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| REQUEST: mini-guide like replies on various missile-esque parts | |
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+9Hyoka falcon1 Kecepirit Dizzyku xzpwnz Z741 Suguri donggyu Sanzeinga 13 posters | Author | Message |
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Sanzeinga Newbie
Posts : 25 Join date : 2011-02-07
| Subject: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 4:25 pm | |
| Under the assumption that cost and hitbox size is not an issue, in otherwords the value of the weapon's offensive ability ( though its ok to mention these for people who dont know about them )
Focus on damage potential / homing behavior and quality / size of projectile / various other opinions and notes + redeeming qualities / Hidden or unnoticed special traits / etc
Specifically asking about: Grandum booster Build arm booster Misside AM Contradict AM the missile legjoint thing Shadow hunter booster Any other parts i missed
Partial posts are ok, multiple feedbacks from many people is better | |
| | | donggyu Regular Poster
Posts : 159 Join date : 2011-02-06
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 4:43 pm | |
| Misside AM is decent. It seems to have a short range though, and the firing rate is slow. I'm not too sure about the damage. Grandum BS Is good at tracking and do quite a bit of damage. It is way better than Missle Barrel LJ in my opinion. Sorry, but you're going to have to ask more experienced members for more info. I'm somewhat of a noob. xD | |
| | | Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 4:56 pm | |
| Thing is, cost and to a lesser extent hitbox are most of what decides which parts like that are good or bad. For example, Grandum BS has a great weapon, but because it makes you a massive target and has an outrageous cost, it's not very often used. I don't play much art either, but I'll see what I can answer based off your list.
Grandum BS: Think of it like a BS version of Destructor's internal, I'm not sure if there's any difference between the two (aside from Destructor's being slightly better even before internal upgrades). +3 fly is nice, cost and size are not.
Build Arm BS: I've heard mixed reviews on it, but it hasn't been too useful to me. Homing is lacking, and even when it does hit it's a measly 14 force. On the other hand, it's S-size and 45 cost, so oftentimes you can use it anyway for those "just in case" moments on bots that lack internal AA missiles.
Misside AM: Free 80-ammo double-bazooka in your arm, fits on any size art. Useful when firing all weapons, that's about it. Note that it's a bazooka, not a missile; completely different.
Contradict AM: Don't have one, don't know anyone with one. Giving it a quick look-over in the shop suggests it's a crappier version of Snailbot AM, which wasn't terribly great to begin with. 14-force bazooka arm that can't hold an additional weapon, bleh.
Missile Barrel LGJ: I've never seen anyone use these beyond making their bot taller in town for personal amusement (myself included), so I can't say anything about it.
Shadow Hunter BS: Uh, this isn't even an explosive at all, but I'll cover it anyway. It's alright for ranged harassment and has a nice +2 tec. Somewhat useful on Ouka to make up for her lack of guns. Don't expect it to do any big damage numbers though, and it's horrible at hitting close-range targets. | |
| | | Z741 Adept Poster
Posts : 739 Join date : 2010-12-29 Age : 35
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 5:58 pm | |
| Grandum BS: I absolutely love this on my Toybox, as it doesn't exactly make his hitbox significantly larger [well, only longer], but complements his BD weapon well. For extreme ranges the cruise missiles work, and closer targets can be cleaned up with Grandum missiles. [The missiles here are the large ones, think Sturbanger/Missile Launcher/Box Missiles fare.] It fires a maximum of 4 missiles at once [I want to say on 4 targets, but I'd need to check], and homing is actually quite good. Most certainly outclasses the Missile Barrel LGJ. Missile Barrel LGJ: Haven't experimented too much with this, but I have seen a clanmember use this quite a bit [on a Shino Exroad packing 2x Domiclown arms, no less o_O]. As Suguri said, good for getting your bot taller. I can't say as much for the missiles though, it's just a bulb that flies slow and doesn't track as well as other missiles. Build Arm BS: A good extra weapon for Lily Rains, it outranges her Psyguns and certainly regular Minizooks [dunno about Psyslicers though]. Homing isn't too great, as your target needs to be at about the same