| Mikoto melee build | |
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+4Winty colfenor1337 fggt Maelstrom 8 posters |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Mikoto melee build Sat Mar 14, 2015 12:46 am | |
| I still not decided which path i will choose, but probably i will go with full moon... - Spoiler:
[Robot Name] Mikoto
[Parts] BD: Mikoto BD : Anti Homing Bit LG: Mikoto LG [High Run Beta] [High Power Beta] [Power] HD: Mikoto HD [High Run Beta] [High Power Beta] [Power] HDAC: Silver Headphones [EX Great Run Beta] FCAC: Killica Gear [EX Great Power Beta] BS: Melfi BS2 [EX High Power Beta] [EX High Power Beta] [EX High Power Beta] AM: Mikoto AM [High Run Beta] [High Power Beta] [Run] WP: Fireflower [Beast] [Beast] [Power] AM: Mikoto AM [High Run Beta] [High Power Beta] [Run] WP: - WP: Relic Orbs [EX Melt] [EX Melt] [High Gladiator] WP: -
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 陸 SIZE: S COST: 1365 CAPA: 1365 HP: 600 STR: 40 TEC: 1 WLK: 38 FLY: 1 TGH: 11
LEVEL: 12
[Cartridges] Capacity +80×6 Sword Guard Blast Guard Fast Recovery Assault Step Zero Cartridge×2
[Material] Hidora Cosmos×5 Fudara Cosmos×11 Midoro Cosmos×4 Fourda Cosmos×3 Blue Chip×85 Green Chip×85 Rainbow Chip×41 Power Amp×105 Engine Shaft×43 Strike Metal×7 Scope Lens×17 Rapid Crystal×23 Drum Magazine×7 Shock Graphite×21 Snail Liquid×12 Prism Glass×23 Screw Bolts×40 Steel Wheel×24 Generic Element×100 Superior Element×19 Power Element×45 Run Element×15 Boost Element×40
I tried to avoid the use of a handheld, but there's no way... Her melee combo looks very nice for sword drive... | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 1:49 am | |
| Easier to tune this way... - Spoiler:
[Robot Name] Mikoto
[Parts] BD: Mikoto BD : Anti Homing Bit LG: Mikoto LG [Beast] [Beast] [Run] HD: Mikoto HD [High Power Beta] [Power] [Power] HDAC: Silver Headphones [EX High Power Beta] FCAC: Bancho Cape [EX High Power Beta] BS: Melfi BS2 [EX High Power Beta] [EX High Power Beta] [EX High Power Beta] AM: Mikoto AM [High Run Beta] [Run] [Run] WP: Fireflower [EX High Run Beta] [High Power Beta] [Power] AM: Mikoto AM [High Run Beta] [Run] [Run] WP: Fireflower [EX High Run Beta] [High Power Beta] [Power] WP: Relic Orbs [EX Melt] [EX Melt] [High Gladiator] WP: -
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 陸 SIZE: S COST: 1360 CAPA: 1370 HP: 600 STR: 40 TEC: 2 WLK: 38 FLY: 2 TGH: 11
LEVEL: 12
[Cartridges] Capacity +80×6 Sword Guard Blast Guard Fast Recovery Assault Step Zero Cartridge×2
[Material] Hidora Cosmos×9 Fudara Cosmos×12 Midoro Cosmos×2 Fourda Cosmos×3 Blue Chip×60 Green Chip×60 Rainbow Chip×41 Power Amp×102 Engine Shaft×45 Scope Lens×17 Rapid Crystal×23 Shock Graphite×24 Snail Liquid×12 Prism Glass×23 Screw Bolts×40 Steel Wheel×24 Generic Element×114 Superior Element×21 Power Element×50 Run Element×20 Boost Element×40
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 5:17 am | |
| Try using other AMs if it's not a bunny. Also boost run instead of the 2nd zero cart/sword guard. | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 5:28 am | |
| I just have mecha arms here, and the only problem with her AMs is the -1 TGH but there's no problem if my TGH will stay between 11/16 anyway...
