| QQ Thread | |
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+16Raven knyx xzpwnz Priskern LazerRazer Mirien Hyoka chengsta Midreus StickyKeys Suguri FireKiller87 RoboFranky IronFist TiadongIII reVelske 20 posters |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: QQ Thread Wed Apr 20, 2011 7:02 pm | |
| ITT: BAAAAW
Why the fuck do people not give a shit about higher ground? What is this attraction with lower ground that I just cannot see? I mean, shit, must be great having some air units flying high above you wispbagging or ABRing on top of your head, I'm guessing? What part of controlling higher ground on maps like Canyon Coast and Desiccant Hills = WIN GAME is so fucking hard to understand? Why is it not blatantly obvious that by parking your fatart on tree stomp/bridge in Dull Road, you can effective remove the chance of you being VF'd/Ouka'd/Jikun'd/Squealer'd/etc and allow you to shoot down incoming air units with much more ease? Why is there so little fatart players who try to take advantage of the higher ground in Glacial Night, King's Coliseum, Metal Barracks, Green Field and Midnight Vision? Why is it that nobody gives a shit when the opposing team players took control of higher ground and begin to bombard you in the face?
TL:DR - YOU are terrible at everything.
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And why is it that I get less frame rate in low graphics game like CB than something like WoW?
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On a different note, I'm a stinky casual and can't play to save my life, that is all.
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TiadongIII Regular Poster
Posts : 123 Join date : 2010-10-13 Age : 35 Location : Croatia
| Subject: Re: QQ Thread Wed Apr 20, 2011 7:28 pm | |
| 12year olds play with fatarts,you should know that by now.... | |
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IronFist Adept Poster
Posts : 502 Join date : 2011-04-07
| Subject: Re: QQ Thread Wed Apr 20, 2011 7:28 pm | |
| melee spammers, they love ground and open areas where they can run/fly without problem and find/pursue targets easy high places are good for snipping ARTs and bombard AIRs. LNDs tend to dislike higher places anyway, less if the LND have bazooca or grenade, yet they think lower is better than higher because if they are threw from high to low ground they know they become easier targets for AIRs and ARTs - TiadongIII wrote:
- 12year olds play with fatarts,you should know that by now....
as if it was easy to lay with fatarts (slow battery of missiles) when u barely can move (what mean u cant dodge much or just cant dodge) | |
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RoboFranky Ace Poster
Posts : 1312 Join date : 2011-01-28 Age : 33 Location : Malaysia
| Subject: Re: QQ Thread Wed Apr 20, 2011 7:45 pm | |
| The only ART I play currently is a hoppin Amateus Its not meant for high grounds | |
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FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: QQ Thread Wed Apr 20, 2011 7:51 pm | |
| Unless there's a defined staircase, a slope that ramps up to the higher ground, or stepping stones, I'd tend to think its the fat ART's inherent lack of mobility. They simply can't fly high enough.
You're also not thinking of the fact that enemies are thinking the same exact thing, "Get to the high ground -> SCORE PROFIT", so your fat ARTs are gonna become prey for the enemy's fat ARTs and AIRs that are heading for the higher ground so they can bombard you(of course, assuming your fat ARTs and AIRs suck more than the enemy's do). An ART that can fly high and fast enough to reach higher ground, like a Lily Rain, often don't have the heavy firepower necessary to make the effort to get to high ground and secure it(remember, enemy ARTs and AIRs are also trying to take this ground as a jumping-off point) worth the price. | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: QQ Thread Wed Apr 20, 2011 7:53 pm | |
| - last WIZ epoch offense I played in on EN wrote:
(player 1): wtf why are we losing so badly (player 2): because tards r shooting the ps insted of bots
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IronFist Adept Poster
Posts : 502 Join date : 2011-04-07
| Subject: Re: QQ Thread Wed Apr 20, 2011 8:18 pm | |
| - FireKiller87 wrote:
- Unless there's a defined staircase, a slope that ramps up to the higher ground, or stepping stones, I'd tend to think its the fat ART's inherent lack of mobility. They simply can't fly high enough.
