| Persenachia SHADE Quest Runner | |
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Guest Guest
| Subject: Persenachia SHADE Quest Runner Tue Feb 02, 2016 12:14 am | |
| I was looking for a build for my Persenachia SHADE (sadly, I don't have the Support-Type Persenachia). I was told that she makes a good Quest Runner, due to her strong WB and such. So I decided to Calc out a build for her, and I need some input on this. I was told that Quest Running Persenachia should use more WLK too. - Spoiler:
[Robot Name] Persenachia SHADE
[Parts] BD: Persenachia BD3 : Dead Sect Claw Bit(default) LG: Persenachia LG2 [Clearance] [Clearance] [Tech] HD: Persenachia HD3 [Eternal] [High Run Alpha] [High Tech Beta] HDAC: Dead Horn FCAC: Bloom Glass [High Tech Beta] BS: Chloe BS [High Run Alpha] [Tank] AM: Persenachia AM [Eternal] [High Run Alpha] [High Run Alpha] WP: Soul Recall [Force] [Great Rapid Beta] [Tech] WP: Flowering Gun [High Tech Beta] [High Tech Beta] AM: Illumis AM3 [High Run Alpha] [Ranger] [Run] WP: Cheer Pom-pon [High Run Alpha] [Tank] [Run]
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 砲 SIZE: M COST: 1250 CAPA: 1250 HP: 491 STR: 1 TEC: 40 WLK: 32 FLY: 6 TGH: 8
LEVEL: 10
[Cartridges] Capacity +70×6 Tough Wonder Bit Short Boost Boost Run Quick Land
[Material] Hidora Cosmos×104 Fudara Cosmos×50 Midoro Cosmos×23 Yoguru Cosmos×10 Ones Cosmos×1 Threede Cosmos×1 Fourda Cosmos×2 Red Chip×20 Blue Chip×20 Green Chip×120 Rainbow Chip×58 Stabilizer×51 Engine Shaft×106 Physical Stone×66 Strike Metal×4 Rapid Crystal×117 Guide Circuit×12 Heat Ash×15 Snail Liquid×42 Hard Plate×66 Hulk Meteorite×166 Screw Bolts×60 Steel Wheel×36 Miracle Ammonite×40 Shining Feather×40
Any input or suggestions? I was originally going to use a Buckler, but then I found that doesn't work as well on this sort of Persenachia.
Last edited by Armored Entity on Thu Mar 10, 2016 3:53 pm; edited 1 time in total |
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Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 36 Location : Back on the No-Tomorrow-Lane
| Subject: Re: Persenachia SHADE Quest Runner Tue Feb 02, 2016 7:08 am | |
| Not sure if wlk is that important, some maps are better for flyers, I guess both works.
Idk if you actually need rapid on the main, I'd go for force. Speaking of the main: I'd use a secondary one instead.
Her WB lasts normally, even without leftover STR, not sure if the HP remain feasible though. | |
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Guest Guest
| Subject: Re: Persenachia SHADE Quest Runner Thu Feb 18, 2016 4:18 pm | |
| - Zwiebel Force wrote:
- Idk if you actually need rapid on the main, I'd go for force. Speaking of the main: I'd use a secondary one instead.
I tried 2 Force Tunes on it (and even a Great Force Beta), and it stayed at 7 Force, same as when I did only one Force Tune. At least according to the Calc. Since tuning force Twice didn't seem to do anything, I figured I'd just tune rapid instead so that it would be a bit easier to hit things. Also the others on the ShoutBox all told me to go for WLK, but I'm open for suggestions. If you think she'd be better with FLY, then I guess I'll try that, but only if it's truly effective for her. And what secondary weapon would you suggest on her? EDIT: I think I have a better idea. Going to use Handy Bazooka, since it was the best secondary I could find with low enough cost to not be detrimental too much to her stats. Also going with WLK, since I found that easier for her too. Here's the new build. What do you think? - Spoiler:
[Robot Name] Persenachia SHADE
[Parts] BD: Persenachia BD3 : Dead Sect Claw Bit(default) LG: Persenachia LG2 [Clearance] [Clearance] [Run] HD: Persenachia HD3 [Eternal] [High Run Alpha] [High Run Alpha] HDAC: Dead Horn FCAC: Bloom Glass [High Tech Beta] BS: Chloe BS [High Run Alpha] [High Run Alpha] AM: Persenachia AM [Eternal] [High Run Alpha] [Tech] WP: Soul Recall [Force] [High Tech Beta] [Run] WP: Flowering Gun [High Tech Beta] [High Tech Beta] AM: Illumis AM3 [High Run Alpha] [High Run Alpha] [Tech] WP: Handy Bazooka Mod [Ranger] [Run] [Run]
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 砲 SIZE: M COST: 1250 CAPA: 1250 HP: 461 STR: 1 TEC: 40 WLK: 32 FLY: 4 TGH: 8
LEVEL: 10
[Cartridges] Capacity +70×6 Tough Wonder Bit Short Boost Boost Run Quick Land
[Material] Hidora Cosmos×106 Fudara Cosmos×51 Midoro Cosmos×21 Yoguru Cosmos×10 Ones Cosmos×1 Fourda Cosmos×2 Red Chip×20 Blue Chip×20 Green Chip×110 Rainbow Chip×58 Stabilizer×51 Engine Shaft×83 Physical Stone×66 Strike Metal×4 Rapid Crystal×100 Guide Circuit×12 Snail Liquid×49 Hard Plate×66 Hulk Meteorite×166 Screw Bolts×20 Steel Wheel×12 Miracle Ammonite×40 Shining Feather×40
Last edited by Armored Entity on Thu Mar 10, 2016 3:54 pm; edited 2 times in total |
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Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
| Subject: Re: Persenachia SHADE Quest Runner Thu Feb 18, 2016 11:10 pm | |
| She WOULD be better FLY based if it weren't for the fact that using her rod's sub weapon stops her immediately in the air then drops her. This is why people recommend WLK, since you can use the sub weapon mid-hop, and you will keep your momentum in the air without stop and dropping. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Persenachia SHADE Quest Runner Thu Feb 18, 2016 11:11 pm | |
| everything you said about short boost applies to short regardless of which mobility stat is higher. | |
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Guest Guest
| Subject: Re: Persenachia SHADE Quest Runner Thu Feb 18, 2016 11:18 pm | |
| Yeah, I noticed, and that's why I decided to stay with WLK for her.
I also just gave her Sticky Fingers, as to help with that purpose of Quest Running. |
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Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
| Subject: Re: Persenachia SHADE Quest Runner Thu Feb 18, 2016 11:38 pm | |
| - Winty wrote:
- everything you said about short boost applies to short regardless of which mobility stat is higher.
There's convenience in her being WLK over FLY because if she's running on the ground she still carries momentum without short boosting, but if you're doing FLY you have to rely on only short boosting to keep your momentum. Walking is just a lot more convenient and situationally less punishing compared to flying. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Persenachia SHADE Quest Runner Thu Feb 18, 2016 11:39 pm | |
| except you almost always want to short boost before you throw the ball anyway for better angles. | |
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