elevation and more or less stationary, so use it as a harassment weapon. Contradict AM: Fires large missiles [again, Sturbanger/Missile Launcher/Box Missiles] and complements the Contradict's BD weapon well. If you need that missile capability without using up the cost of an arm + Missile Launcher, then go for it... but otherwise it's best left on said Contradict. [*Maybe* Snailbots could benefit from those AMs, I dunno for sure.] Ammo could be a problem, as I nearly ran out once in the Training Arena. Misside AM: Good arm weapon, great for stacking guns on guns [like my Maril who has 2x of Misside AMs and Box Missiles ]. Each comes with 50 rounds and fires 2 each [I believe quicker and faster than most missile weapons], so spam wisely. Shadow Hunter... that little Ninja bot which is bought with UC? o_O EDIT: Need to cover BD weapons too, like Victory's double Blast Zook setup? | |
| | | Sanzeinga Newbie
Posts : 25 Join date : 2011-02-07
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 6:07 pm | |
| oh... i forgot to mention explosion types, and to include amateus AM
But really good stuff so far ( didn't know misside was a bazooka... no wonder the homing was........... terrible ) | |
| | | Z741 Adept Poster
Posts : 739 Join date : 2010-12-29 Age : 35
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 6:16 pm | |
| Hmm well. Amateus' AM weapon fires off a mini-nuke that does expand into a modest AoE, if I remember correctly... but less spammable than his multi-fire BD weapon, which fires off smaller nukes.
In the same vein, there are the Flare Stars, which are watered-down portable versions of said Amateus weapon AM, M size I think? Rate of fire is either as fast or slower than the original, and I don't think the range is as good either. I'll have to check though, sorry about this :< | |
| | | xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 7:08 pm | |
| Amateus am/Flare star has a way too slow rate of fire to be effective against smaller bots | |
| | | Dizzyku Regular Poster
Posts : 145 Join date : 2011-02-15 Location : In Nisa's Love Dungeon
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 9:48 pm | |
| Grandom BS: Its alright but since the missiles fire forward and low to the ground, they have a tendency to hit teammates/ ground, but its still fairly nice if you can get used to it. * It fires 2 missiles per lock-on and can target 2 players at a time I believe*
Missile Barrel LGJ: I've never been very good with this personally, but it can be useful to boost your robots height if you want to be able to shoot over teammates from a safe distance. If you want a more detailed explanation I would suggest asking Nisa since she uses them frequently.
Build Arm BS: Its nice since its low cost, but you will miss a lot and won't do much damage even when it does hit.
Misside AM: They are by far the best thing on the list, only real downside is they are High cost when pair with another gun. Someone said they have 80 ammo earlier in the topic which is true, but since the arms fire 2 shots at a time with decent interval so if you like to alpha strike they will be out of ammo very fast.
Shadow hunter BS: I've never used it personally but I've fought people who spammed it, it can be a little weird and hard to dodge while in mid air if your unskilled*like myself* worth trying out for yourself since the bots fairly cheap.
Amatesu AM: The arm itself isn't really that great at least I never found it to be. The small BD version is what make Amatesu great after a certain distance it will speed up considerably and launch itself towards whatever your targeting, while the arm stays slow even though it fires a larger explosion.
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| | | Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 10:14 pm | |
| - Dizzyku wrote:
- Grandom BS: Its alright but since the missiles fire forward and low to the ground, they have a tendency to hit teammates/ ground, but its still fairly nice if you can get used to it. * It fires 2 missiles per lock-on and can target 2 players at a time I believe*
Actually it's identical to Destructor; four missiles, four lockons. | |
| | | Kecepirit Regular Poster
Posts : 223 Join date : 2010-12-07
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 10:45 pm | |
| misside am is a missile, not a bazooka, as it actually does home in on target and flies some ways farther than their max range. homing behaviour is similar to those like box missile's. projectile model is different from say: box missiles or rocket launcher, as its just like small rockets. misside am's main drawback is the low ammo capacity.
