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 Accel Saber GP: the Vin Diesel of cosmic break

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brokita1
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PostSubject: Accel Saber GP: the Vin Diesel of cosmic break   Accel Saber GP: the Vin Diesel of cosmic break EmptyFri Apr 29, 2011 11:41 pm

hey you

yea you.

want to go fast?
want to be furious?

then your need a Vin Diesel Bot Accel Saber GP

now suguri wrote a wonderful guide for laz flame and so i figure your saying "GAO, i hate you and you need to die in a fire, go take a long walk off a short cliff"

however, theres several pros and cons for the two bots, which comes down to personal preference

Pros for accel:
-higher base stats. you can reach 30/30/15, the baseline for maximum stats on a laz with only a few tunes
- High mobility. both laz and accel can be great hoppers, but like i said accel is faster and has more tech right out of the box.
-Less tgh, but more HP *note this is only from what ive seen from my laz and accel. i did not theory craft possible choices, first guide and all*
- more slots! you can use two heads, and that means 6 possible slots for those areas. thats either 12 tec/wlk you can work with, not to mention the extra HP/stats of the heads
- not a Moe bot! while this is personal preference, and mainly eye candy, its still nice to have the ability to experiment with different heads, for the trade off of no under-boob
- its not a late bloomer. like i said, its a decent bot with decent stats, right out of the box!
- 4 accessories. two heads, two sets. bonus stats with no extra costs... save for the head cost.
Cons
-size. slightly bigger than laz, can be a deal breaker since hit-boxes come into play with hoppers
-cost. if you die with a laz, and your not maxed off, its not as bad, however AS can rack up some cost points. and if you can get kills, then that just demolishes your BP even more.
-cost UC wise. laz is cheap. she can be gotten for free, bought from shop for 7000 UC, and if you want her slotted, its only 22 RT! accel is 16k for one slotted version. no RT version. and lotto boxes are few and far to come by, but its ok, its possible to trade off parts, and if your going for simplicity (read: NO TUNES) then this isnt too much of a problem
-not a moe bot. im looking at you people with your cartoon wives and such.


now lets talk about parts!

for this, i will list preferred UC and RT parts. now accel has some pretty decent parts. if you wanted too, you could even use his default parts, for they arent that bad, and give decent stats

15 tec
23 wlk
12 tgh

however, there is always room for improvement.

but keep in mind that these are your key stats, and balance is key, but my priority is
WALK > TEC > TGH


UC-
Head- Destroyer, katana max, red squealer, Fizalivan (only for alpha builds, not my personal preference)

this is where you make a choice between walk, TGH, and tec. keep in mind if you get one in str, it helps in not zeroing STR with tuning, letting you not have a totally worthless WB

AM- Accel (defaults) dharma star (small, compact, decent stats) jikun, and shino exroad AM (not the knife one)

BS- laz (high cost, but good stats, and neat features, especially johnny 6 leg build) and shino BS

Leg- this is an important choice, either laz, for double back slot (needed in johnny 6 leg build) or katana max. my only recommendations, katana is good for low cost, size, and good stats. but double booster is great if you have good things to put into it. yet again, for pure UC, i recommend Katana max

wep- scouter rifle. pure and simple. good stats, no resistance (bullet wep, and no one gets bullet guard) however, that means no weaknesses either. the only other item i would recommend is handy bazooka. mini zook loses 2 walk, and is not optimal.

and for off hand, use a buckler. preferably 1s, however, if you have a 2-3s viper shield, and don't mind the higher cost, go for it.

now for Carts, i recommend getting all the cost carts. gives you room to work with and HP to live.

now then, next mandatory is quick land and short boost.

this will get you to level 8, 9 and 10 is your choice, but i recommend blast guard, and then one of your preference, unless your an alpha build, then moving burst is a no brainer

RT parts in next post




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brokita1
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PostSubject: Re: Accel Saber GP: the Vin Diesel of cosmic break   Accel Saber GP: the Vin Diesel of cosmic break EmptyFri Apr 29, 2011 11:43 pm

ok, so chances are, if you spend RT, you either spend alot, or enough to have the "good parts" and you know the benefits of the parts ill list, so ill make the list simple

