got rt for asura adjs. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 9:22 pm | |
| - BNOISE wrote:
- knyx wrote:
Face to face:
- Code:
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Kah0Gbh0h6BDcCL6dLGcM1@j3hCC3dHDcM2@B1hCR1hCB1dHDACc76dFCACc13dBScM9llh32*7|ing|igaton|%3A|%7C|dAMc|dWPcB|fZ30|%2|eM2|C3hCC|eJ2i3|kgi0g - Code:
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Kae0Gbe0e6BDcCL5dLGcL16dHDcM44dHDACc76dFCACc13dBScM9h5h5e32*5eC6*2eC10|ing|igington|%3A|%7C|%2|dAMcM|f26dW|gPcBZ
I didn't include tunes cause I forgot them and too lazy to go in and log in and take my CN out of garage.
You so lucky you got rt for asura adjs. I don't have asuras I don't even have septups The best things I have are 2 K-shields | |
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FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 10:09 pm | |
| - BNOISE wrote:
- My Destructor CN is better than that piece of crap.
CN x2 internal cart x2 bazooka x2 misside arms
And I think my CN is a piece of crap to begin with.
But hey let's go shoot it out you and I.
Let's see who does more damage xD! Septuple Launcher. Eats your Misside AMs for lunch. Or better yet, Lily Rain. Handyzooka + Railgun, 2x Internal'd, Float Dash and Quick Boost with 20 FLY. Your move. | |
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Priskern Ace Poster
Posts : 1142 Join date : 2011-02-13 Age : 39 Location : 大丈夫だ 問題ない 囧
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 11:10 pm | |
| No longer a low cost bot anymore :/ Hard to tune anymore without tanking str or fly :/ Think I should just stop and slap a buckler on it? or continue with basic tunes (non stats drop)? One funny thing, dunno if it happens to you guys, my screen become shaky whenever I run using this =.= | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Thu May 26, 2011 11:34 pm | |
| Victory and cannonballer have the most godly capa up carts ever. | |
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FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Fri May 27, 2011 3:29 pm | |
| - priskern wrote:
No longer a low cost bot anymore :/
Hard to tune anymore without tanking str or fly :/ Think I should just stop and slap a buckler on it? or continue with basic tunes (non stats drop)?
One funny thing, dunno if it happens to you guys, my screen become shaky whenever I run using this =.= This seems decent. Basic tunes are too expensive, and 22 TEC + 32 WLK is reasonably mobile and powerful. Tank the sniper sight though, and get something better(maybe the other capa up cart?). You don't need Sniper since you're that mobile. | |
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Priskern Ace Poster
Posts : 1142 Join date : 2011-02-13 Age : 39 Location : 大丈夫だ 問題ない 囧
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Fri May 27, 2011 3:48 pm | |
| That sniper sight works really well though, since it doesn't give off logon signal to the enemy I am attacking, with the high shooter tuned railgun I can do some out of range sniping raking quite an amount of damage scores before they even realise what's hitting them. | |
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FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Fri May 27, 2011 4:08 pm | |
| - priskern wrote:
- That sniper sight works really well though, since it doesn't give off logon signal to the enemy I am attacking, with the high shooter tuned railgun I can do some out of range sniping raking quite an amount of damage scores before they even realise what's hitting them.
No, that's only on crappy-ass players. Against any half-decent player, you get one, maybe two shots off that Railgun before the target triangulates your position or traces the rail shot's incident direction right back to you. While that might run off 70+ damage, I'm not fond of Sniper Sight mainly because you tend to become reliant on it. That, and I'm a crappy-ass sniper. I can see how Sniper would be useful though, picking off a critically weakened target or stunning a fleeing enemy. | |
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Intet Adept Poster
Posts : 825 Join date : 2010-10-02
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Fri May 27, 2011 6:28 pm | |
| Sniper sight is better on bots that can full burst from across the map with slower weapons, like missiles. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Fri May 27, 2011 7:09 pm | |
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FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Fri May 27, 2011 7:31 pm | |
| - Intet wrote:
- Sniper sight is better on bots that can full burst from across the map with slower weapons, like missiles.
I'm thinking Sniper is better with high speed, long range/sniper range weapons. Like priskern said, with SS he can get off a shot or two against ANY enemy, causing stun and killing any critically damaged enemy bot. With 140 Rail shot ammo, you can hang out and pick off targets very easily. Fat ARTs come to mind especially, clearing the enemy area of heavy firepower and allowing your team to advance without being fired on by high-force missiles, long-range bazookas, or other heavy firepower. SS can also work if you have a shitload of decent-speed missiles and/or bazookas firing on advancing enemies, letting you ambush any enemy that comes to harass your team. | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Fri May 27, 2011 9:32 pm | |
| Does that Victory 1 have internals = w=? Ditch some Tec in exchange for them if you don't. Looks decent enough besides that. I've been debating over Lily Rain or Victory. I think I'm gonna buy a Railgun and try this :3 As for SS, I actually like it on melée bots. I always carry a gun, so I like having no lock on alert so that I can ambush and not be given away by a gun. Used it on that, and on my Lily | |
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Priskern Ace Poster
Posts : 1142 Join date : 2011-02-13 Age : 39 Location : 大丈夫だ 問題ない 囧
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Sat May 28, 2011 12:25 am | |
| - Trill wrote:
- Does that Victory 1 have internals = w=?
Ditch some Tec in exchange for them if you don't. Looks decent enough besides that.
I've been debating over Lily Rain or Victory. I think I'm gonna buy a Railgun and try this :3
As for SS, I actually like it on melée bots. I always carry a gun, so I like having no lock on alert so that I can ambush and not be given away by a gun.
Used it on that, and on my Lily Yea, it has 1 internal, was pounding on whether to get the 2nd one or not, but end up not getting it, cause 200 ammos is enough, 245 range + - enough to rid stuff cycling above me and is able to control the detonation range easier, and that 1 more base force doesn't improve my damage with them much. | |
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Intet Adept Poster
Posts : 825 Join date : 2010-10-02
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Sat May 28, 2011 12:57 am | |
| The reason I like sniper on missiles is the salvo just hits people since they are not even trying to dodge it, and it's easier to stun lock. Sniper is great for things like rail guns, but it's really a win more, you have the element of surprise, but really that doesn't mean much, when lock on doesn't tell you what is locked on to you. | |
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Priskern Ace Poster
Posts : 1142 Join date : 2011-02-13 Age : 39 Location : 大丈夫だ 問題ない 囧
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Sat May 28, 2011 2:37 am | |
| - Intet wrote:
- The reason I like sniper on missiles is the salvo just hits people since they are not even trying to dodge it, and it's easier to stun lock. Sniper is great for things like rail guns, but it's really a win more, you have the element of surprise, but really that doesn't mean much, when lock on doesn't tell you what is locked on to you.
*points at mini long range bit* Don't forget this thing. I can get an almost absurd range with this active. | |
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FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: Insane Victory 1 Build: Meet the GH-01 Sun May 29, 2011 9:45 pm | |
| - Intet wrote:
- The reason I like sniper on missiles is the salvo just hits people since they are not even trying to dodge it, and it's easier to stun lock. Sniper is great for things like rail guns, but it's really a win more, you have the element of surprise, but really that doesn't mean much, when lock on doesn't tell you what is locked on to you.
You can usually tell what's locked onto you at a certain range. If you don't see any enemies nearby and suddenly your lock-on radar is activated, you can assume safely that somebody's taking aim at you with either a railgun or long-range missiles. At close range this doesn't work as everything can hit you at close range. | |
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boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 31 Location : Buffalo NewYork
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