You're also not thinking of the fact that enemies are thinking the same exact thing, "Get to the high ground -> SCORE PROFIT", so your fat ARTs are gonna become prey for the enemy's fat ARTs and AIRs that are heading for the higher ground so they can bombard you(of course, assuming your fat ARTs and AIRs suck more than the enemy's do). An ART that can fly high and fast enough to reach higher ground, like a Lily Rain, often don't have the heavy firepower necessary to make the effort to get to high ground and secure it(remember, enemy ARTs and AIRs are also trying to take this ground as a jumping-off point) worth the price. and like if a higher ground cant be reached, somehow, by a fat art . . . higher grounds at the game (CB map not custom maps from stage editor) always when u have a high place that AIRs can go, any ART, LND and SUP can go too, just will take a bit more of time but they can go too. u`re talking like if higher places cant be reached by fatarts because of low fly . . low fly mean only they will be slow when flying, not that they cant get there. even because, to hold a high ground isnt that easy . . u have a good view of everyone but also everyone have a good vie of u and can fire from long distances or make any sneak attack when u`re not watching somewhere also, if thats someone holding the high ground, nice, my 130 damage + short stun + burning will take him out of there in pain pretty fast (u just need skill to aim fast with your missiles or grenade if u want to just burn and throw him out of there)
Last edited by IronFist on Wed Apr 20, 2011 8:22 pm; edited 1 time in total | |
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StickyKeys Master Poster
Posts : 2670 Join date : 2010-12-31 Age : 36 Location : Philippines
| Subject: Re: QQ Thread Wed Apr 20, 2011 8:20 pm | |
| I'm still adjusting with my ZSG.... | |
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Midreus Adept Poster
Posts : 686 Join date : 2011-03-01 Age : 32 Location : sayang world
| Subject: Re: QQ Thread Wed Apr 20, 2011 8:22 pm | |
| - Suguri wrote:
- last WIZ epoch offense I played in on EN wrote:
(player 1): wtf why are we losing so badly (player 2): because tards r shooting the ps insted of bots
on topic: i'm getting hella rusty qqqqqqq | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: QQ Thread Wed Apr 20, 2011 8:33 pm | |
| - FireKiller87 wrote:
- *anti-QQ gibberish*
...I have no idea what you are on about, obviously it wouldn't be advisable to try push for possession of an already guarded point when the opportunity is clearly not there. And out of all the examples I've given, Dull Road, King's Coliseum and Metal Barracks are the only map fatarts cannot comfortably reach higher ground, so your point is moot. And besides, if a fatart does not have at least 14 point in one of its movement stats, it's a fucking shit fatart. --- In other news. LET'S ALL TURN AROUND AND CHASE AFTER A MELEE/HOPPER WHILST LEAVING A SUPPORT AND/OR A FATART TO DEFEND OUR PS AGAINST THE ENTIRE OPPOSING TEAM, FUCK YEAH. I mean, wtf is wrong with today, due to having completely shit lag today for god knows what reason (I SWEAR I HIT HER, WHY ISN'T SHE TAKING DAMAGE FFFFFFFFFFFFFFFFFF), I have to drop my air and play some no brainers like hoppers and fatarts, and suddenly, I'm exposed to all kinds of retarded shit. shitty ABR air unit and Seraphs that are left completely unharassed by our own air (AIR IS THE BEST ANTI-AIR, TRUE STORY), whole team deserting PS for one bot, whole team farming trees whilst PS being pummeled right at the start of the game, etc etc. They are all common occurrences, sure, but it just makes it so much more unbearable when you can't play anything that could handle such situation.
Last edited by reVelske on Wed Apr 20, 2011 8:39 pm; edited 1 time in total | |
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chengsta Regular Poster
Posts : 214 Join date : 2010-12-21 Location : Madison, Wisconsin
| Subject: Re: QQ Thread Wed Apr 20, 2011 8:34 pm | |
| Because there is no point in gaining the high ground unless you're an air.
Arts cannot hit an approaching air with 30+ fly for shit, therefore they have to jump off when the air starts circle pewpew/meleeing it. as it cannot dodge the op plasma/beam spam. You'll maybe get 1 salvo off before the air is above your head. | |
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Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: QQ Thread Wed Apr 20, 2011 8:36 pm | |
| Generally the high ground is where all the enemy team is located, and where none of yours is.
Go there = gangraep = can't go there = lose. | |
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Mirien Regular Poster
Posts : 150 Join date : 2011-03-19 Age : 34
| Subject: Re: QQ Thread Wed Apr 20, 2011 8:43 pm | |
| I'm a happy air that stays as high as possible =x | |
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LazerRazer Regular Poster
Posts : 455 Join date : 2011-03-31 Age : 33 Location : Sweden
| Subject: Re: QQ Thread Wed Apr 20, 2011 8:44 pm | |
| - Mirien wrote:
- I'm a happy air that stays as high as possible =x
Then, as you are too late to notice... SQUEALER PUNCH THAT PIERCES THROUGH THE HEAVENS! | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: QQ Thread Wed Apr 20, 2011 8:45 pm | |
| - chengsta wrote:
- Because there is no point in gaining the high ground unless you're an air.
Arts cannot hit an approaching air with 30+ fly for shit, therefore they have to jump off when the air starts circle pewpew/meleeing it. as it cannot dodge the op plasma/beam spam. You'll maybe get 1 salvo off before the air is above your head. FYI, in case you've missed it: - reVelske wrote:
TL:DR - YOU are terrible at everything.