grandum bs is different from destructor bd. first is the obviously different projectile (grandum fires flaring missiles while destructor bd fires rockets just like build arm bs) and stat (grandum has lower int). and second, the lock-on for grandum does allow up to 4 targets just like destructor's but different in that if it locks on to just 2 targets it will still fire 4 missiles: 2 to each target, or 2 to 1 and 1 to the other 2 if locks on to 3 targets. jack gadget 2's bd missile also exhibits the same behaviour (up to 2 lock targets, always fires 2 missiles).
build arm bs behaves just like destructor bd, but the low force and lower homing capability (as compared to destructor bd) really cuts its usefulness.
all the missiles i mentioned above have little to no explosions, unlike bazookas with the size of normal bazooka or above. | |
| | | falcon1 Adept Poster
Posts : 800 Join date : 2011-02-06 Age : 33 Location : SNSD's dorm
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 10:47 pm | |
| eh? no howitzers? | |
| | | Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 11:17 pm | |
| Well, time to talk about the OTHER missile weapons not mentioned.
1. Snailbot BD: Overhead missiles. Can target up to 8 people, but don't expect to be that accurate. Damage is okay, but very inaccurate.
2. Locomotive X BD: Overhead single missile. Targets only one person, faster than Snailbot BD, but less range. Also deals more damage per missile. | |
| | | Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Tue Feb 15, 2011 11:58 pm | |
| - Kecepirit wrote:
- misside am is a missile, not a bazooka, as it actually does home in on target and flies some ways farther than their max range. homing behaviour is similar to those like box missile's.
projectile model is different from say: box missiles or rocket launcher, as its just like small rockets. misside am's main drawback is the low ammo capacity.
grandum bs is different from destructor bd. first is the obviously different projectile (grandum fires flaring missiles while destructor bd fires rockets just like build arm bs) and stat (grandum has lower int). and second, the lock-on for grandum does allow up to 4 targets just like destructor's but different in that if it locks on to just 2 targets it will still fire 4 missiles: 2 to each target, or 2 to 1 and 1 to the other 2 if locks on to 3 targets. jack gadget 2's bd missile also exhibits the same behaviour (up to 2 lock targets, always fires 2 missiles). Keep forgetting Misside AM shoots missiles, they look more like bazooka shots and I've never noticed them home at all >_> Didn't know that about Grandum though, I just got my first Grandum BS and, being the avid art player I am*, haven't used it yet. *inject lots and lots of sarcasm here | |
| | | Z741 Adept Poster
Posts : 739 Join date : 2010-12-29 Age : 35
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Wed Feb 16, 2011 1:29 am | |
| - falcon1 wrote:
- eh? no howitzers?
Doi, those. How could I forget about them... Just about the only thing positive I can say about Howitzers are that they fire a huge missile up and over, and then send it crashing down on your target. Everything else is lackluster: The missile travels slower than even Toybox's cruise missiles do, the homing only hits other huge and/or stationary targets, it costs a fair amount, but perhaps the biggest of all... they do expand your hitbox quite a bit, what with them jutting outwards. @ Hyoka: Snailbot BD missiles are the ultimate in harassment/trolling on the Tundra Wall map. XD | |
| | | Shaftronics Adept Poster
Posts : 649 Join date : 2011-01-13 Age : 33 Location : Singapore
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Wed Feb 16, 2011 3:23 am | |
| - Z741 wrote:
- Contradict AM: Fires large missiles [again, Sturbanger/Missile Launcher/Box Missiles] and complements the Contradict's BD weapon well. If you need that missile capability without using up the cost of an arm + Missile Launcher, then go for it... but otherwise it's best left on said Contradict. [*Maybe* Snailbots could benefit from those AMs, I dunno for sure.] Ammo could be a problem, as I nearly ran out once in the Training Arena.
