| Melee Seraph | |
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+7Desu Shance Midona Zelse rei_hunter Ichijo brettz 11 posters |
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brettz Newbie
Posts : 28 Join date : 2010-12-30 Location : In your cupboard eating your food.
| Subject: Melee Seraph Fri Jan 14, 2011 1:36 am | |
| I'm making a melee seraph. (I posted in the other topic but since I'm actually looking for advice posting in the guides sections seemed...wrong.)
My forcasted stats after tuning will be:
407 HP 40 str 1 Tec 40 Fly 1 Wlk 7 tgh
(Not at my own computer so can't check total capa)
The parts I'm using
Seraph head and body.
Lily arm (3 slot) Crim sword arm (3 slot. Moe garapon crim weapon) Cross Raptor arm (3 slot) Asura joint. Wing Joint (1 slot) Mini Crim +1 str accessory thing ( Berz drop) Izuna gara legs (3 slot) Brickgale Red BS (2 slot) Wide beam gun (1 slot) Buckler
At the moment current stats are:
Str: 20 Tec: 11 Wlk: 7 Fly: 31 Tgh: 7
With 13 slots and 160 capa to spare. The plan is 10x Str +2 Tec -1 tunes - 10 capa each 3x Fly+3 Wlk-2 tunes - 20 capa each
Strategy: Death from above. Ninja style! Basically drop in behind arts or anything really do some chop spam, then fly off. This can be done by pressing E+ right click and using Brickgales take off(also usable to drop down behind some one) The sword also has a nice range and the beams spread quite far.
Now I was wondering is it better to: Swap the Wide beam gun for a regular beam gun for extra capa and instead of 1 str tune, put a force tune on the blade arm. This would give the arm 2 more force but in turn I'd lose 2 str D=. I could also do a capa tune on the legs, but lose a slot and try get a 2 slot wide beam gun or swap buckler with slotted viper shield.
(I've looked for a better arm replacement for the lily arm but cresent saint was the only viable option, unfortunately it's quite ugly looking on seraph)
Any tips or advice would be appreciated. | |
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Ichijo Regular Poster
Posts : 175 Join date : 2010-10-11
| Subject: Re: Melee Seraph Fri Jan 14, 2011 1:54 am | |
| Crim E sword am + wide beam\beam machinegun. | |
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rei_hunter Surprised Shiromo
Posts : 4660 Join date : 2010-09-22 Location : Amatsu (Philippines)
| Subject: Re: Melee Seraph Fri Jan 14, 2011 9:01 am | |
| There's also the Pure Melee Seraphs... those things are painful.
The only downsides to them are they're counterable by Titan zooks/Large Bazooka. You can kill Saggitary Maxis' with them too xD
But they're very stealthy... and they never use Seraph's in-built Tackle.
Their main weapon is Assassin's Edge with 3x High Gladiator (Range and Rapid) + another sword i dont know... but you can fill the blank with Crimrose AM4 (The one that's Slash Blade-ish for Crimroses)
Their LG is replaced by Lazflamme BS + another BS, usually Ace Braver BS, silent and pretty small, gives a nice TGH Boost, + Additional Tune Up Slots. | |
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brettz Newbie
Posts : 28 Join date : 2010-12-30 Location : In your cupboard eating your food.
| Subject: Re: Melee Seraph Fri Jan 14, 2011 9:14 am | |
| Since I'm going to be reaching 1 Tec, would the gun become redundant?, if so should I replace it with a melee weapon? or perhaps another shield? | |
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Zelse Newbie
Posts : 95 Join date : 2010-01-29 Location : Canada
| Subject: Re: Melee Seraph Fri Jan 14, 2011 9:52 am | |
| Just be sure that the Crim AM you use is actually using STR for the damage calculations. Crimrose AM3, the Beam Spear, indicated that it was TEC based, not STR based, in the robot simulator. The one linked to somewhere in the forums, which I'm too lazy to point to. I used that spear when I made my melee seraph, allowed me to keep a gun while neglecting my STR entirely. | |
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brettz Newbie
Posts : 28 Join date : 2010-12-30 Location : In your cupboard eating your food.
| Subject: Re: Melee Seraph Fri Jan 14, 2011 12:28 pm | |
| It's AM4 the slash weapon. | |
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Midona Adept Poster
Posts : 608 Join date : 2010-09-25 Age : 34
| Subject: Re: Melee Seraph Fri Jan 14, 2011 12:34 pm | |
| What about beam spear? I find it really strong as it's the only close range weapon with good range and making you back to your position while flying.
