| ToyBox ! | |
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+6shinigami Jello Desu SaberAlter Shaftronics hernansson 10 posters |
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hernansson Newbie
Posts : 72 Join date : 2011-01-07
| Subject: ToyBox ! Fri Jan 14, 2011 9:22 pm | |
| yeah! isn't ToyBox great ? just spamming like 5 weapons from the back ? great damage too | |
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Shaftronics Adept Poster
Posts : 649 Join date : 2011-01-13 Age : 33 Location : Singapore
| Subject: Re: ToyBox ! Fri Jan 14, 2011 11:20 pm | |
| Untill you notice you can't hit anything with it. =p | |
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SaberAlter Regular Poster
Posts : 266 Join date : 2011-01-06
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Desu Master Poster
Posts : 2015 Join date : 2010-06-16 Age : 34 Location : 2nd floor basement in your sister's closet
| Subject: Re: ToyBox ! Sat Jan 15, 2011 1:20 am | |
| Until you notice your internal weapon has lousy Damage:Interval ratios | |
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Jello Regular Poster
Posts : 395 Join date : 2010-06-19
| Subject: Re: ToyBox ! Sat Jan 15, 2011 1:27 am | |
| - Desu wrote:
- Until you notice your internal weapon has lousy Damage:Interval ratios
He'll have to hit something first to notice that in the first place. | |
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shinigami Ace Poster
Posts : 1342 Join date : 2011-01-01 Age : 28 Location : The horrible 3-dimensional world
| Subject: Re: ToyBox ! Sat Jan 15, 2011 2:01 am | |
| - Jello wrote:
- Desu wrote:
- Until you notice your internal weapon has lousy Damage:Interval ratios
He'll have to hit something first to notice that in the first place. Trees and cactus will do. | |
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NovaZero Grand Poster
Posts : 3141 Join date : 2010-06-14 Location : Bouncing on one of the Hurricane Arrows at Angel Academy
| Subject: Re: ToyBox ! Sat Jan 15, 2011 2:08 am | |
| And then that's when everyone realized that Power Spots don't move too. | |
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BNOISE Ace Poster
Posts : 1216 Join date : 2011-01-08 Age : 32 Location : Home
| Subject: Re: ToyBox ! Sat Jan 15, 2011 3:40 am | |
| - NovaZero wrote:
- And then that's when everyone realized that Power Spots don't move too.
You are more likely to blow up a power spot using a shotgun than using a whole load of missiles. Weapons used by BRD against PS during EPOCH- Rifles, shotguns, machine guns, accel guns, beam guns, etc. You run in with a zooka and intend to blow up the PS. You doing it wrong man. | |
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necrio Master Poster
Posts : 2134 Join date : 2010-11-09
| Subject: Re: ToyBox ! Sat Jan 15, 2011 4:05 am | |
| - BNOISE wrote:
- NovaZero wrote:
- And then that's when everyone realized that Power Spots don't move too.
You are more likely to blow up a power spot using a shotgun than using a whole load of missiles.
Weapons used by BRD against PS during EPOCH- Rifles, shotguns, machine guns, accel guns, beam guns, etc. You run in with a zooka and intend to blow up the PS. You doing it wrong man. shotties do the maximum damage but their short range is... bad... | |
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BNOISE Ace Poster
Posts : 1216 Join date : 2011-01-08 Age : 32 Location : Home
| Subject: Re: ToyBox ! Sat Jan 15, 2011 4:17 am | |
| - necrio wrote:
shotties do the maximum damage but their short range is... bad... This why you guys don't win epoch. xD. It's ALL about the PS in offense Epoch. If you aren't willing to trade getting frags and staying alive for blowing up the PS with your shotguns that probably won't hit anybody else then you never win. Cause def gets frag = like -500 cp on offense. Offense gets frag = -100 cp on defense. Just saying in response to what Nova said. xD. In arena, if you use shotgun... either, you probably charge in like crazy and spam fire or you farm for items (wonderdrugs) by the tons. Exactly why you see supports carry cluster guns and stuff. You get to hit like multiple objects (trees, mushrooms) at the same time. | |
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NovaZero Grand Poster
Posts : 3141 Join date : 2010-06-14 Location : Bouncing on one of the Hurricane Arrows at Angel Academy
| Subject: Re: ToyBox ! Sat Jan 15, 2011 4:17 am | |
| - BNOISE wrote:
- You are more likely to blow up a power spot using a shotgun than using a whole load of missiles.
Weapons used by BRD against PS during EPOCH- Rifles, shotguns, machine guns, accel guns, beam guns, etc. You run in with a zooka and intend to blow up the PS. You doing it wrong man. Least you'll be safer with missile spamming from a distance. | |
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BNOISE Ace Poster
Posts : 1216 Join date : 2011-01-08 Age : 32 Location : Home
| Subject: Re: ToyBox ! Sat Jan 15, 2011 4:32 am | |
| - NovaZero wrote:
Least you'll be safer with missile spamming from a distance. Tested damage rates - Breaker Rifles - does 2-4 hit each hit. Ammo - 200 max. Fire before cooldown - 4-8 shots. Beam guns - 1-2 damage each hit. Ammo - about 700 max. Fire before cooldown - 20 shots. Machine gun - 1 damage each hit. Ammo - 2000 max. Fire before cooldown - depending on gun - can go to like 50 or more.... Shotgun - 10-20 damage a hit. Ammo - 1500 max. Fire before cooldown - 40-50 shots with it being like 10 shots each time. Missiles - 1- 4 damage a hit. Ammo - generally 500 max. Fire before cooldown - need to wait for target and then start finger clicking like mad. (can shoot up to 10 missiles at a time depending on unit.) Zooka/Grenades - 1-3 damage a hit. Ammo - About 170 max. Fire before cooldown - 4-5 shots. Iono man, but I ain't pissing away missiles unless I got some ammo restores on breaking a PS. Plus it isn't one click and auto fire, it is consistent clicking over and over again with targeting lag time. | |
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Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 27
| Subject: Re: ToyBox ! Sat Jan 15, 2011 4:36 am | |
| Yeah but missle's are easy to dodge,So try to Sneak a missle up a unit that is unaware of your presence | |
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