Misside AM: Good arm weapon, great for stacking guns on guns [like my Maril who has 2x of Misside AMs and Box Missiles ]. Each comes with 50 rounds and fires 2 each [I believe quicker and faster than most missile weapons], so spam wisely. Considering I have 3 Contradicts... The -main- issue of the AMs is the short range, 220, so you've gotta use it more for close-ranged close-mid ranged Anti-Air support. The Contradict however, is best/better used the same way a Destructor is, with moar missiles and higher cost. The AMs however, can be great if you put them on the proper ART chassis. https://cosmicbreak.forumotion.com/t2956-hydra-mp-mass-producedLike that, for example. | |
| | | Intet Adept Poster
Posts : 825 Join date : 2010-10-02
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Wed Feb 16, 2011 3:42 am | |
| Howitzers are slow but have amazing homing, they can be a pain for air units as slight adjustments don't work against them as well as other missiles.
In general, missiles home better the slower they go. Howitzers, the missile leg joint, grandium booster, flare stars, and amateus arm all are slow missile weapons that have strong homing properties. They are difficult to avoid, but very noticeable thanks to the lengthy travel time. Which in turn diminishes the surprise value.
The other group of missiles, such as; box missiles, misside arms, 1 and 2 way missile launchers, and contradict arms all fire faster projectiles at the cost of reduced homing ability. Good for quick response, but difficult to hit fast moving targets without leading the shot.
A few missiles parts have some special behavior. Gathma's missle arm for example, fires 2 missiles at once. One that is howitzer like as it travels upwards first, and one that flies straight ahead with weaker homing. Normally only one of these 2 is actually going to hit what your shooting at, the upside being if an air flies directly overhead, you'll still be firing at them. | |
| | | Ruhiel Newbie
Posts : 46 Join date : 2011-02-07 Age : 32 Location : In my lab, doing shady stuff.
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Wed Feb 16, 2011 10:54 am | |
| I would like to add that howitzer have an absurd range(410, if I remember right.) and can be used from behind cover.
In other words, its made for long-range support/harassment.
Also, one thing I love with howitzers is shooting them at airs in that stage with the huge pit in the middle, if it hits it'll send them straight down to their doom.(Okay, it doesnt give me a frag, still cost the other team points though.) | |
| | | Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Wed Feb 16, 2011 11:12 am | |
| - Z741 wrote:
@ Hyoka: Snailbot BD missiles are the ultimate in harassment/trolling on the Tundra Wall map. XD They're generally useless in every other situation, simply because there isn't a good place to hide that is near your teammates and can also access the enemy powerspot. Most of your points are from the powerspot/ multi target missiles ending up damaging the powerspot. | |
| | | Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 28
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Wed Feb 16, 2011 11:17 am | |
| - Dizzyku wrote:
Missile Barrel LGJ: I've never been very good with this personally, but it can be useful to boost your robots height if you want to be able to shoot over teammates from a safe distance. If you want a more detailed explanation I would suggest asking Nisa since she uses them frequently.
Kay, It works as a Height booster,useful for overhead weapons (eg.Sagitary maxis,Destructor CN etc etc) 100 shells,Fires 2 on a single lockon, maximum of 6 shells per shot(note you can lock on up to 4 targets,but the other 2 targets only gets 1 missle) Rather easy to detonate the missles,although slightly harder than AA missles. SLOW projectile,useful for harassment/homing on to faster targets (more turning time) meh i just use it for extra fire support while running/Missle spam for maxis. Does about 90 dmg to air,70 to units without BG and about 35 to BG units. | |
| | | Z741 Adept Poster
Posts : 739 Join date : 2010-12-29 Age : 35
| Subject: Re: REQUEST: mini-guide like replies on various missile-esque parts Wed Feb 16, 2011 2:09 pm | |
| - Hyoka wrote:
- Z741 wrote:
@ Hyoka: Snailbot BD missiles are the ultimate in harassment/trolling on the Tundra Wall map. XD They're generally useless in every other situation, simply because there isn't a good place to hide that is near your teammates and can also access the enemy powerspot. Most of your points are from the powerspot/ multi target missiles ending up damaging the powerspot. Unless there are healers directly under said powerspot too, in which case missiles hit them as well. @ Shaft: Huh. Guess I need to experiment moar. XD | |
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