Anyway I did a close melee fly with Izuna, but more for the fun (only valuable on epoch and random arcantus. I used the BD, Brickgale BS (said fun), and Gwayn arms/legs, and Kamui Staff+ Viper Shield. | |
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brettz Newbie
Posts : 28 Join date : 2010-12-30 Location : In your cupboard eating your food.
| Subject: Re: Melee Seraph Fri Jan 14, 2011 1:13 pm | |
| Main problem with the beam spear arm is it's garapon only, and I don't like my chances.. I did a test on some fodder enemies and when I dropped str by 10 damage dropped by 2. So I'm starting to think, perhaps force is better. | |
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Shance Ace Poster
Posts : 1537 Join date : 2010-12-28 Age : 944
| Subject: Re: Melee Seraph Fri Jan 14, 2011 2:21 pm | |
| I've seen stealth equipped Seraphs with tuned up Kamui staffs to compensate for reach. Great for plucking Toyboxes, Sturbangers, and SMs | |
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Desu Master Poster
Posts : 2015 Join date : 2010-06-16 Age : 34 Location : 2nd floor basement in your sister's closet
| Subject: Re: Melee Seraph Fri Jan 14, 2011 8:34 pm | |
| The thing that will screw you in the ass with a Mellkee seraph is the sorting system. Wings will get in the way. Tackle is useless. And pressing E won't help | |
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brettz Newbie
Posts : 28 Join date : 2010-12-30 Location : In your cupboard eating your food.
| Subject: Re: Melee Seraph Fri Jan 14, 2011 10:38 pm | |
| Yeah I'm not really getting enough time to press E, but from what I can see seraph is the best air melee candidate. An extra 20 seconds to harass people without checking boost is never a bad thing. I've done a few tests with it so far it's doing alright for my lack of skill with air and playing shooters in general. 1v1 vs arts isn't bad because unlike a land melee I can just go over them, chop, then fly over them again. With lands the strategy is like any other air, except If they drop into the water I can drop down with them and go nuts. Airs are the biggest problem but that could just be due to my lack of skills. Since the AM4 melee combos mid air, one day I may be able to deal with them..
I played a few matches, Dos vs Wiz wasn't too bad. Although I think the Wiz were quite bad so not really a fair test. Since Dos was outnumbered 5 to 15 spartan charges into their PS worked wonders.
I played a few shuffle matches with peanuts( who managed atleast top 3 every round...seriously...wth) The skill there was a little overwhelming and I was struggling to keep up with the rest of them. I even got accused of lagging not sure why though I was still taking all the incoming damage without any freezes. Perhaps getting swordmaster makes me an instant lagger?
I was wondering is 40 fly worth it? Or should I focus on 40 str with Force upgrades too for max dmg? | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Melee Seraph Sat Jan 15, 2011 3:29 pm | |
| Quick related question: Is Crim AM2 worth using for air melee? I'm not really sure of the differences between the melee crim arms. | |
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brettz Newbie
Posts : 28 Join date : 2010-12-30 Location : In your cupboard eating your food.
| Subject: Re: Melee Seraph Sun Jan 16, 2011 1:48 am | |
| It could work but if I'm not mistaken crim am2 is just like a normal sword, so there would better weapons to use. | |
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Intet Adept Poster
Posts : 825 Join date : 2010-10-02
| Subject: Re: Melee Seraph Mon Jan 17, 2011 11:55 pm | |
| With 7 tgh your fodder for anything that sees you coming, regardless of what it is. That build might be great when your fighting against baddies, but in large matches, or if against a team with members that look out for each other, you'll be hard pressed to do anything since as soon as someone lands a hit (and they will) you'll be stun-locked. | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Melee Seraph Tue Jan 18, 2011 12:56 am | |
| - Intet wrote:
- With 7 tgh your fodder for anything that sees you coming, regardless of what it is. That build might be great when your fighting against baddies, but in large matches, or if against a team with members that look out for each other, you'll be hard pressed to do anything since as soon as someone lands a hit (and they will) you'll be stun-locked.
