| Natascha Playstyle discussion | |
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+8Sakura1 RaverX Isdelft Zwiebel Force Maelstrom Astral_Dono Kuzuha Soarer 12 posters |
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Soarer Regular Poster
Posts : 374 Join date : 2014-12-21 Age : 23
| Subject: Natascha Playstyle discussion Sat Aug 15, 2015 8:44 pm | |
| I've already done the build on my own. I got 40/31 TEC/FLY with and 660HP. (Armor drived) It's a short boost build, with beam guard, Stalker Radar and 3xG.rapid on the Rocket Lawnchair.
I've been playing her quite a bit lately and this is what I personally think about her playstyle.
- Shielded mode Nigga Nuke REQUIRES SKILL. You can do over 100HP damage in one go if you manage to land a hit on an AIR. Plus the explosions stick for a while, so whoever is dumb enough to fly into the fireworks will get damaged. It's not worth using it to shoot LNDs that come your way as they at most do 28 damage which is laughable for a Nuke. Primary targets are Heal groups and AIRs.
This really awesome weapon has a huge drawback that needs to be managed, it's that she becomes a slow moving turret so positioning is key. Plus any flying object that comes into close range is impossible to hit, so you need to fall back behind your team and then shoot the annoying insect which brings me to the second point.
- She's heavily reliant on positioning and team-pushing in order to do damage. You have to stick with the team, any time she isn't shooting, she's a deadweight doing no damage. The shield mode is crucial to get damage done, push with team, slam dunk everything that flies so your team ART line can take care of them but you need to watch where you're standing.
- Broad Radar is a must have cartridge. Since she's reliant on positioning, this is a cartridge that you must get. No buts, ifs or death threats. Just do it.
- She is best played with 2 mouse thumb buttons. Set a button to "Tab" and another one to "Q". That way you can move around freely with your WASD hand, view the radar without hindrance, easily switch between main weapons in shielded mode.
Has anyone got anything to bring to the table? | |
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Guest Guest
| Subject: Re: Natascha Playstyle discussion Sat Aug 15, 2015 10:01 pm | |
| I personally wouldn't rely on my team to do anything because they are incapable of not playing like idiots. What I do when I play Natascha is track down AIRs that are away from their team and quickly put up the guard, launch the Explosive Fire, retract the guard, and pelt them with the main gun. Chivalry Guard will always be useless because it doesn't block status effects from AIRs, and we all know what kind of statuses they carry these days. |
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Kuzuha What Abbey Get
Posts : 2441 Join date : 2011-10-03 Location : Philippines
| Subject: Re: Natascha Playstyle discussion Sat Aug 15, 2015 10:10 pm | |
| If I may ask, Short boost isn't affected by the slow mobility effect when her shield's on, right? | |
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Guest Guest
| Subject: Re: Natascha Playstyle discussion Sat Aug 15, 2015 10:29 pm | |
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Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
| Subject: Re: Natascha Playstyle discussion Sat Aug 15, 2015 10:42 pm | |
| Her height jump doesn't change, but the distance travelled is affected. | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Natascha Playstyle discussion Sun Aug 16, 2015 12:39 am | |
| - Diabolical wrote:
- I personally wouldn't rely on my team to do anything because they are incapable of not playing like idiots.
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Soarer Regular Poster
Posts : 374 Join date : 2014-12-21 Age : 23
| Subject: Re: Natascha Playstyle discussion Sun Aug 16, 2015 8:38 am | |
| - Diabolical wrote:
- Chivalry Guard will always be useless because it doesn't block status effects from AIRs, and we all know what kind of statuses they carry these days.
Since when did AIRs become supports? god damn it CS. | |
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Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 36 Location : Back on the No-Tomorrow-Lane
| Subject: Re: Natascha Playstyle discussion Sun Aug 16, 2015 8:47 am | |
| Since when are jammings SUP only? '-'
But yeah I wouldn't try to think too hard about the chivalry shield mode. I guess a lot of people find it uncanny to become slow in the enemy's face - but you take pispoor dmg while in that mode, so why bother? Courage of a knight! | |
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Isdelft Adept Poster
Posts : 789 Join date : 2013-05-12
| Subject: Re: Natascha Playstyle discussion Sun Aug 16, 2015 1:56 pm | |
| - Zwiebel Force wrote:
- Courage of a knight!
i already tried that , but at certain damage(or hits? i donno) the shield auto deactivated .... me sad | |
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Kuzuha What Abbey Get
Posts : 2441 Join date : 2011-10-03 Location : Philippines
| Subject: Re: Natascha Playstyle discussion Sun Aug 16, 2015 7:03 pm | |
| - Astral_Dono wrote:
- Her height jump doesn't change, but the distance travelled is affected.