Leg: patty lop. walk, tec, tgh. no brainer

BS: Vanguard Fencer BS X 2. yet again, key stats, good cost, and slots for tuning

AM: regular alpha arms, a.sura if you want too. just make sure to watch your cost and such

HD: i prefer and use the UC heads i listed, but i guess if you got to have a RT head, then anything with the key stats, but maybe zero saber and aquila would work. mixing a head with tec TGH and tec WLK is a great way to go too

wep: combat magnum. large bullets, walk, and decent cost, but its easy to waste ammo, and its stats all around are lower than scouters rifle. its your choice


now keep in mind i dont buy much RT. so don't yell "UM THIS THING FROM GARA 3 YEARS AGO IS MUCH BETTER" even if it is, then i don't care, since we can't go back in time and roll in those gara. all parts i listed are shop RT, or gara you can get now.

enjoy and post helpful comments



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brokita1
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PostSubject: Re: Accel Saber GP: the Vin Diesel of cosmic break   Accel Saber GP: the Vin Diesel of cosmic break EmptySat Apr 30, 2011 11:40 am

other benefits of accel as noted by suguri

-better for alpha due to moving burst, high cost capacity, and ability to use 2 heads
-access to level one short boost
- anti-burn and anti- slow carts. although situational, its still a nice bonus

will add more if needed
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xzpwnz
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xzpwnz

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PostSubject: Re: Accel Saber GP: the Vin Diesel of cosmic break   Accel Saber GP: the Vin Diesel of cosmic break EmptySat Apr 30, 2011 3:22 pm

Crabberoid lg
Ace braver? lg
You're missing too many useful parts
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Nevano
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PostSubject: Re: Accel Saber GP: the Vin Diesel of cosmic break   Accel Saber GP: the Vin Diesel of cosmic break EmptySat Apr 30, 2011 4:24 pm

Also K shield goes good with him, and about the loop legs i think there kinda big for him, ace braver or crabberoid are better like Xz posted they have good stats for him and size, also handy zooks work wonders with him.
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brokita1
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PostSubject: Re: Accel Saber GP: the Vin Diesel of cosmic break   Accel Saber GP: the Vin Diesel of cosmic break EmptySat Apr 30, 2011 9:09 pm

good ideas, like i stated, first time making a guide, and still newer to CB, but yea
ill try those parts and see, since my personal preference is stats outweight being tall, but yea
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Suguri
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PostSubject: Re: Accel Saber GP: the Vin Diesel of cosmic break   Accel Saber GP: the Vin Diesel of cosmic break EmptySat Apr 30, 2011 9:36 pm

@brokita1 wrote:
other benefits of accel as noted by suguri

-better for alpha due to moving burst, high cost capacity, and ability to use 2 heads
I don't remember saying this. You can alpha during short boost without moving burst. His capacity's approximately identical to Lazflamme's. HD weapons all suck and the HDs that have them usually aren't worth the cost.

Also, Ace Braver LG + K-Shield + Bazooka. Do whatever you want to that build, as long as it has those three things and can hop it will get top 10.
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Tieve
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PostSubject: Re: Accel Saber GP: the Vin Diesel of cosmic break   Accel Saber GP: the Vin Diesel of cosmic break EmptySun May 01, 2011 12:56 am

what does hopping actually do?
on my current accel saber i got all original parts except 1 arm and leg (using k-shield extra ace braver hd and ace braver lg also nothing tuned) for my weapon im using the L size bazooka and im still getting 1-4 place how would hopping help me?
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xzpwnz
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xzpwnz

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Accel Saber GP: the Vin Diesel of cosmic break Empty
PostSubject: Re: Accel Saber GP: the Vin Diesel of cosmic break   Accel Saber GP: the Vin Diesel of cosmic break EmptySun May 01, 2011 3:25 am

Hopping disrupts lock on
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