| Hatigarm Machine | |
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+7Nisa reVelske Intet SkyPanic Suguri knyx Hagane 11 posters |
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Hagane Newbie
Posts : 83 Join date : 2011-01-27
| Subject: Hatigarm Machine Fri May 13, 2011 9:30 pm | |
| I just got hatigarm machine from the weekly garapon. I already put 2 k-shields on him, but what else should I do cart and tuning wise??? | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: Hatigarm Machine Fri May 13, 2011 10:33 pm | |
| - Hagane wrote:
- I just got hatigarm machine from the weekly garapon. I already put 2 k-shields on him, but what else should I do cart and tuning wise???
40 wlk followed by str | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Hatigarm Machine Fri May 13, 2011 11:05 pm | |
| x2 internal and short boost are musts as well. Quick Land isn't necessary since you're not hopping, you're just using it to jump with shields up as well as to dodge/position yourself for meleeing mid-boost. | |
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SkyPanic Adept Poster
Posts : 775 Join date : 2011-02-09
| Subject: Re: Hatigarm Machine Fri May 13, 2011 11:31 pm | |
| - knyx wrote:
- Hagane wrote:
- I just got hatigarm machine from the weekly garapon. I already put 2 k-shields on him, but what else should I do cart and tuning wise???
40 wlk followed by str 40 WLK for what when you only need to run to enemy base and roll for the rest ? made it more TGH and STR ll be better and keep WLK at 24 is enough | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Hatigarm Machine Fri May 13, 2011 11:33 pm | |
| Yeah, prioritize 40 str over wlk. With two k-shields and short boost, 25 wlk is all you'll need. Anything else past that is mostly luxury. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: Hatigarm Machine Fri May 13, 2011 11:42 pm | |
| If TGH applies to shields (not sure if tested, then having a good amount of TGH wouldn't be bad either. Just an inquiry, but how many shields "could" fit on Hatemachine? | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Hatigarm Machine Fri May 13, 2011 11:47 pm | |
| Tgh does apply to shields, tested and confirmed. Tgh should take priority after 25~30 wlk and 40 str, forgot to mention that.
You could fit quad k-shield, but I've been told nothing past double is necessary. | |
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Intet Adept Poster
Posts : 825 Join date : 2010-10-02
| Subject: Re: Hatigarm Machine Sat May 14, 2011 12:06 am | |
| Shield location makes going past double worthless. Only bot that should possibly consider more than 2 is deadelion. | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Hatigarm Machine Sat May 14, 2011 2:16 am | |
| Words of Vyolets: TGH is by far the most important stats on sugoi dog.
Max that shit, try max str, get your wlk to 22 and you are sorted. | |
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Hagane Newbie
Posts : 83 Join date : 2011-01-27
| Subject: Re: Hatigarm Machine Sat May 14, 2011 9:34 am | |
| - Suguri wrote:
- x2 internal and short boost are musts as well.
what do the internals do??? | |
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Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 28
| Subject: Re: Hatigarm Machine Sat May 14, 2011 10:10 am | |
| - Hagane wrote:
- Suguri wrote:
- x2 internal and short boost are musts as well.
what do the internals do??? Most important thing ever. Buffs right about everything on that kick. | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Hatigarm Machine Sat May 14, 2011 1:34 pm | |
| - Hagane wrote:
- Suguri wrote:
- x2 internal and short boost are musts as well.
what do the internals do??? Force goes way up and interval drops. Don't remember if it affects speed and range or not. | |
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(´・ω・`) Abbey Denied
Posts : 261 Join date : 2010-11-10 Location : Antartica
| Subject: Re: Hatigarm Machine Sat May 14, 2011 2:14 pm | |
| - Suguri wrote:
- Quick Land isn't necessary.
I liked quick land and ive done a no quick land dog in betas, didnt like it felt a bit slower | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Hatigarm Machine Sat May 14, 2011 2:20 pm | |
| - (´・ω・`) wrote:
- Suguri wrote:
- Quick Land isn't necessary.