Thanks for clearing that out. | |
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RaverX Ace Poster
Posts : 1047 Join date : 2014-06-06 Age : 24 Location : Such Doge Such Wow
| Subject: Re: Natascha Playstyle discussion Sun Aug 16, 2015 7:18 pm | |
| - Isdelft wrote:
- Zwiebel Force wrote:
- Courage of a knight!
i already tried that , but at certain damage(or hits? i donno) the shield auto deactivated ....
me sad the shield can time out btw, it only lasts so long then forcefully undoes your shield | |
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Sakura1 Crab
Posts : 5579 Join date : 2013-06-25 Location : Bad Cake I hope u choke on watermelons
| Subject: Re: Natascha Playstyle discussion Sun Aug 16, 2015 7:22 pm | |
| - RaverX wrote:
- Isdelft wrote:
- Zwiebel Force wrote:
- Courage of a knight!
i already tried that , but at certain damage(or hits? i donno) the shield auto deactivated ....
me sad the shield can time out btw, it only lasts so long then forcefully undoes your shield I thought it had a Dmg Recieve Limit O-o Also am I the only one who wp tunes bots like natasha and then Subgarage them o-o? | |
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hannahberry Newbie
Posts : 36 Join date : 2015-05-31 Age : 20
| Subject: Re: Natascha Playstyle discussion Sun Aug 16, 2015 7:43 pm | |
| - Isdelft wrote:
- Zwiebel Force wrote:
- Courage of a knight!
i already tried that , but at certain damage(or hits? i donno) the shield auto deactivated ....
me sad It's an interaction between percent damage reduction (like natascha's shield) and tgh reduction. The more times you get hit the less effective percent damage reduction is. This is true for all sources of percent damage reduction like guard carts, all guard, etc so vs an alpha air or if you are getting hit by a lot of stuff the 99% beam damage reduction is a lot less than you'd expect. | |
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Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 36 Location : Back on the No-Tomorrow-Lane
| Subject: Re: Natascha Playstyle discussion Sun Aug 16, 2015 8:33 pm | |
| You gotta be one cancerous sitting duck for the shield to time out. In most cases it should vanish because you want to move. | |
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LazFlamme (?) About Bastagant
Posts : 3099 Join date : 2013-06-17 Age : 24 Location : Ground Area
| Subject: Re: Natascha Playstyle discussion Sun Aug 16, 2015 9:03 pm | |
| Isn't Toybox Girl EG's cannon bag almost the same as Natascha's shield bomb? Since it traded range for everything else and is tuneable, I sometimes kinda have the feeling that Natascha is not of much use besides being a gunner... | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: Natascha Playstyle discussion Sun Aug 16, 2015 9:19 pm | |
| - LazFlamme wrote:
- Isn't Toybox Girl EG's cannon bag almost the same as Natascha's shield bomb? Since it traded range for everything else and is tuneable, I sometimes kinda have the feeling that Natascha is not of much use besides being a gunner...
It's closer to Lisel's (the purple explosion) but with a bunch of different things (no pull, has a charge, etc). | |
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Soarer Regular Poster
Posts : 374 Join date : 2014-12-21 Age : 23
| Subject: Re: Natascha Playstyle discussion Mon Aug 17, 2015 4:06 am | |
| I've tried using Accele Roll on her and as expected, it makes repositioning and avoiding melees a whole lot easier. It gets you to safety faster, allows you to do more damage and pick off AIRs that are flying away. If you're running away, make sure to pay attention to the mini-map because a melee may try to flank you. IMHO - She's one of the best moes for beginners. - Spoiler:
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Re: Natascha Playstyle discussion Mon Aug 17, 2015 8:41 am | |
| - Astral_Dono wrote:
- Her height jump doesn't change, but the distance travelled is affected.
>implying she can hop with shield. There was a glitch though. - LazFlamme wrote:
- Isn't Toybox Girl EG's cannon bag almost the same as Natascha's shield bomb? Since it traded range for everything else and is tuneable, I sometimes kinda have the feeling that Natascha is not of much use besides being a gunner...
This isn't first time, but Nata's is linear aoe. Visually, it's unique until cordyceps. | |
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