| Experimental hopper Help! | |
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+4Suguri donggyu reVelske robinatehisdick2 8 posters |
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robinatehisdick2 Newbie
Posts : 48 Join date : 2011-02-06
| Subject: Experimental hopper Help! Tue Mar 29, 2011 4:51 am | |
| Hiya guyz, em making some hoppers right now, got a question about accel saber on wat carts you should put.
Also is it good to put byne arms on accel saber, and make it a hopper with legs of S bot.
Any good hopper parts/bots/carts. thnx | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Experimental hopper Help! Tue Mar 29, 2011 5:55 am | |
| LG: Ace Braver LG AM: Build Arm AM (WINNER), AccelSaber AM (Runner-up)
Carts:
Quick Land + Short Boost Blast Guard Tough Runner/Stun Regain (choose one) Anti-Burn (optional, extremely useful though) Sword Guard (optional, very handy though) Moving Burst (optional, depends on how much you need to burst, generally not a necessity, especially without Quick Jump) Boost Run (optional luxury, handy for chasing/running away, take it base on your own playstyle and how useful it would be FOR YOU) Stealth System (optional luxury, depends on your playstyle, low priority IMHO) Take however many cap+ that's needing to be taken.
Try keep your cost below 800, again, carts should be taken based on personal playstyle, some carts work for some people but not others, take the necessity first, work with the bot a bit and see what other carts would improve YOUR performance.
PS. I'm NOT a pro hopper, not even a mediocre hopper IMHO. | |
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donggyu Regular Poster
Posts : 159 Join date : 2011-02-06
| Subject: Re: Experimental hopper Help! Wed Mar 30, 2011 3:47 pm | |
| Tuning-
wlk>tgh>tec
Go for 30 or above wlk Get tgh to at least 15 Rest into tec or maxing wlk
Right now I have on three slotted build arm am (left and right), two ace braver hd's (both also three slotted) and accel braver lg (also three slotted lol)
So I can tune a lot O_O;; only if I had enough materials... | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Experimental hopper Help! Wed Mar 30, 2011 3:50 pm | |
| - donggyu wrote:
- Tuning-
wlk>tgh>tec
Go for 30 or above wlk Get tgh to at least 15 Rest into tec or maxing wlk 100% this. Except, don't tune for tgh. Tgh tunes kill fly and/or wlk, you don't want that. 15 tgh should always be achievable through parts alone. | |
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donggyu Regular Poster
Posts : 159 Join date : 2011-02-06
| Subject: Re: Experimental hopper Help! Wed Mar 30, 2011 3:58 pm | |
| Oh yeah and for weps; I like using zook and viper shield. I run out of ammo often so mostly I use zook and musket. Try things out and see what works for you! Definitely use zook though | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Experimental hopper Help! Wed Mar 30, 2011 4:01 pm | |
| Or, don't tune at all to keep your cost low. AccelSaber (or ZSC) can reach a respectable WLK and TEC for hopping without any tuning, maybe a tune or two to TEC to get the best damage upgrade, but no more than that IMHO. | |
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Intet Adept Poster
Posts : 825 Join date : 2010-10-02
| Subject: Re: Experimental hopper Help! Wed Mar 30, 2011 4:08 pm | |
| Hopper blocky, just because blocky is fun. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: Experimental hopper Help! Wed Mar 30, 2011 6:56 pm | |
| Maril/Ama are also good hopper material, both have hopping and moving burst carts, and can use missile-type weapons in addition to blast zookas. | |
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donggyu Regular Poster
Posts : 159 Join date : 2011-02-06
| Subject: Re: Experimental hopper Help! Wed Mar 30, 2011 9:50 pm | |
| - reVelske wrote:
- Or, don't tune at all to keep your cost low. AccelSaber (or ZSC) can reach a respectable WLK and TEC for hopping without any tuning, maybe a tune or two to TEC to get the best damage upgrade, but no more than that IMHO.
Thats one way to go at it....I prefer to heavily tune for high stats. Some people like keeping cost low, and some like to get high cost/tune and some like low cost/untuned | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Experimental hopper Help! Wed Mar 30, 2011 10:07 pm | |
| - donggyu wrote:
Thats one way to go at it....I prefer to heavily tune for high stats. Some people like keeping cost low, and some like to get high cost/tune and some like low cost/untuned Yeah, it's really mostly personal preference. For example, most people like their Beezles like this (except probably lv0-2 instead): - Spoiler:
whereas I prefer mine like this: - Spoiler:
Both work, it's just personal preference and playstyle. | |
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unazim Newcomer
Posts : 15 Join date : 2011-01-05
| Subject: Re: Experimental hopper Help! Thu Mar 31, 2011 9:08 pm | |
| Noob Question about Hoppers *Is the cartridges always random? *What are some bots that have short boost before lvl6 *What are some good bots that have short boost after lvl6 | |
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Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 27
| Subject: Re: Experimental hopper Help! Thu Mar 31, 2011 9:25 pm | |
| DO NOT USE BYNE ARMS ON HIM
(that hit box and cost D:) | |
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