btw, the 2nd zero cart is the parry skill, so its better to drop sword guard i guess... | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 4:21 pm | |
| Ok... to be honest, i am not sure at all, which is better to drop for boost run, the barrier zero cart or the sword guard? Her parry looks a bit inferior in comparison with the other parry skills from the other melee moes... | |
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colfenor1337 Ace Poster
Posts : 1868 Join date : 2013-01-20 Age : 32 Location : Malaysia
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 6:44 pm | |
| Wait Mikoto has a parry? o_0 | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 6:50 pm | |
| - colfenor1337 wrote:
- Wait Mikoto has a parry? o_0
lol, she always had a parry, its the "Barrier [Dragon Soul]" zero cart... | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 6:53 pm | |
| it's not a parry, it's just a CV shield.
killica and kuhl have parries. Everyone else has CV shields. | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 7:00 pm | |
| always called it as parry, but ok, I mean the CV barrier...
I still don't know wich cart I should drop... | |
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duckov Anime Addict
Posts : 189 Join date : 2013-05-07 Age : 29 Location : Poland
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 7:56 pm | |
| no CV clearance anything? | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 7:58 pm | |
| No, I don't like to rely on RNG... | |
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duckov Anime Addict
Posts : 189 Join date : 2013-05-07 Age : 29 Location : Poland
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 8:02 pm | |
| u should pray to rng-sama each day rng is everywhere u need to live with it | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 8:03 pm | |
| you should try to gitgud every day so you can stop relying on rng | |
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Soarer Regular Poster
Posts : 374 Join date : 2014-12-21 Age : 23
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 8:06 pm | |
| Praise our lord and saviour, RNGesus. | |
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duckov Anime Addict
Posts : 189 Join date : 2013-05-07 Age : 29 Location : Poland
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 8:10 pm | |
| who needs skills when u got RNG-sama | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 8:11 pm | |
| there's a lot of things RNG won't save you from that playing properly will. | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 8:15 pm | |
| who needs to rely RNG when you can just git gud? | |
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duckov Anime Addict
Posts : 189 Join date : 2013-05-07 Age : 29 Location : Poland
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 8:20 pm | |
| but u cant meele if feglets shock u all day so u need RNG-sama | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 8:24 pm | |
| I already have fast recovery in this build, its enough | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 8:36 pm | |
| - duckov wrote:
- but u cant meele if feglets shock u all day so u need RNG-sama
did you ever try not getting shocked | |
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bippusuta Regular Poster
Posts : 163 Join date : 2011-02-17
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 9:11 pm | |
| Clearance is worth it just for the increase in effective hp it gives. In the 2nd build you posted, if you replaced the two beasts with two clearances you'd use up the empty 10 capa, lose 2 str (55.04 -> 53.5 force on her melee, very very minor) and lose 10hp. But if clearance procs you only need to take 33 shell/blast/melee damage or 50 beam damage for the all guard to make up for the 10 hp lost and anything after that is like bonus ehp. The clearance effect is a nice bonus that may be amazing or it may be useless, but the damage reduction is almost always useful and combined they make x2 clearance a no-brainer for basically every melee imo. | |
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mechaRev Abbey Denied
Posts : 1298 Join date : 2011-08-17 Age : 30
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 9:35 pm | |
| - Quote :
- I don't like to rely on RNG...
WP: Relic Orbs [EX Melt] [EX Melt][High Gladiator] | |
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Guest Guest
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 10:16 pm | |
| I feel Melt is a different case when compared to other debuffs. Melt is generally a good choice if you don't need other tunes since it's X% chance to deal bonus damage unaffected by TGH. It's less of something you crutch off of like Slow, and more of a fairly potent steroid. |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Mikoto melee build Sat Mar 14, 2015 11:56 pm | |
| - bippusuta wrote:
- Clearance is worth it just for the increase in effective hp it gives. In the 2nd build you posted, if you replaced the two beasts with two clearances you'd use up the empty 10 capa, lose 2 str (55.04 -> 53.5 force on her melee, very very minor) and lose 10hp. But if clearance procs you only need to take 33 shell/blast/melee damage or 50 beam damage for the all guard to make up for the 10 hp lost and anything after that is like bonus ehp. The clearance effect is a nice bonus that may be amazing or it may be useless, but the damage reduction is almost always useful and combined they make x2 clearance a no-brainer for basically every melee imo.
Makes sense, but now its late, I already tuned her LG and HD, maybe I can change later... | |
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