I liked quick land and ive done a no quick land dog in betas, didnt like it felt a bit slower It's still nice to have, it's just not a necessity to do well like with typical hoppers. | |
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LordShade Ace Poster
Posts : 1236 Join date : 2011-01-31 Age : 33 Location : Australia, No I Don't Lag. Much
| Subject: Re: Hatigarm Machine Tue May 17, 2011 1:50 pm | |
| just wondering but would slapping on stealth system be of any use apart from wasting cost?
also having 4 k-shields is a bit useless... and you have 160 less cost to work with. | |
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ngelicdark Adept Poster
Posts : 936 Join date : 2011-04-04 Age : 34
| Subject: Re: Hatigarm Machine Tue May 17, 2011 9:38 pm | |
| You're gonna be a big doggie. A big doggie that charges at people. If you're charging from the front up, by the time you get in range, you should either be stunned or your victims are in the middle of OH SHI--
If you're coming from behind, you shouldn't be spotted by something that could theoretically stop you single handedly while you get into position. And if you were, you shouldn't be going in there anyway unless you wanted to suicide.
Broad Radar counters the stealth and it's the smart people who get em. Nuff said. By the way, Ah-Chan I believe has Broad Radar too. And IMO she's the biggest threat to a land bot in this metagame.
That being said I think it's a big waste of cost =/ I say take the cap and give it to TGH. Nothing like being able to bulldoze through most things that would otherwise cause you to stop your assault. | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Hatigarm Machine Tue May 17, 2011 9:42 pm | |
| - ngelicdark wrote:
- If you're charging from the front up, by the time you get in range, you should either be stunned
If you're playing Hatemachine the right way, the worst case scenario from a frontal charge is having one or both k-shields weakened because you failed to dodge properly. You shouldn't be getting stunned, that's why you have short boost, two shields, and a large tgh pool. | |
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ngelicdark Adept Poster
Posts : 936 Join date : 2011-04-04 Age : 34
| Subject: Re: Hatigarm Machine Tue May 17, 2011 9:54 pm | |
| - Suguri wrote:
- ngelicdark wrote:
- If you're charging from the front up, by the time you get in range, you should either be stunned
If you're playing Hatemachine the right way, the worst case scenario from a frontal charge is having one or both k-shields weakened because you failed to dodge properly. You shouldn't be getting stunned, that's why you have short boost, two shields, and a large tgh pool. My bad. I shoulda typed "worst case scenario" in front of that. I know that most likely than not, you're just gonna have those K shields busted before anything happens though. Just ran through that in my head too quickly -_- | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 913
| Subject: Re: Hatigarm Machine Tue May 17, 2011 10:15 pm | |
| Besides builds for him, outside of shoot him, what are some counters. He kind of just closes in on me and then runs me over with the spin kick spam. With dual K Sheild, my shots just get shrugged off, and hits that do land are converted to 1's after a while. In a 1v1 situation I really have no clue how to atleast get it to run away, much less kill it. | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Hatigarm Machine Tue May 17, 2011 10:21 pm | |
| I just ignore hatemachines if I don't have a clear shot at their back from the direction they're hopping in. They're too much effort to tag.
It doesn't answer your question very directly, but best way to deal with them is to slow them down or stop them somehow (winberyl, slow-tuned melee, etc). More often than not that's going to be more useful in a group situation than 1v1, though. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: Hatigarm Machine Tue May 17, 2011 10:40 pm | |
| - Trill wrote:
- Besides builds for him, outside of shoot him, what are some counters. He kind of just closes in on me and then runs me over with the spin kick spam. With dual K Sheild, my shots just get shrugged off, and hits that do land are converted to 1's after a while. In a 1v1 situation I really have no clue how to atleast get it to run away, much less kill it.
Ah-chan's haxor blaster, any kind of piercing shot so EVE cannon works, something with AoE so Thoarla AM3, SDC, anything that can pew pew massive amounts of firepower from range so Patty or Teabag. If you're a non-EVE/Teabag art just give up and accept your fate. And I did just name a bunch of gimmicky builds because Hatemanchine is something of a 5-man raid in MMO terms. | |
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