With this said, 40 str is unnecessary as well. With a 23-force weapon, 39 str and 40 str will result in the same damage, and the difference between 37 str and 40 str is only one point of damage. 3 tgh to work with right there, and I'm sure more could be slipped in elsewhere without tampering with the build's effectiveness (Snow Vulture BS comes to mind). | |
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brettz Newbie
Posts : 28 Join date : 2010-12-30 Location : In your cupboard eating your food.
| Subject: Re: Melee Seraph Tue Jan 18, 2011 4:40 am | |
| I ended up using Crescent saint as my melee air. It ends up with much more capa to work with and also higher stats with less sub weapons. Since seraph was using Izuna legs anyway the upgrade in bot size doesn't make a difference.
Current stats are Str- 33 Tec- 5 Wlk- 15 Fly- 25 Tgh- 9
The AM 4 has a force upgrade so it's 26 force at the moment. Current cost is 1200/1395 with 19 slots to spare. I will post the parts at a later time.
*side note* Where do I find all of these damage formulas? (I've done a search with no luck) | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Melee Seraph Tue Jan 18, 2011 9:37 am | |
| - brettz wrote:
- I ended up using Crescent saint as my melee air. It ends up with much more capa to work with and also higher stats with less sub weapons. Since seraph was using Izuna legs anyway the upgrade in bot size doesn't make a difference.
Current stats are Str- 33 Tec- 5 Wlk- 15 Fly- 25 Tgh- 9
The AM 4 has a force upgrade so it's 26 force at the moment. Current cost is 1200/1395 with 19 slots to spare. I will post the parts at a later time.
*side note* Where do I find all of these damage formulas? (I've done a search with no luck) The str breakpoints are the same at that point too, so it's not really any different. Formulas are: Guns: damage = force * (1 + (TEC-10)*0.016) Melee: damage = force * (1 + (TEC-10)*0.025) | |
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brettz Newbie
Posts : 28 Join date : 2010-12-30 Location : In your cupboard eating your food.
| Subject: Re: Melee Seraph Tue Jan 18, 2011 12:10 pm | |
| I read somewhere about Tgh being either 1 or 40 if that's not the case; how much should I be aiming for? and if I'm going to be a melee fly is maxing fly worth it? | |
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Feign Ace Poster
Posts : 1265 Join date : 2010-06-24 Age : 42 Location : Elsewhere
| Subject: Re: Melee Seraph Tue Jan 18, 2011 5:51 pm | |
| - Suguri wrote:
- Formulas are:
Guns: damage = force * (1 + (TEC-10)*0.016) Melee: damage = force* (1 + (STR-10)*0.025) fix'd To simplify: If you have the choice between adding 1 Force or 1 Str/Tec... Choose the 1 force unless you already have more than 40 force already for melee, or 63 Force for ranged... That said, you won't always have the option of raising Force, so you have to make due with Str or Tec. Ideally, you'd want to have the Force of your weapon above the Force/Stat Equivalence Threshold (yes, I just made that up), so that each point of Tec or Str is greater than one point of damage, thus maximizing both attributes. Good luck finding a 40 Force melee or 63 Force gun, though. | |
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Mikoto Misaka Newbie
Posts : 99 Join date : 2011-01-01 Age : 31 Location : Philippines
| Subject: Re: Melee Seraph Fri Jan 21, 2011 9:14 am | |
| - Feign wrote:
- Good luck finding a 40 Force melee or 63 Force gun, though.
is that SPARTA!? | |
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Desu Master Poster
Posts : 2015 Join date : 2010-06-16 Age : 34 Location : 2nd floor basement in your sister's closet
| Subject: Re: Melee Seraph Tue Jan 25, 2011 9:56 am | |
| Cresent saint seems the most versitile melee air in the market as of now. As it has open slots.. Everywhere. As i recall CS is a Medium mech, So you can have fun adding a Tengu/Brickgale BS to it. Maybe A Custom Shotgun too if you want to help destroy big mobs.
Add a kamui staff and you're set.
Meanwhile, You have your Summer Thoarla. She may not seem much, But with a Kamui staff, And her Nimbus bit, Its a whole lot of hurt waiting to be had.
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