| Crimson.B | |
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Xinsin Newcomer
Posts : 18 Join date : 2010-06-14
| Subject: Crimson.B Thu Jun 17, 2010 3:03 am | |
| I was wondering if shes any good? and how would one go about using her? Should I Fly to the enemies base and attack a robot from behind or would that be the wrong way? Also what cartridges should I give her that would help her out in battle? | |
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Sayuri Chan Adept Poster
Posts : 614 Join date : 2010-06-07 Age : 34 Location : Mexico
| Subject: Re: Crimson.B Thu Jun 17, 2010 3:51 am | |
| beta is nothing but an crim with slight better stats and arm lances i think,
capacity is the basics for carridges and quick jump is an must to escape quick,
for my view, trying to fly toward an mob of mechs will get you killed if there many artillers around, is better usually remain with your allies, or gain enough altitude to atack whiout gething risk to be seen by misiles | |
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Daylyt Regular Poster
Posts : 212 Join date : 2010-06-13 Age : 39 Location : Enjoying the air on Yenka Summit. (The air there is wildly addicting...)
| Subject: Re: Crimson.B Thu Jun 17, 2010 4:00 am | |
| - Sayuri Chan wrote:
- beta is nothing but an crim with slight better stats and arm lances i think,
capacity is the basics for carridges and quick jump is an must to escape quick,
for my view, trying to fly toward an mob of mechs will get you killed if there many artillers around, is better usually remain with your allies, or gain enough altitude to atack whiout gething risk to be seen by misiles Sayuri is right, stick with ur team and try to keep out of missiles' sight~ Missiles are something u definitely dont wanna get hit by if ur a flying type, They'll knock u right out of the sky pretty quick~ | |
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Xinsin Newcomer
Posts : 18 Join date : 2010-06-14
| Subject: Re: Crimson.B Thu Jun 17, 2010 4:15 am | |
| - Sayuri Chan wrote:
- beta is nothing but an crim with slight better stats and arm lances i think,
capacity is the basics for carridges and quick jump is an must to escape quick,
for my view, trying to fly toward an mob of mechs will get you killed if there many artillers around, is better usually remain with your allies, or gain enough altitude to atack whiout gething risk to be seen by misiles She comes with 2 Arms that are melee weapons, Ones a Swordish thing and the other is a energy beam? Shes just has melee weapons on her. So I can't attack from above. =/ | |
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Daylyt Regular Poster
Posts : 212 Join date : 2010-06-13 Age : 39 Location : Enjoying the air on Yenka Summit. (The air there is wildly addicting...)
| Subject: Re: Crimson.B Thu Jun 17, 2010 4:25 am | |
| - Xinsin wrote:
- Sayuri Chan wrote:
- beta is nothing but an crim with slight better stats and arm lances i think,
capacity is the basics for carridges and quick jump is an must to escape quick,
for my view, trying to fly toward an mob of mechs will get you killed if there many artillers around, is better usually remain with your allies, or gain enough altitude to atack whiout gething risk to be seen by misiles She comes with 2 Arms that are melee weapons, Ones a Swordish thing and the other is a energy beam? Shes just has melee weapons on her. So I can't attack from above. =/ Switch the weapons out to weapons that are more air based. Personally, I dont think a Crim is any good for melee. (But that's just me) Lasers and long range guns do the trick for me. (Once again, just my opinion) | |
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Xinsin Newcomer
Posts : 18 Join date : 2010-06-14
| Subject: Re: Crimson.B Thu Jun 17, 2010 5:34 pm | |
| - Daylyt wrote:
- Xinsin wrote:
- Sayuri Chan wrote:
- beta is nothing but an crim with slight better stats and arm lances i think,
capacity is the basics for carridges and quick jump is an must to escape quick,
for my view, trying to fly toward an mob of mechs will get you killed if there many artillers around, is better usually remain with your allies, or gain enough altitude to atack whiout gething risk to be seen by misiles She comes with 2 Arms that are melee weapons, Ones a Swordish thing and the other is a energy beam? Shes just has melee weapons on her. So I can't attack from above. =/
Switch the weapons out to weapons that are more air based. Personally, I dont think a Crim is any good for melee. (But that's just me) Lasers and long range guns do the trick for me. (Once again, just my opinion) Thanks for the help Also I got a jukan Yi or whatever it's called and was wondering Cartridge wise what should I get? the bullet protection, melee Protection, and Explosive Protection? or are those useless? and what weapons would be good on a Jukan? | |
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KBTKaiser Regular Poster
Posts : 239 Join date : 2010-04-03
| Subject: Re: Crimson.B Thu Jun 17, 2010 6:12 pm | |
| jeetkun types can go either melee or shooting, since being s-size means you're hard as hell to hit. | |
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Xinsin Newcomer
Posts : 18 Join date : 2010-06-14
| Subject: Re: Crimson.B Thu Jun 17, 2010 6:15 pm | |
| - KBTKaiser wrote:
- jeetkun types can go either melee or shooting, since being s-size means you're hard as hell to hit.
Agreed, What Melee weapons should I use tho? and what cartridges should I pick when I level up? Because what I want to know is if the protection cartridges are any good. | |
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Foxie Adept Poster
Posts : 513 Join date : 2010-06-15 Age : 33
| Subject: Re: Crimson.B Thu Jun 17, 2010 6:57 pm | |
| Mm B. crim is quite useful. Your spear is a beam weapon and last I checked AoE making it useful for using a arial melee combo. (Since you can initiate attack combos while flying....and while you are doing an attack combo your meter depletes extremely slow) Your other is a normal melee weapon with a very fafst attack speed which is very useful for taking out artillery. If you are battling against other air then I suggest using the beam spear since it charges you forward in a single attack while the other weapon will keep you in place and is more clumsy for air fights. In any case, Dropping down, And doing a combo without landing is a good way to do it, Soon as you stop you keep flying allowing you to escape easier. If you are having serious issues just change an arm and get a shield on it. | |
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