| EX Lazflamme marksman build | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: EX Lazflamme marksman build Sun Mar 06, 2016 2:54 pm | |
| - Spoiler:
[Robot Name] Ex Horse (w/o Ex tunes)
[Parts] BD: EX Lazflamme BD (Meld) : Anti Homing Bit LG: EX Lazflamme LG [High Run Alpha] [Tank] [Tank] WP: Rosblau BD WP: Rosblau LG WP: Rosblau HD [Tank] [Tank] [Run] HD: EX Lazflamme HD [Tank] [Tank] [Tank] HDAC: EX Lazflamme Gear T [High Tech Beta] FCAC: EX Lazflamme Gear F [High Tech Beta] BS: Chloe BS [High Tech Beta] [High Tech Beta] [High Tech Beta] AM: EX Lazflamme AM2 [High Tech Beta] [Tank] [Tank] WP: EX Lance [High Shooter] [Great Rapid Beta] [Great Range Alpha] AM: EX Lazflamme AM [High Tech Beta] [Tank] [Tank] WP: EX Lazflamme AM@ WP: Fireflower [High Tech Beta] [High Tech Beta] [High Tech Beta]
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 陸 SIZE: M COST: 1355 CAPA: 1355 HP: 620 (+100) = 720 STR: 5 TEC: 40 WLK: 36 FLY: 1 TGH: 10
LEVEL: 12
[Cartridges] Capacity +70×6 Blast Guard Short Boost Quick Land Zero Cartridge×3
Since I have no generics for EX tunes, I chalenged myself to build her without a single EX tune, but I have zero experience with LND gunner builds, so I need some help with the carts and weapon tunes. The question is: should I change something, or this setup is good enough? | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 2:57 pm | |
| if you wanted a long range weapon you should have just picked mount | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 3:10 pm | |
| I am just not sure about how to tune the weapon and how much range I need for a gunner... | |
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aosepsa 용개형 보고있지? EE!!
Posts : 1595 Join date : 2013-11-26
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 3:12 pm | |
| That's up to experiences, you have to test it out.
mine is starting from 260(any other Pierce Gun type, which means pretty much no Range tunes)~300 | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 3:29 pm | |
| Fair enough, so I will keep these tunes...
One more question: it will be mobile enough without boost run? As I said, I don't have experience with gunners, so I am not sure if they need it or don't...
PS: I don't like horse... | |
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aosepsa 용개형 보고있지? EE!!
Posts : 1595 Join date : 2013-11-26
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 3:36 pm | |
| yes, you are hopping around to dodge and mess up enemy's aim in general. | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 3:39 pm | |
| I'd say an extra layer of defence is better than those WP tunes, since you even have the tgh to keep them proc'ing all the time and that you have a subweapon to start hitting things at longer ranges.
But meh, the arena is always there to test things anyway. ┐(0Ɛ0)┌ | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 3:49 pm | |
| Okay, it's enough fpr now. Thx Omega-senpai o/
@God Cat I will think about this...
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 3:49 pm | |
| the tune setup you are planning gives you 300range and 400speed. For comparison, this is the same range and speed stats as an untuned striker rifle, a weapon which is designed to function at long range.
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 3:55 pm | |
| I just thought that it was a good range/speed number, I had nothing to compare while calculating the build... | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 4:59 pm | |
| the thing is, it's a pretty good number to have on a weapon like that. Striker rifle shoots like 5 rounds at 140int so you'll probably only miss 1 or 2 of them if the target is moving(or you'll miss them all in which case it's your fault) laz's gun is the same kind of projectile, but at 340int. Shooting a target at that range with a weapon with that interval will lead to a lot less hits as they move around. Rapid-fire weapons with low force aren't really suited for long range engagements because most of the damage on them comes from repeated hits. This causes a much higher damage dropoff at range even if you have a number comparable to a good weapon because of how the weapon fires. | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 5:15 pm | |
| So, I will change the G.range tune into another G.rapid...
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 5:41 pm | |
| i don't think you'll need that much speed, you can probably just tune force for the last slot. | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: EX Lazflamme marksman build Sun Mar 06, 2016 5:53 pm | |
| It's nice too, maybe h.force for 20 force (18 >20) | |
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| EX Lazflamme marksman build | |
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