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 Chloe Peperomia HL

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AlexParis
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AlexParis


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Join date : 2011-06-03

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PostSubject: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 3:13 pm

A random phantom user appears~

I couldn't find any threads about this version of Chloe, so I thought about making one

Chloe Peperomia HL Z1eys

Loli build:

I like to use both her weapons, the first (AM7) is an homing double side projectiles (3 shoot interval = 6 hits) and the second one is a 3 shoot interval blast ray.

The first is good against Air types while the second is quite good against LND types IMO.

Well
40 Tec because the more the better
38 Fly because it is the last breakpoint for Air based Short boost
Sniper sight because I like to piss off enemies without broad radar (They won't know what hits them)
Blast guard because 50% damage reduction from blast weapons (that's quite much)
Short boost + Quick land to hop around (Great explaination)

AM7
Force because Force tune is a must -Quote
High Shooter because a longer range and faster projectile is pretty effective on her (No Air will get away easily)
Great Rapid Beta because the faster the better (You can't escape from her)

Royal Earth
Great Rapid Beta, see AM7

LG
x2 Capacity because High Capacity gives me +35 Capacity instead of +40 and reduce my TGH

Additional notes:
I may add ex tunes because she feels way too squishy for me

I'm not changing the default parts because they would kill the aestethic of this little loli

Any advice? Which EX drive works better on her?


Last edited by AlexParis on Fri Mar 06, 2015 4:02 pm; edited 1 time in total
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AnTi90d
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Join date : 2011-06-15
Age : 1010
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 3:23 pm

I put Blutcandle on my Chloe HL, because I felt the fireball staff pairs better with the remote light shoot arm. (Then, reskinned Blutcandle to match her color scheme.)

Totally go Armor Drive.

The arm does not home, it's a remote attack. Oh, and the light shoot arm pierces through enemies and shields.. including Lumiera's shield and item drop shields. (It will not pierce a bubble shield like Rouche and Baltheon.) It's a pretty badass weapon. Also, because it's a remote attack, you can easily hit people that think they're perched safely on top of structures or antihoming airs that try to hit you from maximum height.
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AlexParis
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 3:34 pm

Unfortunately I don't have a Blutcandle Ahahah

Thanks for the explaination of the weapons (I though the AM7 was an homing weapons cause I couldn't hit Seraphs :v)
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 3:41 pm

AnTi90d wrote:
The arm does not home, it's a remote attack.
The projectiles that spawn from the remote may not home, but remotes count as homing when you take anti-homing into account.
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Halexander
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 3:41 pm

I would tune all speed on the remotes, because tunable remotes are BS. Then tune range on the staff and overrange. Unless you are against add on carts, you may consider accel roll to help survivability as well.
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Fuwakomoriya
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 3:47 pm

i don't think tuning speed on remotes will help
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AnTi90d
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 3:48 pm

It'll hit Seraphs, unless they're flying full-speed in a straight line. Wait until they're circling or after they've sprouted new wings and the invulnerability has worn off but before they are back to full speed.

This arm is badass with hypershot. It has a massive HS clip size and a dramatic decrease in interval.

The remote weapon beams spawn above where a person is and then shoot down. Because seraphs fly so quickly, by the time it shoots down, they're ten feet past the mark. (Another reason that Blutcandle is great with HL's arm.. The fireballs from it do home in on antihoming.)
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 3:58 pm

AnTi90d wrote:
Because seraphs fly so quickly, by the time it shoots down, they're ten feet past the mark.
Are you sure about this? I haven't been shot at by this remote enough to take note of how it behaves, but every other remote displays randomized firing angles when faced with anti-homing.
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Halexander
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 4:00 pm

It may be the huge projectile still getting clip hits even when fired the wrong way or something.
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AnTi90d
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 4:05 pm

Diabolical wrote:
AnTi90d wrote:
Because seraphs fly so quickly, by the time it shoots down, they're ten feet past the mark.
Are you sure about this? I haven't been shot at by this remote enough to take note of how it behaves, but every other remote displays randomized firing angles when faced with anti-homing.

Hmm, I'll go hunt down a seraph and pay close attention, tonight.

I do know that I regularly hit seraphs with it, but have great difficulty once they're flying in a straight line.

I wish more people had HL. Her remote weapon is great for hitting laggy motorcycles and her trap arm binds people in their tracks. She's a great unit, I just don't really like the crystal beamgun-like staff.. so I threw it on my alphaChloe that I never use.
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Halexander
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 4:08 pm

yeah, I am not a fan of the staff but I only have HL (x4 ;_Wink
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Winty
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 5:55 pm

she's not even close to being a loli, 0/10 try again.

Quote :
Sniper sight because I like to piss off enemies without broad radar (They won't know what hits them)

that's not how that works, locking on to people doesn't bring up a radar icon in the first place.
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AlexParis
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyFri Mar 06, 2015 7:14 pm

Winty wrote:


Quote :
Sniper sight because I like to piss off enemies without broad radar (Theyy won't know what hits them)

that's not how that works, locking on to people doesn't bring up a radar icon in the first place.

Sorry Winty, I didn't explain myself in a good way.
I meant that they by not having broad radar they would have an hard time to find who hit them (longer the range better results).


EDIT:

40tec:

the Great Rapid beta tune on AM7 seems to work pretty good (broke 4 slut protector while tuning her)
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AnTi90d
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PostSubject: Re: Chloe Peperomia HL   Chloe Peperomia HL EmptyMon Mar 09, 2015 1:51 pm

AnTi90d wrote:
Diabolical wrote:
AnTi90d wrote:
Because seraphs fly so quickly, by the time it shoots down, they're ten feet past the mark.
Are you sure about this? I haven't been shot at by this remote enough to take note of how it behaves, but every other remote displays randomized firing angles when faced with anti-homing.

Hmm, I'll go hunt down a seraph and pay close attention, tonight.

I do know that I regularly hit seraphs with it, but have great difficulty once they're flying in a straight line.

I was food poisoned, over the weekend, so it took me a while to finally test this.

Yes, the Tunk Debil is correct. Antihoming sends remote protectiles.. or, at least HL's arm's projectiles, off in random directions.

As long as they fly in a straight line, they're always flying away from the projectiles' origin point.. but, when they turn, they fly around the point of origin and stay near the point that they projectiles come from and get hit because they're near a large projectile's hit box.
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