Stop being terrible. The point of getting higher ground is to reduce the altitude advantage air has on you and prevent circle strafing before it happens, say with Glacial Night or Dull Road, if you can't hit an air when you are up on the cliff/tree/bridge with a zooka when they are charging towards you, then you need to learn to aim. | |
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Priskern Ace Poster
Posts : 1142 Join date : 2011-02-13 Age : 39 Location : 大丈夫だ 問題ない 囧
| Subject: Re: QQ Thread Wed Apr 20, 2011 9:53 pm | |
| - Suguri wrote:
- last WIZ epoch [b]offense [/b]I played in on EN wrote:
(player 1): wtf why are we losing so badly (player 2): because tards r shooting the ps insted of bots
Huh? In offense shouldn't we be shooting at the ps?....@_@? | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: QQ Thread Wed Apr 20, 2011 9:56 pm | |
| - priskern wrote:
- Suguri wrote:
- last WIZ epoch [b]offense [/b]I played in on EN wrote:
(player 1): wtf why are we losing so badly (player 2): because tards r shooting the ps insted of bots
Huh? In offense shouldn't we be shooting at the ps?....@_@? LOL | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: QQ Thread Wed Apr 20, 2011 10:00 pm | |
| Why AIRs can derp anything, including fat or not so fat ARTs From the most reliable source on the internet | |
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chengsta Regular Poster
Posts : 214 Join date : 2010-12-21 Location : Madison, Wisconsin
| Subject: Re: QQ Thread Wed Apr 20, 2011 10:11 pm | |
| - reVelske wrote:
- chengsta wrote:
- Because there is no point in gaining the high ground unless you're an air.
Arts cannot hit an approaching air with 30+ fly for shit, therefore they have to jump off when the air starts circle pewpew/meleeing it. as it cannot dodge the op plasma/beam spam. You'll maybe get 1 salvo off before the air is above your head. FYI, in case you've missed it:
- reVelske wrote:
TL:DR - YOU are terrible at everything.
Stop being terrible.
The point of getting higher ground is to reduce the altitude advantage air has on you and prevent circle strafing before it happens, say with Glacial Night or Dull Road, if you can't hit an air when you are up on the cliff/tree/bridge with a zooka when they are charging towards you, then you need to learn to aim. this is why I play eve, I can hit airs with it. Then they qq about its op and they can't hit it, then I throw their quote right back at them " tl;dr (whatever the fuck that means) learn 2 aim lololol" | |
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Raven Adept Poster
Posts : 946 Join date : 2010-12-29
| Subject: Re: QQ Thread Wed Apr 20, 2011 10:17 pm | |
| - knyx wrote:
- Why AIRs can derp anything, including fat or not so fat ARTs
From the most reliable source on the internet True story, except maybe another AIR. | |
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boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
| Subject: Re: QQ Thread Wed Apr 20, 2011 10:21 pm | |
| I did od this a while ago spam follow me in voice chat and tell the player to ge ton high ground a bunch of arts followed me on green field and glacier night the pubs listen its a mircale no i dont care only arts I use now are alpha strike ameteus builds so i can just rambo like I do with my lands and airs | |
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Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 28
| Subject: Re: QQ Thread Wed Apr 20, 2011 11:44 pm | |
| - Raven wrote:
- knyx wrote:
- Why AIRs can derp anything, including fat or not so fat ARTs
From the most reliable source on the internet True story, except maybe another AIR. True story,/offtopic also the reason why Tank's are supposed to pwn tank destroyers and self propelled guns,but they just drive straight into the enemy turrets >_> | |
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B2Seeker Regular Poster
Posts : 161 Join date : 2010-12-21
| Subject: Re: QQ Thread Thu Apr 21, 2011 12:21 am | |
| Where's my damn white and red hair misty? It better be in gara soon, I don't care if i have to charge 100 to get them.
It's just so depressing people managed to get the from RO cubes. And here I am stuck with this swimsuit koko gaap i got from my last RO cube. ;__; | |
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Knight Newbie
Posts : 42 Join date : 2011-01-08
| Subject: Re: QQ Thread Thu Apr 21, 2011 12:38 am | |
| I always take the high ground and gank AIR as often as I can. 40TEC Saggy gets good DPS from it regardless, and hitting 30+fly AIR/Seraphs isn't as hard as people make it out to be if you learn how to simply lead the shot. For normal AIR you're going to miss a lot, but if you're using a bazooka it's going to stun them long enough to drop them and get you a lot of damage in. Seraphs are the only ones that I find particularly annoying to take 1v1 and that's for obvious reasons. If I don't take the high ground the only reason is because there is rarely any support for it, which is really lame. I get on the bridge on Dull Road, and I can snipe AIR before they get up there and drop them back down with stun quite easily, but if 3-4 units rush me at once I can't hold them all back myself while half of the team is AIR rushing the enemy's side of the map while all of the rest of our ART/SUP get Vanguarded back at our PS.
tl;dr Cosmic Break lacks teams that listen/have common sense/understand the language that I speak, as always. | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: QQ Thread Thu Apr 21, 2011 12:44 am | |
| Busy fapping and before I know it, the enemy has control of high ground | |
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