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 Aerials: General Build Ideas

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NeWIZ
Regular Poster
Regular Poster
NeWIZ

Male Posts : 169
Join date : 2011-04-10
Age : 32

Aerials: General Build Ideas Empty
PostSubject: Aerials: General Build Ideas   Aerials: General Build Ideas EmptyWed Dec 23, 2015 12:32 am

There are aerials that interest me, but I'd like some general ideas on builds for that class/type. While some builds work best for a specific aerial bot, I just want general/standard ideas for cartridges and tune spheres.
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Astral_Dono
野獣先輩
野獣先輩


Male Posts : 7874
Join date : 2011-06-10
Age : 26
Location : Mars

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PostSubject: Re: Aerials: General Build Ideas   Aerials: General Build Ideas EmptyWed Dec 23, 2015 4:26 am

Standard sets for Aerials include 1 gun and 1 sword, similar to Assaults, just that Aerials have an easier time, well, being in the air and harassing panzers. They can also easily hunt down Busters, Fortresses and even Assaults if you know what you're doing and they don't.

Carts can usually be: +Movement Speed / -Boost Consumption under certain conditions (Depends on whether you want more speed or more time in the air), Boost Flying, Air Loop / Accele Roll (Although Air Loop is more commonly used), Lock-On Alert, and S rank Wall Jump is gimmicky but has the potential to be amazing for rapid altitude gain.

Spheres are almost always: +Flying speed (Try not dunking your boost). After that you can either do: +Main Weapon damage, +Sub Weapon damage, OR +Armor. Depends on what you're mostly going to be doing. Maybe doing Efficient Flight tunes would be good too but I Dunno aerials already have good efficiency, you could bump that efficiency up to Fortress tier.
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